











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Ghoul |
| Class | Adventurer |
| Level / Exp | 27 / 82% |
| Size | big |
| Lifes / Deaths | Killed by skeleton magus at level 3 on the 77th Pyre 122nd year of Ascendancy at 05:31 / 115Killed by banshee at level 3 on the 77th Pyre 122nd year of Ascendancy at 07:57 Killed by broken golem at level 3 on the 77th Pyre 122nd year of Ascendancy at 09:18 Killed by chitinous spider at level 3 on the 77th Pyre 122nd year of Ascendancy at 09:49 Killed by banshee at level 3 on the 77th Pyre 122nd year of Ascendancy at 10:33 Killed by bandit at level 4 on the 77th Pyre 122nd year of Ascendancy at 11:31 Killed by broken golem at level 4 on the 77th Pyre 122nd year of Ascendancy at 13:19 Killed by broken golem at level 4 on the 77th Pyre 122nd year of Ascendancy at 13:58 Killed by ghoulish rat at level 5 on the 78th Pyre 122nd year of Ascendancy at 07:03 Killed by forest troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 07:47 Killed by bandit at level 5 on the 79th Pyre 122nd year of Ascendancy at 12:33 Killed by bandit at level 5 on the 79th Pyre 122nd year of Ascendancy at 13:07 Killed by bandit at level 5 on the 79th Pyre 122nd year of Ascendancy at 13:40 Killed by bandit at level 5 on the 79th Pyre 122nd year of Ascendancy at 14:11 Killed by bandit at level 5 on the 79th Pyre 122nd year of Ascendancy at 14:47 Killed by bandit at level 5 on the 79th Pyre 122nd year of Ascendancy at 15:23 Killed by lesser vampire at level 5 on the 1st Mirth 122nd year of Ascendancy at 08:15 Killed by lesser vampire at level 5 on the 1st Mirth 122nd year of Ascendancy at 09:06 Killed by mean looking elven guard at level 6 on the 3rd Mirth 122nd year of Ascendancy at 01:33 Killed by fire drake hatchling at level 6 on the 6th Mirth 122nd year of Ascendancy at 22:45 Killed by naga tide huntress at level 6 on the 6th Mirth 122nd year of Ascendancy at 23:29 Killed by naga tide huntress at level 6 on the 7th Mirth 122nd year of Ascendancy at 00:03 Killed by spitting spider at level 6 on the 7th Mirth 122nd year of Ascendancy at 00:44 Killed by naga tide huntress at level 6 on the 7th Mirth 122nd year of Ascendancy at 01:27 Killed by naga tide huntress at level 7 on the 7th Mirth 122nd year of Ascendancy at 02:50 Killed by naga tide huntress at level 7 on the 7th Mirth 122nd year of Ascendancy at 04:55 Killed by naga tide huntress at level 7 on the 7th Mirth 122nd year of Ascendancy at 05:27 Killed by naga tide huntress at level 7 on the 7th Mirth 122nd year of Ascendancy at 06:26 Killed by naga tide huntress at level 7 on the 7th Mirth 122nd year of Ascendancy at 07:12 Killed by naga tide huntress at level 7 on the 7th Mirth 122nd year of Ascendancy at 07:38 Killed by naga tide huntress at level 7 on the 7th Mirth 122nd year of Ascendancy at 08:17 Killed by naga tide huntress at level 7 on the 7th Mirth 122nd year of Ascendancy at 09:05 Killed by naga tide huntress at level 7 on the 7th Mirth 122nd year of Ascendancy at 09:40 Killed by giant red ant at level 7 on the 7th Mirth 122nd year of Ascendancy at 13:57 Killed by gwelgoroth at level 7 on the 7th Mirth 122nd year of Ascendancy at 15:27 Killed by void shard at level 8 on the 8th Mirth 122nd year of Ascendancy at 21:48 Killed by void shard at level 8 on the 8th Mirth 122nd year of Ascendancy at 22:18 Killed by void horror at level 8 on the 8th Mirth 122nd year of Ascendancy at 23:33 Killed by void shard at level 8 on the 9th Mirth 122nd year of Ascendancy at 00:41 Killed by war hound at level 8 on the 2nd Summertide 122nd year of Ascendancy at 01:35 Killed by Phaar the Bringer of Doom at level 8 on the 2nd Summertide 122nd year of Ascendancy at 02:06 Killed by Phaar the Bringer of Doom at level 8 on the 2nd Summertide 122nd year of Ascendancy at 02:51 Killed by Phaar the Bringer of Doom at level 8 on the 2nd Summertide 122nd year of Ascendancy at 03:27 Killed by Gloryta the large white snake at level 9 on the 3rd Summertide 122nd year of Ascendancy at 08:59 Killed by Gloryta the large white snake at level 9 on the 3rd Summertide 122nd year of Ascendancy at 09:57 Killed by Gloryta the large white snake at level 9 on the 3rd Summertide 122nd year of Ascendancy at 10:28 Killed by Bethywyn the ancient elven mummy at level 10 on the 6th Flare 122nd year of Ascendancy at 20:57 Killed by Bethywyn the ancient elven mummy at level 10 on the 6th Flare 122nd year of Ascendancy at 21:48 Killed by Bethywyn the ancient elven mummy at level 10 on the 6th Flare 122nd year of Ascendancy at 22:21 Killed by devourer at level 10 on the 8th Flare 122nd year of Ascendancy at 18:36 Killed by Silydheth the cutpurse at level 11 on the 10th Flare 122nd year of Ascendancy at 11:16 Killed by golem at level 11 on the 2nd Dusk 122nd year of Ascendancy at 22:40 Killed by Xothra the copperhead snake at level 12 on the 8th Dusk 122nd year of Ascendancy at 07:29 Killed by ritch