Immunity Adjusts Saves

Immunity Adjusts Saves

Tired of trying to play a rogue but finding your poisons and bleeds are completely ignored by most enemies in the game? Tired of investing countless talent points into fear-based talents, only to enter a dungeon full of fully immune undead? Tired of investing into taking advantage of stuns only to find the most dangerous foes can't be stunned? Tire no more! This addon converts most status immunities to instead multiply save values rather than giving a flat chance to ignore the effect. This means you'll be able to apply statuses to just about anyone, but immunities are still powerful as long as you also have the related saving throw stat.

-Changes immunity of most status effects to instead multiply your saves against effects of that type rather than giving a flat chance to ignore the effect.
-Dramatically improves the playability of characters focusing on things such as poison, bleed, sleep, fear, and disease in zones full of enemies that would regularly be 100% immune.
-Negative immunities now raise the chance of an effect applying rather than doing nothing.
-Considers raw immunitiy values rather than what is shown on the character sheet, allowing values greater than 100 or less than 0 to be applied.
-Makes physical/mental/spell save far more valuable as you won't be able to take advantage of your immunity stats without them, rather than the default game where having immunities makes saving throw stats less important.
-A message will be placed in the log regarding any bonus or penalty to saves granted by this addon against any effect friend or foe to help you determine when it comes into play.

-!Some talents grant a direct chance to ignore specific effects without using immunity stats, this addon will not change how those talents function.
-!Some immunities are not changed by this addon where it would be impracticle to do so, particularly insta-kill immunity and immunities that don't relate to status effects.
-!Pin immunity is influenced by this addon, however no change is made to the default behaviour that flying and levitating creatures ignore pins for risk of issues arrising from being able to pin characters that were designed around not being possible to make stationary.
-!A few gameplay elements bypass doing a saving throw while still checking an immunity this addon impacts. In these relatively rare cases immunity will be completely ignored.
-!This addon will not impact new resistable status types added by addons. They should maintain their default behaviour. Most addons use TOME's default resistable status types however.

100% Immunity is 2x saves
-100% Immunity results in a save of 0

This addon was specifically designed to ignore realism in favor of making the game more enjoyable for people who want to try specific builds without being shut down by specific enemy types, while still making immunity a valuable stat to hold both as the player or an enemy.


See addon usage in the character's vault.
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Name Module Version Required Released File
Immunity Adjusts Saves 1.0.0 1.4.9 2017-01-27 01:47
tome-immunity_saves.teaa