Thunderfall (50-70 power, 6 apr)
Requires:
- Willpower 30
- Strength 50
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 5
Base power: 50.0 - 70.0
Uses stats: 50% Mag, 100% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
Burst (radius 1) on hit: +50 lightning / +50 physical
Burst (radius 2) on crit: +100 lightning / +100 physical
It can be used to perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage, costing 38 power out of 60/60.
Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls.
This item has been sent to the Item's Vault.
Thunderfall (50-70 power, 6 apr)Requires:
- Willpower 30
- Strength 50
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 5
Base power: 50.0 - 70.0
Uses stats: 50% Mag, 100% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
Burst (radius 1) on hit: +50 lightning / +50 physical
Burst (radius 2) on crit: +100 lightning / +100 physical
It can be used to perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage, costing 38 power out of 60/60.
Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls.
This item has been sent to the Item's Vault.
Dakhtun's Gauntlets (0 def, 6 armour)
Requires:
- Talent Heavy Armour Training
Powered by arcane forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Physical crit. chance: +10.0%
Armour: +6
Changes stats: +6 Str / +6 Mag
Changes damage: +10% physical
Critical mult.: +50.00%
Spell crit. chance: +10%
Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might.
This item has been sent to the Item's Vault.
Dakhtun's Gauntlets (0 def, 6 armour)Requires:
- Talent Heavy Armour Training
Powered by arcane forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Physical crit. chance: +10.0%
Armour: +6
Changes stats: +6 Str / +6 Mag
Changes damage: +10% physical
Critical mult.: +50.00%
Spell crit. chance: +10%
Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might.
This item has been sent to the Item's Vault.
Elumira the Rotswift
Requires:
- Level 35
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +16 (+6 eff.)
Armour penetration: +17
Physical power: +15 (+4 eff.)
Armour: +16
Defense: +15 (+5 eff.)
Changes stats: +17 Str / +10 Wil / +10 Con
Changes resistances penetration: +10% nature / +20% temporal
Changes damage: +9% temporal / +9% arcane / +18% nature
Mental save: +20 (+5 eff.)
It can be used to activate talent Disengage, placing all other charms into a 6 cooldown :
Effective talent level: 2.0
Power cost: 6 out of 10/10.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 4 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Rings can have magical properties.
This item has been sent to the Item's Vault.
Elumira the RotswiftRequires:
- Level 35
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +16 (+6 eff.)
Armour penetration: +17
Physical power: +15 (+4 eff.)
Armour: +16
Defense: +15 (+5 eff.)
Changes stats: +17 Str / +10 Wil / +10 Con
Changes resistances penetration: +10% nature / +20% temporal
Changes damage: +9% temporal / +9% arcane / +18% nature
Mental save: +20 (+5 eff.)
It can be used to activate talent Disengage, placing all other charms into a 6 cooldown :
Effective talent level: 2.0
Power cost: 6 out of 10/10.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 4 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Rings can have magical properties.
This item has been sent to the Item's Vault.
Dimmire the drakeskin leather belt
Requires:
- Level 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Physical crit. chance: +14.0%
Armour: +11
Defense: +14 (+4 eff.)
Changes stats: +6 Dex / +6 Cun / +9 Con
Changes resistances: +15% fire / +5% arcane / +15% cold
Changes damage: +33% darkness
Physical save: +25 (+8 eff.)
Mental save: +14 (+4 eff.)
Stamina each turn: +0.40
Mindpower: +10 (+2 eff.)
Mental crit. chance: +15%
A belt that goes around your waist.
This item has been sent to the Item's Vault.
Dimmire the drakeskin leather beltRequires:
- Level 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Physical crit. chance: +14.0%
Armour: +11
Defense: +14 (+4 eff.)
Changes stats: +6 Dex / +6 Cun / +9 Con
Changes resistances: +15% fire / +5% arcane / +15% cold
Changes damage: +33% darkness
Physical save: +25 (+8 eff.)
Mental save: +14 (+4 eff.)
Stamina each turn: +0.40
Mindpower: +10 (+2 eff.)
Mental crit. chance: +15%
A belt that goes around your waist.
This item has been sent to the Item's Vault.
Saloda the voratun amulet
Requires:
- Level 35
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Fatigue: -10%
Changes stats: +7 Str / +12 Dex / +10 Wil / +6 Con
Changes resistances: +30% nature / +30% blight
Changes resistances penetration: +15% mind
Physical save: +20 (+6 eff.)