flamespitter at level 12 on the 8th Dusk 122nd year of Ascendancy at 08:09 Killed by Xothra the copperhead snake at level 12 on the 8th Dusk 122nd year of Ascendancy at 08:57 Killed by Elirin the black bear at level 12 on the 8th Dusk 122nd year of Ascendancy at 17:55 Killed by dredgling at level 15 on the 17th Dusk 122nd year of Ascendancy at 11:35 Killed by elven blood mage at level 15 on the 17th Dusk 122nd year of Ascendancy at 12:45 Killed by nightmare horror at level 15 on the 17th Dusk 122nd year of Ascendancy at 13:23 Killed by glaphen's Inner Demon at level 15 on the 17th Dusk 122nd year of Ascendancy at 13:51 Killed by nightmare horror at level 15 on the 17th Dusk 122nd year of Ascendancy at 15:04 Killed by nightmare horror at level 15 on the 17th Dusk 122nd year of Ascendancy at 16:07 Killed by vampire lord at level 15 on the 17th Dusk 122nd year of Ascendancy at 17:04 Killed by nightmare horror at level 15 on the 17th Dusk 122nd year of Ascendancy at 18:01 Killed by nightmare horror at level 15 on the 17th Dusk 122nd year of Ascendancy at 18:37 Killed by nightmare horror at level 15 on the 17th Dusk 122nd year of Ascendancy at 19:05 Killed by nightmare horror at level 15 on the 17th Dusk 122nd year of Ascendancy at 20:08 Killed by elven sun-mage at level 16 on the 19th Dusk 122nd year of Ascendancy at 02:18 Killed by Ivylaith the giant spider at level 16 on the 19th Dusk 122nd year of Ascendancy at 08:57 Killed by Ivylaith the giant spider at level 16 on the 19th Dusk 122nd year of Ascendancy at 09:39 Killed by Mirror Challenge of glaphen at level 18 on the 25th Dusk 122nd year of Ascendancy at 18:31 Killed by greater telugoroth at level 18 on the 26th Dusk 122nd year of Ascendancy at 01:59 Killed by elven warrior at level 18 on the 26th Dusk 122nd year of Ascendancy at 02:57 Killed by dolleg at level 19 on the 26th Dusk 122nd year of Ascendancy at 11:52 Killed by elder vampire at level 19 on the 26th Dusk 122nd year of Ascendancy at 17:38 Killed by elder vampire at level 19 on the 26th Dusk 122nd year of Ascendancy at 18:58 Killed by fire drake at level 19 on the 27th Dusk 122nd year of Ascendancy at 10:50 Killed by snow giant boulder thrower at level 19 on the 28th Dusk 122nd year of Ascendancy at 08:10 Killed by Aridata the shivgoroth at level 20 on the 29th Dusk 122nd year of Ascendancy at 23:52 Killed by Zubamira the brown bear at level 22 on the 35th Dusk 122nd year of Ascendancy at 12:26 Killed by Zubamira the brown bear at level 22 on the 35th Dusk 122nd year of Ascendancy at 13:41 Killed by Belenor the giant blue ant at level 22 on the 35th Dusk 122nd year of Ascendancy at 23:23 Killed by Elavena the alchemist golem at level 22 on the 36th Dusk 122nd year of Ascendancy at 05:04 Killed by armoured skeleton warrior at level 22 on the 36th Dusk 122nd year of Ascendancy at 16:43 Killed by Eluvea the skeleton warrior at level 22 on the 36th Dusk 122nd year of Ascendancy at 17:34 Killed by Eluvea the skeleton warrior at level 22 on the 36th Dusk 122nd year of Ascendancy at 18:39 Killed by grave wight at level 23 on the 40th Dusk 122nd year of Ascendancy at 10:10 Killed by Islilaith the dreaming horror at level 23 on the 40th Dusk 122nd year of Ascendancy at 11:02 Killed by Islilaith the dreaming horror at level 23 on the 40th Dusk 122nd year of Ascendancy at 11:50 Killed by Islilaith the dreaming horror at level 23 on the 40th Dusk 122nd year of Ascendancy at 12:44 Killed by Islilaith the dreaming horror at level 23 on the 40th Dusk 122nd year of Ascendancy at 13:53 Killed by Islilaith the dreaming horror at level 23 on the 40th Dusk 122nd year of Ascendancy at 14:52 Killed by Islilaith the dreaming horror at level 23 on the 40th Dusk 122nd year of Ascendancy at 15:59 Killed by Islilaith the dreaming horror at level 23 on the 40th Dusk 122nd year of Ascendancy at 17:02 Killed by Islilaith the dreaming horror at level 24 on the 40th Dusk 122nd year of Ascendancy at 18:06 Killed by Yvibeth the dragon turtle at level 24 on the 40th Dusk 122nd year of Ascendancy at 23:09 Killed by Silakira the multi-hued drake hatchling at level 24 on the 43rd Dusk 122nd year of Ascendancy at 03:26 Killed by Xeel the Bringer of Doom at level 24 on the 43rd Dusk 122nd year of Ascendancy at 20:27 Killed by elven blood mage at level 25 on the 45th Dusk 122nd year of Ascendancy at 04:08 Killed by Xanobretta the pyromancer at level 25 on the 47th Dusk 122nd year of Ascendancy at 05:48 Killed by orc necromancer at level 26 on the 47th Dusk 122nd year of Ascendancy at 16:07 Killed by skeleton warrior at level 26 on the 47th Dusk 122nd year of Ascendancy at 16:53 Killed by Ce'Niretha the vampire at level 26 on the 47th Dusk 122nd year of Ascendancy at 18:54 Killed by Ce'Niretha the vampire at level 26 on the 47th Dusk 122nd year of Ascendancy at 20:24 Killed by Belywen the faeros at level 27 on the 51st Dusk 122nd year of Ascendancy at 18:09 Killed