Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.43 |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 44 / 18% |
| Size | small |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 46 (base 48) |
| Constitution | 5 (base 10) |
| Magic | 21 (base 10) |
| Willpower | 70 (base 60) |
| Cunning | 74 (base 60) |
Resources
| Life | 298/298 |
| Mana | 658/658 |
| Psi | 726/726 |
| Psi_feedback | 103/150 |
| Healing Factor | 1.14 |
| Regeneration | 3.933 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +115.8% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 27 |
| Accuracy | 42 |
| Crit Chance | 25% |
| APR | 40 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 13 |
| Accuracy | 42 |
| Crit Chance | 23% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51.781174008271 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +15% |
| Mind | +23% |
| All | +12% |
Offense: Damage Penetration
| Mind | +4% |
Defense: Base
| Armour (hardiness) | 57.831667169555 (30%) |
| Defense | 38.583470876065 |
| Ranged Defense | 38.583470876065 |
| Fatigue | 2 |
| Physical Save | 46.670674398604 |
| Spell Save | 50.765687801439 |
| Mental Save | 53.491187801439 |
Defense: Resistances
| Mind | + 7%( 70%) |
| Cold | + 10%( 70%) |
| Fire | + 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 83% |
| Bleed Resistance | 50% |
| Confusion Resistance | 95% |
| Stun Resistance | 30% |
| Blind Resistance | 40% |
Inscriptions (3/3)
| Infusion | Effective talent level: 1.0 HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 277 life. |
| Infusion | Effective talent level: 1.0 RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 408 life over 5 turns. |
| Rune | Effective talent level: 1.0 ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is Spell: true Description: Activate the rune to create a protective shield absorbing at most 358 damage for 3 turns. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Psionic / Discharge | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Forge | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Thought-Forms | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Dreamforge |
| talent | Thought-Form: Warrior |
| talent | Forge Shield |
| talent | Lucid Dreamer |
| beneficial effect | The target is gaining feedback. Feedback Loop |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+13% global speed). Clarity |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | aegis elven-silk wizard hat of the Brotherhood (3 def, 0 armour) aegis elven-silk wizard hat of the Brotherhood (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +7 Mag Talent mastery: +0.32 Spell / Aegis Life regen: +1.40 Maximum life: +42.00 It can be used to activate talent Arcane Eye, placing all other charms into a 30 cooldown : Effective talent level: 5.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is Spell: true Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye can not be seen or attacked by other creatures and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so but it can not see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4 if cast on a creature it will follow it until it expires or until the creature dies. At level 5 it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
| Tool | warded elven-wood wand of trap destruction [power 76] (15 cooldown) warded elven-wood wand of trap destruction [power 76] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Maximum wards: +3 fire / +2 cold / +4 lightning / +2 blight / +3 temporal Talent granted: +1 Ward It can be used to try to disarm any known traps in a line (disarm power 76), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | warrior's gold ring warrior's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Rings can have magical properties. |
| On fingers | rogue's steel ring of arcana(+0.16/turn) rogue's steel ring of arcana(+0.16/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Changes stats: +3 Cun Silence immunity: +23% Mana each turn: +0.16 Rings can have magical properties. |
| Around waist | hardened rough leather belt of burglary hardened rough leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +6 Defense: +6 Changes stats: +4 Lck Trap disarming bonus: +9 Stealth bonus: +6 Physical save: +7 Infravision radius: +3 A belt that goes around your waist. |
| In main hand | resonating living mindstar of life (17-18.7 power, 40 apr, mind damage) resonating living mindstar of life (17-18.7 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +7% mind Changes resistances penetration: +4% mind Changes damage: +8% mind Life regen: +1.80 Psi when hit: +1.70 Maximum life: +29.00 Mindpower: +5 Mental crit. chance: +5% Damage Resonance (when hit): +16% It can be used to completes a psionic powered mindstar set, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| In off hand | horrifying vined mindstar (4.5-4.95 power, 18 apr, nature damage) horrifying vined mindstar (4.5-4.95 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 2 mind / 2 darkness Changes damage: +3% mind / +3% darkness Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Main armor | Robe of the Archmage (quartz) (10 def, 10 armour) Robe of the Archmage (quartz) (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 Changes stats: +4 Mag / +4 Wil / +4 Cun Damage when the wearer is hit: 15 arcane Changes resistances: +10% fire / +10% cold Changes damage: +12% all Spell save: +18 Mental save: +15 Blindness immunity: +40% Stun/Freeze immunity: +30% Mana each turn: +1.00 Spellpower: +15 Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
| Around neck | steel amulet of healing steel amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Cut immunity: +50% Healing mod.: +14% It can be used to activate talent Heal, placing all other charms into a 80 cooldown : Effective talent level: 3.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Description: Imbues your body with natural energies, healing for 330 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20
Got to wave 20 in the arena.By glaphen the Yeek Solipsist level 19
75th Pyre 122nd year of Ascendancy at 20:28 see stats
Arena Battler 50
Got to wave 50 in the arena.By glaphen the Yeek Solipsist level 37
79th Pyre 122nd year of Ascendancy at 07:01 see stats
Level 10
Got a character to level 10.By glaphen the Yeek Solipsist level 10
74th Pyre 122nd year of Ascendancy at 23:00 see stats
Level 20
Got a character to level 20.By glaphen the Yeek Solipsist level 20
76th Pyre 122nd year of Ascendancy at 01:50 see stats
Level 30
Got a character to level 30.By glaphen the Yeek Solipsist level 30
77th Pyre 122nd year of Ascendancy at 04:25 see stats
Level 40
Got a character to level 40.By glaphen the Yeek Solipsist level 40
79th Pyre 122nd year of Ascendancy at 18:05 see stats
Master of Arena
Became the new master of the arena in 60-wave mode.By glaphen the Yeek Solipsist level 43
1st Mirth 122nd year of Ascendancy at 14:06 see stats
Size matters
Do over 600 damage in one attackBy glaphen the Yeek Solipsist level 31
77th Pyre 122nd year of Ascendancy at 15:59 see stats
XXX the Destroyer
Earned the rank of Destroyer in the arena.By glaphen the Yeek Solipsist level 26
76th Pyre 122nd year of Ascendancy at 19:26 see stats
Log
Glaphen's mind suffers 82 psi damage from the attack.
Cold flames trap hits glaphen for 25 cold damage.
Glaphen is no longer resonating.
Glaphen forges a dream shield to block the attack!
Glaphen's mind suffers 82 psi damage from the attack.
Glaphen resonates with the damage.
Cold flames trap hits glaphen for 25 cold damage.
Glaphen's mind suffers 82 psi damage from the attack.
Cold flames trap hits glaphen for 25 cold damage.
Glaphen's mind suffers 82 psi damage from the attack.
Cold flames trap hits glaphen for 25 cold damage.
Glaphen is no longer gaining feedback.
Cold flames start to appear arround thought-forged warrior.
Cold flames trap casts Cold Flames.
Glaphen is no longer resonating.
Glaphen strikes the dreamforge!
Resting starts...
Talent Feedback Loop is ready to use.
Glaphen uses Feedback Loop.
Glaphen is gaining feedback.
Glaphen is no longer gaining feedback.
Talent Feedback Loop is ready to use.
Glaphen uses Feedback Loop.
Glaphen is gaining feedback.
Rested for 27 turns (stop reason: all resources and life at maximum).
Glaphen is no longer gaining feedback.
Talent Feedback Loop is ready to use.
Glaphen uses Feedback Loop.
Glaphen is gaining feedback.
Glaphen strikes the dreamforge!
