Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Steamtech UI 1.1.4 Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 13 / 17% |
| Size | medium |
| Lifes / Deaths | Killed by Ryal at level 13 on the 75th Pyre 122nd year of Ascendancy at 14:48 / 1 |
Primary Stats
| Strength | 40 (base 37) |
| Dexterity | 11 (base 11) |
| Constitution | 30 (base 27) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 18 (base 10) |
Resources
| Life | -11/435 |
| Stamina | 27/136 |
| Healing Factor | 0.72 |
| Regeneration | 35.241229772628 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 64 |
| Accuracy | 25 |
| Crit Chance | 3% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14.2 |
| Crit Chance | 3% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 14 (30%) |
| Defense | 14.35 |
| Ranged Defense | 14.35 |
| Fatigue | 1 |
| Physical Save | 24.75 |
| Spell Save | 18.7 |
| Mental Save | 9.8 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 196 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
| beneficial effect | A flow of life spins around the target, regenerating 39.20 life per turn. Regeneration |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+9 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 26.00 nature damage per turn and decreasing all heals received by 28%. Insidious Poison |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| Around neck | vitalizing steel amulet vitalizing steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Con Physical save: +5 (+2 eff.) Life regen: +0.60 Maximum life: +35.00 Amulets can have magical properties. |
| Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+9 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | miner's rough leather cap of strength (+3) (0 def, 2 armour) miner's rough leather cap of strength (+3) (0 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Fatigue: +1% Changes stats: +3 Str Infravision radius: +1 A cap made of leather. |
| In main hand | hateful steel greatmaul of projection (29-43.5 power, 2 apr) hateful steel greatmaul of projection (29-43.5 power, 2 apr)Requires: - Strength 16 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 29.0 - 43.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +9 darkness / +7 mind Damage against: +7% Living It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed mauls. |
Inventory
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Sam's Eye Ham the Cornac Berserker level 10
75th Pyre 122nd year of Ascendancy at 05:31 see stats
Log
Sam's Eye Ham killed Dremling!
Ryal hits Sam's Eye Ham for (34 absorbed), 0 physical, (13 absorbed), 0 cold, (1 absorbed), 0 blight (0 total damage).
Dremling uses Resilience of the Dwarves.
Dremling's skin turns to stone.
Sam's Eye Ham uses Infusion: Regeneration.
Sam's Eye Ham starts regenerating health quickly.
Your shield crumbles under the damage!
The shield around Sam's Eye Ham crumbles.
Ryal hits Sam's Eye Ham for (2 absorbed), 35 physical, 13 cold, 1 blight (50 total damage).
You pickup 0.65 gold pieces.
Ryal uses Knockback.
Sam's Eye Ham resists the knockback!
Ryal hits Sam's Eye Ham for 67 physical, 13 cold, 1 blight (82 total damage).
Sam's Eye Ham hits Ryal for (44 to bones), 0 physical, 8 darkness, 6 mind (15 total damage).
Ryal uses Infusion: Insidious Poison.
Sam's Eye Ham is poisoned!
Ryal's Infusion: Insidious Poison hits Sam's Eye Ham for 26 nature damage.
Insidious Poison from Ryal hits Sam's Eye Ham for 26 nature damage.
Dremling resists the mind attack!
Dremling resists the mind attack!
Sam's Eye Ham hits Dremling for 55 mind, 7 darkness, 3 mind (66 total damage).
Ryal hits Sam's Eye Ham for 30 physical, 13 cold (44 total damage).
Sam's Eye Ham the level 13 cornac berserker was frozen to death by Ryal on level 16 of The Arena.
Ryal killed Sam's Eye Ham!
Sam's Eye Ham stops regenerating health quickly.
Sam's Eye Ham is no longer poisoned.
