new stuff - well, alot
- player now starts with leather boots
- tweaked str and str-high requierments
- tweaked cun requirements
- tweaked wil requirements
- Executioner, locked. Can unlock before level 10
- Raider, locked. Cannot unlock until level 10 (very unfinished)
- Thug, Barbarian, Gladiator, Genetics about 99% finished. hopefully!
- = renamed or new talent
Barbarian
- *Bash - same
- Butcher - same
- *Slaughter - bleed damage tweaked
- *Meat Spin - same
Gladiator
- Brute - same
- Charge - same
- Guard - now a sustain. one turn activate, 50 stamina. def bonuses scale with str
- Endurance - buffed slightly. 1.5 health / 0.75 stamina per level
Thug
- Street Fighter - nerfed def bonus to half (+3). scales with cun
- Retaliate - same
- Penetration now a sustain. one turn activate, 50 stamina, +5-25% crit chance & APR
- *Thug Life - based on unednding frenzy , +5 stamina per kill
Genetics
- Natural Body - same
- Natural Focus - same
- Natural Resistance - same
- Natural Speed - same
Executioner - still need one talent
- *Bloodshed - tweaked bleed damages and chance to hit. now 50% dmg, 5-25% chance
- *Sever - 3-15% to maim for 3 turns. 30% global speed reduction & -10% damage
- Execution - tweaked bleed damages. will not interfere with other bleeding (deep wound)
Raider - only 30% finished, use at own risk! untested!
- *Escape Options - carbon copy of step up
- *Pillage - copy of respulsion from bulwark tree.
- *Call of Zigur - same
Still to do:
- add 20% accuracy penalty on Brute (dual wield). maybe an even higher penalty, this guy puts out too much bump damage!