by greater gwelgoroth at level 27 on the 51st Dusk 122nd year of Ascendancy at 18:48 Killed by Poroyada the bone giant at level 27 on the 52nd Dusk 122nd year of Ascendancy at 19:36 Killed by Poroyada the bone giant at level 27 on the 52nd Dusk 122nd year of Ascendancy at 23:17 Killed by Poroyada the bone giant at level 27 on the 53rd Dusk 122nd year of Ascendancy at 00:47 Killed by Poroyada the bone giant at level 27 on the 53rd Dusk 122nd year of Ascendancy at 03:35 Killed by Poroyada the bone giant at level 27 on the 53rd Dusk 122nd year of Ascendancy at 05:02 Killed by Poroyada the bone giant at level 27 on the 53rd Dusk 122nd year of Ascendancy at 06:49 Killed by Poroyada the bone giant at level 27 on the 53rd Dusk 122nd year of Ascendancy at 11:33 Killed by Poroyada the bone giant at level 27 on the 53rd Dusk 122nd year of Ascendancy at 16:02 Killed by ancient elven mummy at level 27 on the 54th Dusk 122nd year of Ascendancy at 10:38 |
Primary Stats
| Strength | 76 (base 58) |
| Dexterity | 27 (base 12) |
| Constitution | 38 (base 16) |
| Magic | 15 (base 12) |
| Willpower | 76 (base 58) |
| Cunning | 24 (base 12) |
Resources
| Life | 795/797 |
| Hate | 91/100 |
| Stamina | 267/313 |
| Psi | 157/176 |
| Healing Factor | 1.159144372925 |
| Regeneration | 1.2171015915712 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +71.863191360798% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 1 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 42 |
| Accuracy | 19 |
| Crit Chance | 19% |
| APR | 27 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +7% |
| Nature | +25% |
| Lightning | +3% |
| Cold | +15% |
| Physical | +3% |
| Fire | +3% |
| All | 0% |
Offense: Damage Penetration
| Acid | +13% |
| Darkness | +15% |
| Cold | +23% |
| Mind | +25% |
| Lightning | +10% |
| Fire | +23% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 25.657110305745 (56.923076923077%) |
| Defense | 25 |
| Ranged Defense | 31 |
| Fatigue | 9 |
| Physical Save | 35 |
| Spell Save | 28 |
| Mental Save | 26 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Physical | + 11%( 79%) |
| Cold | + 42%( 70%) |
| All | 0%( 70%) |
| Darkness | + 8%( 77%) |
| Light | + 6%( 70%) |
| Mind | -5%( 70%) |
| Lightning | + 32%( 70%) |
| Fire | + 5%( 70%) |
| Nature | + 8%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 29% |
| Bleed Resistance | 100% |
| Confusion Resistance | 0% |
| Fear Resistance | 100% |
| Stun Resistance | 65% |
| Poison Resistance | 80% |
| Knockback Resistance | 15% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 41.20 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 35%, your defense is increased by 35 and all your resistances by 35%. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Augmented striking | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Endless hunt | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield defense | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Psionic / Feedback | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Beyond the Flesh |
| talent | Surge |
| talent | Shield Wall |
| talent | Stalk |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.0)Penalty : Fractured Sanity: -5% Mind Resistance, -7% Confusion Immunity Power 1+: Unleashed: +6% critical damage, +9% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 2.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 7%) for 4 turns. Power 1+: Nightwalker: +8 Darkness Resistance, +7% Max Darkness Resistance, +6 See Invisible Power 2+: -1 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 10.0): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 34% when tested. Power 1+: Removed from Reality: +11 Physical Resistance, +9 Maximum Physical Resistance Power 2+: -1 Luck, +19 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 24 air and an additional 8 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 17 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 3.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +6 Defense, +3 Ranged Defense Power 2+: -1 Luck, +5 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
Quests
Wake up and kill the dreaming horror boss 'Islilaith the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 23)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 12)You completed the challenge and received: Random Artifact: Glitterripper of kinetic psionic shield [power 33] (24 cooldown) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 14) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 16)You completed the challenge and received: Random Artifact: Bogvengeance (Nightmares) (0 def, 1 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 22)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 27) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 8) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 17) | failed |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 15)You completed