Improved Stores

Improved Stores

Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores.


See addon usage in the character's vault.
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Name Module Version Required Released File
Improved Stores v1.0 1.3.0 2015-03-18 22:36
tome-improvedstores.teaa
Improved Stores v0.1 1.2.3 2014-08-09 14:53
tome-improvedstores.teaa

Incompatibility with Forbidden Cults

I'm not sure *why* exactly, but the game throws a LUA error if you run this and Forbidden Cults at the same time.

Not sure if you're up for

Not sure if you're up for suggestions, but I'd love to see it if this mod also added the new tinker related shops to the original campaign. A shop for steamsaws, a shop for steamguns, and one for tinker recipes/medical injectors.

Concerning Infusions.

Hello. While I like the add-on, I have a bit of criticism concerning the rune/infusion buff. Itt might be aa bit too overpowered. After I got this add-on,I made a series of new characters. I had noticed right away pretty powerful infusions in the shops (usually in Zigur), e.g. getting a movement infusion that had over 500% move speed with a low coolddown at level 11. I had also seen a rather large amount of regen infusions healing well over 300 over 5 turns with a stat I hadn't invested in much. It's more of a preference than a problem technically, so it's up to you whether you gauge the situation or not. Either way, I enjoyed the add-on. Thank you in advance for reading this.

Re: Concerning Infusions.

I didn't even realise people used this, as I didn't announce it anywhere! But I'm glad you like it. I didn't actually buff any infusions/runes, I simply removed sun infusions and forced them all to generate with an ego, so what you're seeing is just better diversity. Whereas before it might be only every couple of games you'd find a good infusion, now you're guaranteed one. But yeah it makes the game easier, this was just a personal preference thing for me as playing on nightmare I'd end up restarting chars till I had a decent movement in the shop.

Concerning Infusions.

Hello. While I like the add-on, I have a bit of criticism concerning the rune/infusion buff. Itt might be aa bit too overpowered. After I got this add-on,I made a series of new characters. I had noticed right away pretty powerful infusions in the shops (usually in Zigur), e.g. getting a movement infusion that had over 500% move speed with a low coolddown at level 11. I had also seen a rather large amount of regen infusions healing well over 300 over 5 turns with a stat I hadn't invested in much. It's more of a preference than a problem technically, so it's up to you whether you gauge the situation or not. Either way, I enjoyed the add-on. Thank you in advance for reading this.

edited.

edited.