
CorpsebowRequires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +7
When wielded/worn:
Effects on ranged hit:
* 40% chance to disease
Damage (Ranged): 20 blight
Changes damage: +40% blight
Disease immunity: +50%
It can be used to activate talent Cyst Burst (costing 10 power out of 20/20) :
Effective talent level: 5.0
Power cost: 10 out of 20/20.
Range: 8
Travel Speed: instantaneous
Is: a spell
Description: Make your target's diseases burst, doing 42.70 blight damage for each disease it is infected with.
This will also spread any diseases to any nearby foes in a radius of 3.
The damage will increase with your Spellpower.
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.

quiver of ash arrows 'Smearrupture' (23/58, 20-28 power, 7 apr)Requires:
- Dexterity 16
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 2
Base power: 20.0 - 28.0
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +7
Crit. chance: +1.5%
Capacity: 58
On weapon hit:
* Slows global speed by 40%
Burst (radius 1) on hit: +16 nature
Burst (radius 2) on crit: +16 nature
When wielded/worn:
Ammo reloads per turn: +3
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Star (25-32.5 power, 20 apr)Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The star shines alone in a moonless sky.
Base power: 25.0 - 32.5
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Crit. chance: +20.0%
Attack speed: 100%
Damage (Melee): +20 light
When wielded/worn:
Changes damage: +10% light
Light radius: +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.

Aletta's Diadem (0 def, 0 armour)Requires:
- Willpower 24
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Damage when hit (Melee): 12 mind
Changes stats: +4 Cun / +4 Wil
Changes damage: +10% mind
Mindpower: +12 (+4 eff.)
Mental crit. chance: +5%
It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) :
Effective talent level: 3.0
Power cost: 8 out of 10/10.
Range: 7
Travel Speed: instantaneous
Is: a mind power
Description: Inflicts 113.14 mind damage and cripples the target's higher mental functions, reducing cunning by 12 and confusing (31% power) the target for 4 turns.
The damage, cunning penalty, and confusion power will scale with your Mindpower.
A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you.
Is this temptation a weak will on your part, or some domination from the artifact itself...?
This item has been sent to the Item's Vault.

Daypiercer the alchemist's lampRequires:
- Level 15
Infused by arcane disrupting forces
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Effects on melee hit:
* 30% chance to blind
Changes resistances: +18% light / +3% all
Changes resistances penetration: +20% acid
Changes damage: +9% light
Spell save: +10 (+2 eff.)
Light radius: +5
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

cashmere cloak 'Silathra' (2 def, 4 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Physical crit. chance: +4.0%
Armour: +4
Defense: +2 (+1 eff.)
Changes stats: +5 Str / +3 Dex / +3 Mag / +3 Wil
Spell save: +7 (+2 eff.)
Maximum mana: +52.00
Maximum stamina: +20.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Spectral Blade (24-38.4 power, 25 apr)Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 24.0 - 38.4
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +25
Crit. chance: +3.0%
Attack speed: 111%
Damage (Melee): +10 arcane
Burst (radius 2) on crit: +30 arcane silence
When wielded/worn:
Mana each turn: +0.50
Spellpower: +5 (+1 eff.)
See invisible: +10
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.

regeneration infusion (heal 247 over 5 turns)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Activate the infusion to heal yourself for 247 life over 5 turns.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.
Press

vision rune of the wizard (radius 9; dur 13; see demon)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune ; tier 2
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (93% of a turn)
Is: a spell
Description: Activate the rune to get a vision of the area surrounding you (9 radius) and to allow you to see invisible and stealthed creatures (power 22) for 13 turns.
Your mind will become more receptive for 13 turns, allowing you to sense any demon around.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.