the challenge and received: Random Artifact: Brenalar (Madness) (0 def, 3 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 5)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 9)You completed the challenge and received: Random Artifact: Voidsquall of kinetic psionic shield [power 47] (20 cooldown) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 10) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 18)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 3) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 6)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level in less than 123 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (123) (Level 13)Turns left: 45 You completed the challenge and received: Random Artifact: Curestake (Misfortune) (0 def, 1 armour) | done |
Leave the level in less than 210 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (210) (Level 28)Turns left: 164 You completed the challenge and received: +1 Generic Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | steel greatmaul 'Ashgrinder' (Nightmares) (25-37.5 power, 11 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 2 Base power: 25.0 - 37.5 Uses stat: 72% Wil Damage type: Fire Accuracy bonus: +0.1% dam / acc Armour Penetration: +11 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * Random elemental explosion Damage Shield penetration (this weapon only): +26% When wielded/worn: Armour penetration: +9 Physical crit. chance: +9.0% Changes resistances penetration: +13% acid / +15% darkness / +23% fire / +13% cold / +10% lightning Changes damage: +3% fire Critical mult.: +20.00% Curse of Nightmares Massive two-handed mauls. |
| Quiver | Coalspitter (18/18, 19.5-27.3 power, 7 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Base power: 19.5 - 27.3 Uses stats: 30% Wil, 42% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +10.5% Capacity: 18 On weapon hit: * 20% chance to inflict 15% damage reduction On weapon crit: * cripple the target * splashes the target with acid * wounds the target for 7 turns: 14 bleeding, 55% reduced healing Travel speed: +200% Damage (Ranged): +8 acid / +11 bleed Arrows are used with bows to pierce your foes to death. |
| On hands | Bogvengeance (Nightmares) (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 nature / 5 acid Damage when hit (Melee): 4 nature Changes resistances: +5% nature / +6% acid Changes damage: +10% nature / +7% acid Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 (+5 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 170 cold damage (based on your Magic), costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
| On head | Curestake (Misfortune) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Physical power: +2 (+1 eff.) Armour: +1 Fatigue: +1% Changes stats: +5 Str / +5 Dex / +3 Cun Changes damage: +3% nature Physical save: +3 (+1 eff.) Only die when reaching: -20.00 life Curse of Misfortune A cap made of leather. |
| On feet | Gleamhack (Misfortune) (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Damage when hit (Melee): 20 mind / 16 light Changes resistances: +5% fire / +6% light / +5% cold Changes resistances penetration: +25% mind Light radius: +2 Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | iron pickaxe 'Arcsquall' (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to daze at end of turn Changes stats: +1 Str Changes resistances: +3% nature Changes damage: +12% nature / +3% lightning Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | mule's copper ring (Nightmares)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Maximum encumbrance: +20 Curse of Nightmares Rings can have magical properties. |
| On fingers | Lisurabeth the copper ring (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +2 (+1 eff.) Armour: +6 Defense: +3 (+2 eff.) Ranged Defense: +3 (+2 eff.) Changes stats: +3 Str / +4 Con Curse of Madness Rings can have magical properties. |
| Around neck | wanderer's gold amulet of mastery (0.16 Corruption / Plague)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +5 Dex / +6 Cun / +5 Con Talent mastery: +0.16 Corruption / Plague Life regen: +0.80 Stamina each turn: +0.50 Movement speed: +10% Amulets can have magical properties. |
| In main hand | Islinn (Nightmares) (26-36.4 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Base power: 26.0 - 36.4 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 8% chance to disease Damage (Melee): +14 blight When wielded/worn: Accuracy: +6 (+3 eff.) Physical crit. chance: +3.0% Defense: +8 (+4 eff.) Changes stats: +3 Mag / +3 Wil Disarm immunity: +29% Maximum life: +20.00 Spellpower: +9 (+4 eff.) Curse of Nightmares Sharp, long, and deadly. |
| Around waist | Belota the hardened leather belt (Shrouds)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +4 (+2 eff.) Physical power: +2 (+1 eff.) Fatigue: -6% Changes stats: +1 Dex Changes damage: +3% physical Reduced damage from: +15% Summoned Maximum encumbrance: +30 Physical save: +9 (+4 eff.) Spell save: +7 (+4 eff.) Mental crit. chance: +4% Size category: +1 Curse of Shrouds A belt that goes around your waist. |
