sustains

Restart Poisons

Short Name: 
repoison

A modified version of Restart Sustains, specialized for handling the poison enhancement sustains conferred by Vile Poisons:

  • If one or more of your active poison enhancement sustains is deactivated (other than by user action), a prominent particle effect will be displayed and a status indicator will be added to the buffs display indicating which poison sustains were deactivated. Sustains listed in the status indicator will be automatically reactivated when they become available, unless you cancel the indicator early.
  • If you attempt to activate a poison enhancement sustain while having two or more poison sustains already active, you will be prompted to deactivate one of them as needed. You can cancel out of the prompt dialog to cancel the original poison sustain activation.
  • New game option "Gameplay | Confirm deactivation of poison enhancement sustains", to optionally request confirmation when deactivating a poison enhancement sustain.

(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.)

Frequently Asked Questions:

Prompt to Deactivate Heavy Weapons

Short Name: 
hvy_wpn_warn

Adds game option "Gameplay | Confirm deactivation of heavy weapon sustains", which adds an optional confirmation dialog when manually deactivating one of the Annihilators' heavy weapon sustained talents (Flamethrower, Shockstaff, Boltgun). [This is a concession to these talents' unusual "work flow" — activating the sustain triggers the first attack, but installs a separate talent to trigger subsequent attacks, which can lead to mistaken deactivation of the sustain in an attempt to attack.]

Restart Sustains

Short Name: 
resustain

Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect.

    Also available as part of the ZOmnibus Addon Pack

      Frequently Asked Questions:

      (License note:  This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.)

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