Spell save: +30 (+7 eff.)
Poison immunity: +44%
Disease immunity: +50%
Life regen: +7.30
Maximum life: +73.00
Maximum psi: +30.00
Infravision radius: +2
See invisible: +12
Amulets can have magical properties.
This item has been sent to the Item's Vault.
Saloda the voratun amuletRequires:
- Level 35
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Fatigue: -10%
Changes stats: +7 Str / +12 Dex / +10 Wil / +6 Con
Changes resistances: +30% nature / +30% blight
Changes resistances penetration: +15% mind
Physical save: +20 (+6 eff.)
Spell save: +30 (+7 eff.)
Poison immunity: +44%
Disease immunity: +50%
Life regen: +7.30
Maximum life: +73.00
Maximum psi: +30.00
Infravision radius: +2
See invisible: +12
Amulets can have magical properties.
This item has been sent to the Item's Vault.
voratun ring 'Relgodunadas'
Requires:
- Level 35
Infused by nature
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +14 (+5 eff.)
Armour: +20
Effects on melee hit:
* 16% chance to cause random gloom
Damage (Melee): 20 bleed
Effects on ranged hit:
* 18% chance to cause random gloom
Damage (Ranged): 25 bleed
Changes stats: +10 Str / +10 Dex / +19 Cun
Changes resistances: +3% lightning / +2% physical / +40% nature / +5% arcane
Changes damage: +20% nature
Physical save: +6 (+2 eff.)
Mental save: +12 (+3 eff.)
Silence immunity: +5%
Stun/Freeze immunity: +20%
Hate when firing a critical mind attack: +3.00
Only die when reaching: -40.00 life
Maximum hate: +15.00
It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown :
Effective talent level: 2.0
Power cost: 18 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 144% weapon damage.
If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%.
Rings can have magical properties.
This item has been sent to the Item's Vault.
voratun ring 'Relgodunadas'Requires:
- Level 35
Infused by nature
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +14 (+5 eff.)
Armour: +20
Effects on melee hit:
* 16% chance to cause random gloom
Damage (Melee): 20 bleed
Effects on ranged hit:
* 18% chance to cause random gloom
Damage (Ranged): 25 bleed
Changes stats: +10 Str / +10 Dex / +19 Cun
Changes resistances: +3% lightning / +2% physical / +40% nature / +5% arcane
Changes damage: +20% nature
Physical save: +6 (+2 eff.)
Mental save: +12 (+3 eff.)
Silence immunity: +5%
Stun/Freeze immunity: +20%
Hate when firing a critical mind attack: +3.00
Only die when reaching: -40.00 life
Maximum hate: +15.00
It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown :
Effective talent level: 2.0
Power cost: 18 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 144% weapon damage.
If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%.
Rings can have magical properties.
This item has been sent to the Item's Vault.
Dúathedlen Heart
Requires:
- Level 25
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 4
When wielded/worn:
Physical power: +7 (+1 eff.)
Changes resistances: +30% light
Changes resistances cap: +10% light
Talent mastery: +0.10 Cunning / Stealth
Light radius: -1000
Infravision radius: +6
It can be used to activate talent Blood Grasp (costing 10 power out of 15/15) :
Effective talent level: 3.0
Power cost: 10 out of 15/15.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Project a bolt of corrupted blood, doing 201.04 blight damage and healing you for half the damage done.
The damage will increase with your Spellpower.
This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it.
This item has been sent to the Item's Vault.
Dúathedlen HeartRequires:
- Level 25
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 4
When wielded/worn:
Physical power: +7 (+1 eff.)
Changes resistances: +30% light
Changes resistances cap: +10% light
Talent mastery: +0.10 Cunning / Stealth
Light radius: -1000
Infravision radius: +6
It can be used to activate talent Blood Grasp (costing 10 power out of 15/15) :
Effective talent level: 3.0
Power cost: 10 out of 15/15.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Project a bolt of corrupted blood, doing 201.04 blight damage and healing you for half the damage done.
The damage will increase with your Spellpower.
This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it.
This item has been sent to the Item's Vault.
voratun ring 'Gunarach'
Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +12 (+4 eff.)
Physical power: +15 (+3 eff.)