| In off hand | Mardisafast (Nightmares) (6 def, 2 armour, 18-21.6 power, 38.5 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 18.0 - 21.6 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.0% Block value: +38 Damage (Melee): +12 cold When wielded/worn: Armour: +2 Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Damage (Melee): 6 cold Damage when hit (Melee): 13 ice Changes resistances: +16% lightning / +17% cold Talent granted: +2 Block Equilibrium when hit: +0.08 Psi when hit: +0.12 Maximum psi: +10.00 Curse of Nightmares Handheld deflection devices. |
| Cloak | resilient linen cloak of Iron Throne (Nightmares) (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Str / +1 Con Maximum life: +33.00 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | spiked steel mail armour of lightning resistance (Nightmares) (2 def, 6 armour)Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Damage when hit (Melee): 10 physical Changes resistances: +16% lightning Curse of Nightmares A suit of armour made of mail. |
Inventory
Rune of Reflection (absorb and reflect 175 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 175 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Adadhena the stralite amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +14 (+7 eff.) Changes resistances: +5% physical Life regen: +0.40 Stamina each turn: +0.70 Maximum life: +60.00 Amulets can have magical properties. |
copper amulet 'Shineusher'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% temporal / +3% light / +3% mind Pinning immunity: +22% Knockback immunity: +20% Light radius: +1 Amulets can have magical properties. |
Elemental Fury (Misfortune)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. Curse of Misfortune This ring shines with many colors. |
Glorutha (Corpses)Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Changes resistances: +3% acid / +6% fire / +22% nature / +6% lightning Changes damage: +11% nature Spell save: +11 (+6 eff.) Mental save: +7 (+4 eff.) Blindness immunity: +10% Confusion immunity: +22% Maximum stamina: +10.00 Curse of Corpses Rings can have magical properties. |
copper ring of clarity (Madness)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Mental save: +6 (+3 eff.) Confusion immunity: +21% Curse of Madness Rings can have magical properties. |
psionicist's copper ring of light (+22%) (Nightmares)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +22% light Changes damage: +11% light Mental save: +4 (+2 eff.) Curse of Nightmares Rings can have magical properties. |
stralite ring of pilfering (Nightmares)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Armour penetration: +7 Defense: +7 (+4 eff.) Curse of Nightmares It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 121% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
balanced iron battleaxe of massacre (Nightmares) (23-34.5 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 23.0 - 34.5 Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+3 eff.) Defense: +7 (+4 eff.) Disarm immunity: +28% Curse of Nightmares Massive two-handed battleaxes. |
Swordbreaker (Misfortune) (25-32.5 power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stat: 80% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+8 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+6 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. Curse of Misfortune This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Raguzor the dwarven-steel greatmaul (Corpses) (57-85.5 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +22 lightning Burst (radius 1) on hit: +12 blight When wielded/worn: Changes stats: +2 Mag See invisible: +3 Curse of Corpses Massive two-handed mauls. |
iron greatsword (Shrouds) (14.5-23.2 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 14.5 - 23.2 Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Curse of Shrouds Massive two-handed swords. |
iron greatsword of massacre (Nightmares) (23-36.8 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 23.0 - 36.8 Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Curse of Nightmares Massive two-handed swords. |
slime-covered steel greatsword of massacre (Madness) (31-49.6 power, 2 apr)Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 31.0 - 49.6 Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Slows global speed by 7% Curse of Madness Massive two-handed swords. |
truestriking dwarven-steel greatsword (Corpses) (33.5-53.6 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 33.5 - 53.6 Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+4 eff.) Armour penetration: +14 Changes resistances penetration: +9% physical Curse of Corpses Massive two-handed swords. |
