sustains

Prompt to Deactivate Heavy Weapons

Short Name: 
hvy_wpn_warn

Adds game option "Gameplay | Confirm deactivation of heavy weapon sustains", which adds an optional confirmation dialog when manually deactivating one of the Annihilators' heavy weapon sustained talents (Flamethrower, Shockstaff, Boltgun). [This is a concession to these talents' unusual "work flow" — activating the sustain triggers the first attack, but installs a separate talent to trigger subsequent attacks, which can lead to mistaken deactivation of the sustain in an attempt to attack.]

Restart Sustains

Short Name: 
resustain

Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect.

    Also available as part of the ZOmnibus Addon Pack

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