Changes stats: +10 Str / +10 Dex / +10 Cun / +17 Con
Changes resistances: +15% blight / +2% physical / +40% nature / +5% arcane
Changes damage: +20% nature
Physical save: +20 (+4 eff.)
Spell save: +6 (+2 eff.)
Disease immunity: +10%
Confusion immunity: +15%
Only die when reaching: -40.00 life
Rings can have magical properties.
This item has been sent to the Item's Vault.
voratun ring 'Gunarach'Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +12 (+4 eff.)
Physical power: +15 (+3 eff.)
Changes stats: +10 Str / +10 Dex / +10 Cun / +17 Con
Changes resistances: +15% blight / +2% physical / +40% nature / +5% arcane
Changes damage: +20% nature
Physical save: +20 (+4 eff.)
Spell save: +6 (+2 eff.)
Disease immunity: +10%
Confusion immunity: +15%
Only die when reaching: -40.00 life
Rings can have magical properties.
This item has been sent to the Item's Vault.
Limmir's Amulet of the Moon
Requires:
- Level 35
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Physical crit. chance: +4.0%
Physical power: +12 (+2 eff.)
Damage when hit (Melee): 34 darkness
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning / +17% all
Damage affinity(heal): +20% lightning
Grants telepathy: Demon/Major Demon/Minor
Spellpower: +16 (+6 eff.)
Spell crit. chance: +4%
Mental crit. chance: +4%
Infravision radius: +3
See invisible: +14
Movement speed: +15%
Healing mod.: +50%
Chance to avoid any damage: +8%
Amulets make your neck look great!
This item has been sent to the Item's Vault.
Limmir's Amulet of the MoonRequires:
- Level 35
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Physical crit. chance: +4.0%
Physical power: +12 (+2 eff.)
Damage when hit (Melee): 34 darkness
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning / +17% all
Damage affinity(heal): +20% lightning
Grants telepathy: Demon/Major Demon/Minor
Spellpower: +16 (+6 eff.)
Spell crit. chance: +4%
Mental crit. chance: +4%
Infravision radius: +3
See invisible: +14
Movement speed: +15%
Healing mod.: +50%
Chance to avoid any damage: +8%
Amulets make your neck look great!
This item has been sent to the Item's Vault.
Splendourblood the dragonbone totem of healing [power 500] (15 cooldown)
Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 5
When wielded/worn:
Physical power: +31 (+6 eff.)
Changes stats: +6 Str / +6 Dex / +3 Cun
Changes resistances: +9% acid
Changes resistances penetration: +26% light / +20% physical
Changes damage: +18% light
It can be used to heal yourself and all friendly characters within 10 spaces for 500
Activation puts all charms on cooldown for 15 turns.
When used:
* Reduce fatigue by 60% for 2 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.
Splendourblood the dragonbone totem of healing [power 500] (15 cooldown)Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 5
When wielded/worn:
Physical power: +31 (+6 eff.)
Changes stats: +6 Str / +6 Dex / +3 Cun
Changes resistances: +9% acid
Changes resistances penetration: +26% light / +20% physical
Changes damage: +18% light
It can be used to heal yourself and all friendly characters within 10 spaces for 500
Activation puts all charms on cooldown for 15 turns.
When used:
* Reduce fatigue by 60% for 2 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.
Ichorwinter
Requires:
- Level 35
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Accuracy: +5 (+1 eff.)
Armour: +15
Defense: +38 (+8 eff.)
Damage when hit (Melee): 6 physical
Changes stats: +2 Str / +4 Dex / +16 Wil / +16 Cun / +4 Con
Changes damage: +3% nature
Damage against: +89% Summoned
Reduced damage from: +90% Summoned
Stealth bonus: +14
Physical save: +25 (+7 eff.)
Only die when reaching: -40.00 life
A belt that goes around your waist.
This item has been sent to the Item's Vault.
IchorwinterRequires:
- Level 35
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Accuracy: +5 (+1 eff.)
Armour: +15
Defense: +38 (+8 eff.)
Damage when hit (Melee): 6 physical
Changes stats: +2 Str / +4 Dex / +16 Wil / +16 Cun / +4 Con
Changes damage: +3% nature
Damage against: +89% Summoned
Reduced damage from: +90% Summoned
Stealth bonus: +14
Physical save: +25 (+7 eff.)
Only die when reaching: -40.00 life
A belt that goes around your waist.
This item has been sent to the Item's Vault.