iron longsword (Madness) (13-18.2 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 13.0 - 18.2 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Curse of Madness Sharp, long, and deadly. |
Crystal Shard (Misfortune) (16-19.2 power, 4 apr, physical element)Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 (+7 eff.) Spell crit. chance: +4% Curse of Misfortune It can be used to create 2 living shards of crystal to serve you for 10 turns, costing 45 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
Stormlash (Misfortune) (17-18.7 power, 7 apr)Requires: - Dexterity 15 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 1 Base power: 17.0 - 18.7 Uses stat: 60% Cun Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 125% Damage conversion: 50% dazing lightning When wielded/worn: Accuracy: +7 (+3 eff.) Changes damage: +10% lightning Curse of Misfortune It can be used to strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 12.53 to 37.59 lightning damage (based on Magic and Dexterity), costing 10 power out of 10/10. This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
blurring hardened leather belt of carrying (Madness)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Fatigue: -5% Stealth bonus: +7 Maximum encumbrance: +20 Curse of Madness A belt that goes around your waist. |
Beluta the Blazebait (Corpses) (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 20 fire Changes stats: +2 Mag / +6 Wil Mental save: +5 (+3 eff.) Mana each turn: +0.08 Damage Shield penetration: +20% Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Destala's Scales (Shrouds) (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+2 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). Curse of Shrouds It can be used to activate talent Dissolve (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
enveloping cashmere cloak (Nightmares) (10 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +6 (+3 eff.) Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak of Iron Throne (Shrouds) (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Str / +1 Con Maximum life: +31.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak (Corpses) (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes resistances: +11% cold Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of protection (Shrouds) (1 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes resistances: +11% cold Spell save: +6 (+3 eff.) Mental save: +5 (+3 eff.) Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shadowbait (Madness) (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes resistances: +6% lightning / +6% temporal / +3% mind Changes resistances penetration: +10% darkness / +5% mind Curse of Madness A pair of boots made of leather. |
grounding pair of dwarven-steel boots (Nightmares) (0 def, 4 armour)Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes resistances: +6% lightning / +6% temporal Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of rough leather boots of tirelessness (Corpses) (0 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Fatigue: +1% Stamina each turn: +0.30 Maximum stamina: +12.00 Infravision radius: +1 Curse of Corpses A pair of boots made of leather. |
Wyrmbreath (Madness) (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Curse of Madness It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 216.60 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
sand rough leather gloves of dexterity (+2) (Misfortune) (0 def, 6 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+5 eff.) Armour: +6 Damage (Melee): 5 physical Changes stats: +2 Dex Changes damage: +4% physical Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
grounding hardened leather cap of constitution (+3) (Misfortune) (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Con Changes resistances: +6% lightning / +8% temporal Curse of Misfortune A cap made of leather. |
insulating linen wizard hat of corrosion (+15%) (Nightmares) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +15% acid / +6% fire / +5% cold Changes damage: +10% acid Curse of Nightmares A pointy cloth hat, very wizardly... |
miner's dwarven-steel helm of constitution (+4) (Nightmares) (0 def, 6 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +4 Con Infravision radius: +1 Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
spiked rough leather armour of acid resistance (Nightmares) (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Damage when hit (Melee): 11 physical Changes resistances: +16% acid Curse of Nightmares A suit of armour made of leather. |
reinforced iron shield of cold resistance (+17%) (Nightmares) (4 def, 7 armour, 11-13.2 power, 37 block)Requires: - Strength 11 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 11.0 - 13.2 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.5% Block value: +37 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +6% Changes resistances: +17% cold Talent granted: +1 Block Curse of Nightmares Handheld deflection devices. |
arcing quiver of elm arrows (20/20, 15.5-21.7 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 15.5 - 21.7 Uses stats: 30% Wil, 42% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +1.0% Capacity: 20 On weapon hit: * 25% chance for lightning to arc to a second target Damage (Ranged): +9 lightning Arrows are used with bows to pierce your foes to death. |
barbed quiver of ash arrows of accuracy (17/17, 20-28 power, 7 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 20.0 - 28.0 Uses stats: 30% Wil, 42% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +8 Armour Penetration: +7 Crit. chance: +1.5% Capacity: 17 On weapon crit: * wounds the target for 7 turns: 14 bleeding, 55% reduced healing Damage (Ranged): +11 bleed Arrows are used with bows to pierce your foes to death. |
barbed quiver of ash arrows of wind (19/19, 20.5-28.7 power, 7 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 20.5 - 28.7 Uses stats: 30% Wil, 42% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +1.5% Capacity: 19 On weapon hit: * 10% chance to create an air burst On weapon crit: * wounds the target for 7 turns: 14 bleeding, 55% reduced healing Travel speed: +200% Damage (Ranged): +9 bleed Arrows are used with bows to pierce your foes to death. |
flaming quiver of elm arrows (15/15, 13-18.2 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 13.0 - 18.2 Uses stats: 30% Wil, 42% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +1.0% Capacity: 15 Burst (radius 1) on hit: +15 fire Arrows are used with bows to pierce your foes to death. |
hateful quiver of ash arrows (21/21, 23-32.2 power, 7 apr)Requires: - Dexterity 16 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 23.0 - 32.2 Uses stats: 30% Wil, 42% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +1.5% Capacity: 21 Damage (Ranged): +14 darkness Damage against: +8% Living Arrows are used with bows to pierce your foes to death. |
insidious quiver of ash arrows of accuracy (21/21, 18-25.2 power, 7 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 30% Wil, 42% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +8 Armour Penetration: +7 Crit. chance: +1.5% Capacity: 21 Damage (Ranged): +21 insidious poison Arrows are used with bows to pierce your foes to death. |
psychokinetic quiver of ash arrows of wind (18/18, 21-29.4 power, 7 apr)Requires: - Dexterity 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 21.0 - 29.4 Uses stats: 30% Wil, 42% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +1.5% Capacity: 18 On weapon hit: * 10% chance to create an air burst * 10% chance to knock the target back Travel speed: +200% Damage (Ranged): +30 physical Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows (16/16, 13-18.2 power, 5 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 13.0 - 18.2 Uses stats: 30% Wil, 42% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +1.0% Capacity: 16 Arrows are used with bows to pierce your foes to death. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
52 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 3 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +5% fire Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Blindpride the pouch of steel shots (20/20, 20-24 power, 2 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 20.0 - 24.0 Uses stat: 92% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +4.5% Capacity: 20 On weapon hit: * Slows global speed by 20% On weapon crit: * wounds the target for 7 turns: 14 bleeding, 55% reduced healing Damage (Ranged): +16 darkness / +8 bleed / +4 nature Burst (radius 1) on hit: +8 nature / +8 darkness Burst (radius 2) on crit: +16 darkness Shots are used with slings to pummel your foes to death. |
Pouch of the Subconscious (20/20, 38-45.6 power, 15 apr)Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 38.0 - 45.6 Uses stats: 10% Wil, 92% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * 50% chance to reload 1 ammo Damage (Ranged): +25 mind / +30 mind slow You find yourself constantly fighting an urge to handle this strange pouch of shot. |
Sunsage (22/52, 20.5-24.6 power, 2 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 20.5 - 24.6 Uses stat: 92% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +4.5% Capacity: 52 Damage (Ranged): +4 light Burst (radius 1) on hit: +8 light / +4 fire Burst (radius 2) on crit: +16 light / +8 fire When wielded/worn: Ammo reloads per turn: +2 Shots are used with slings to pummel your foes to death. |
acidic pouch of iron shots (22/22, 14-16.8 power, 1 apr)Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.0 - 16.8 Uses stat: 92% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +4.0% Capacity: 22 On weapon crit: * splashes the target with acid Damage (Ranged): +6 acid Shots are used with slings to pummel your foes to death. |
deadly pouch of iron shots of paradox (17/17, 19.5-23.4 power, 1 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 19.5 - 23.4 Uses stat: 92% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +4.0% Capacity: 17 On weapon hit: * 5% chance to gain 10% of a turn (3/turn limit) Damage (Ranged): +5 temporal Shots are used with slings to pummel your foes to death. |
high-capacity pouch of iron shots of accuracy (34/34, 14-16.8 power, 1 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.0 - 16.8 Uses stat: 92% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +8 Armour Penetration: +1 Crit. chance: +4.0% Capacity: 34 When wielded/worn: Ammo reloads per turn: +1 Shots are used with slings to pummel your foes to death. |
pouch of iron shots (12/12, 15.5-18.6 power, 1 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 15.5 - 18.6 Uses stat: 92% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +4.0% Capacity: 12 Shots are used with slings to pummel your foes to death. |
pouch of iron shots (17/17, 13.5-16.2 power, 1 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 13.5 - 16.2 Uses stat: 92% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +4.0% Capacity: 17 Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of steel shots of accuracy (18/18, 20.5-24.6 power, 2 apr)Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 20.5 - 24.6 Uses stat: 92% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +7 Armour Penetration: +2 Crit. chance: +4.5% Capacity: 18 On weapon hit: * 10% chance to knock the target back Damage (Ranged): +17 physical Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of stralite shots of accuracy (18/18, 41.5-49.8 power, 5 apr)Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 41.5 - 49.8 Uses stat: 92% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +8 Armour Penetration: +5 Crit. chance: +5.5% Capacity: 18 On weapon hit: * 10% chance to knock the target back Damage (Ranged): +15 physical Shots are used with slings to pummel your foes to death. |
Voidsquall of kinetic psionic shield [power 47] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +1 Wil Maximum wards: +1 physical / +2 mind / +2 darkness Changes resistances penetration: +5% darkness Changes damage: +3% blight / +9% darkness Talent granted: +1 Ward Spell save: +3 (+2 eff.) Vim when firing critical spell: +1.00 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 47 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 3 hate. 100% chance to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers. |
7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
elm wand of clairvoyance [power 9] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to reveal the area around you, dispelling darkness (radius 9, power 39 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By glaphen the Ghoul Adventurer level 8
2nd Summertide 122nd year of Ascendancy at 04:01 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By glaphen the Ghoul Adventurer level 26
49th Dusk 122nd year of Ascendancy at 05:55 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By glaphen the Ghoul Adventurer level 21
32nd Dusk 122nd year of Ascendancy at 02:46 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By glaphen the Ghoul Adventurer level 11
2nd Dusk 122nd year of Ascendancy at 21:02 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By glaphen the Ghoul Adventurer level 21
33rd Dusk 122nd year of Ascendancy at 03:36 see stats
Level 10 (Exploration mode)
Got a character to level 10.By glaphen the Ghoul Adventurer level 10
3rd Flare 122nd year of Ascendancy at 11:25 see stats
Level 20 (Exploration mode)
Got a character to level 20.By glaphen the Ghoul Adventurer level 20
28th Dusk 122nd year of Ascendancy at 21:31 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By glaphen the Ghoul Adventurer level 15
17th Dusk 122nd year of Ascendancy at 17:04 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By glaphen the Ghoul Adventurer level 22
34th Dusk 122nd year of Ascendancy at 13:49 see stats
Log
Saving game...
Ancient elven mummy killed glaphen!
Saving done.
Resting starts...
Your summoned terror disappears.
Your summoned terror disappears.
Your summoned terror disappears.
Your summoned terror disappears.
Talent Retch is ready to use.
Talent Shield Wall is ready to use.
Talent Surge is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).
Glaphen activates Stalk.
Glaphen activates Surge.
Glaphen activates Beyond the Flesh.
Glaphen activates Shield Wall.
glaphen receives 3 healing.
glaphen receives 3 healing.
Glaphen uses Defiling Touch.
glaphen receives 3 healing.
glaphen receives 3 healing.
Ran for 2 turns (stop reason: interesting character).
You are sent back to the material plane!
Glaphen deactivates Beyond the Flesh.
Glaphen deactivates Shield Wall.
Glaphen deactivates Stalk.
Glaphen deactivates Surge.



































































































