
hardened leather gloves 'Chamythad' (0 def, 2 armour)Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +2
Damage (Melee): 11 nature / 9 fire
Changes resistances: +7% fire / +8% nature / +9% mind
Changes resistances penetration: +20% mind / +20% acid
Changes damage: +7% fire / +6% nature / +3% mind
Life regen: +3.70
Stamina each turn: +0.70
Psi each turn: +0.10
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Breath of Eyal (10 def, 10 armour)Requires:
- Level 35
Infused by nature
Infused by arcane disrupting forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +10
Defense: +10 (+2 eff.)
Fatigue: +20%
Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness
Spell save: +20 (+6 eff.)
Mindpower: +10 (+3 eff.)
This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands.
This item has been sent to the Item's Vault.

elven-silk cloak 'Elamina' (3 def, 0 armour)Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Changes stats: +3 Str / +4 Mag / +3 Cun / +6 Con
Changes resistances: +17% darkness / +6% nature
Changes resistances penetration: +11% darkness
Changes damage: +11% darkness
Stealth bonus: +25
Physical save: +10 (+3 eff.)
Maximum life: +119.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

The Black CoreRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes resistances: +15% darkness
Talent mastery: +0.20 Corruption / Black-magic
Blindness immunity: +100%
Only die when reaching: -100.00 life
Infravision radius: +6
Shadow Power: +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.

Boots of the Hunter (2 def, 12 armour)Requires:
- Heavy armour training
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Armour penetration: +15
Physical power: +12 (+2 eff.)
Armour: +12
Defense: +2 (+1 eff.)
Fatigue: +8%
Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator
Spell save: +10 (+3 eff.)
Mental save: +10 (+3 eff.)
Stun/Freeze immunity: +40%
Maximum life: +80.00
Activating this item is instant.
It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action)
Activation costs 32 power out of 32/32.
These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.
This item has been sent to the Item's Vault.

Moldbait (0 def, 3 armour)Requires:
- Heavy armour training
Crafted by a master
Infused by psionic forces
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +16 (+3 eff.)
Armour: +3
Fatigue: +5%
Effects on melee hit:
* 20% chance to slow global speed by 53%
Damage when hit (Melee): 2 nature
Changes stats: +4 Str / +4 Wil / +4 Cun / +4 Con
Changes resistances: +15% darkness
Changes resistances penetration: +20% temporal
Changes damage: +6% nature / +3% temporal
Talent mastery: +0.20 Technique / Grappling
Physical save: +8 (+2 eff.)
Mental save: +8 (+2 eff.)
Disarm immunity: +60%
Infravision radius: +3
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Track, placing all other charms into a 15 cooldown :
Effective talent level: 2.0
Power cost: 15 out of 15/15.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 25 for 5 turns.
The radius will increase with your Cunning.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

Bladed RiftRequires:
- Level 35
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: tool / misc ; tier 5
When wielded/worn:
Damage (Melee): 25 physical bleed
Damage when hit (Melee): 25 physical bleed
Changes resistances: +15% temporal
Changes damage: +10% temporal / +5% physical
Spellpower: +10 (+3 eff.)
Mindpower: +10 (+3 eff.)
Activating this item is instant.
It can be used to activate talent Animate Blade (costing 15 power out of 25/25) :
Effective talent level: 5.0
Power cost: 15 out of 25/25.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Open a hole in space, summoning an animated blade for 10 turns.
Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it.
This item has been sent to the Item's Vault.

Crystal HeartRequires:
- Level 35
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 5
When wielded/worn:
Changes stats: +5 Con
Changes resistances: +20% arcane / +20% blight
(The created item can be activated to recover the Heart.)
Latent Damage Type: Arcane
It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact)
Activation costs 1 power out of 1/1.
This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord.
This item has been sent to the Item's Vault.

dreamer's elven-silk robe of Angolwen (0 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloth ; tier 5
When wielded/worn:
Changes stats: +4 Mag / +3 Wil
Changes resistances: +15% darkness / +17% mind / +15% all
Physical save: +12 (+4 eff.)
Spell save: +17 (+5 eff.)
Mental save: +30 (+8 eff.)
Silence immunity: +37%
Spellpower on spell critical (stacks up to 3 times): +7
Spellpower: +9 (+3 eff.)
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

PitchgrinderRequires:
- Level 25
Powered by arcane forces
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 4
When wielded/worn:
Fatigue: -7%
Changes stats: +4 Mag / +6 Wil / +11 Cun
Changes damage: +6% darkness
Maximum encumbrance: +28
Mental save: +6 (+2 eff.)
Maximum hate: +6.00
Maximum psi: +30.00
Spellpower: +10 (+3 eff.)
Mindpower: +9 (+3 eff.)
Rings can have magical properties.
This item has been sent to the Item's Vault.

enhanced elven-wood longbow of enduringRequires:
- Dexterity 35
- Talent Shoot
Infused by nature
4.00 Encumbrance.
Type: weapon / longbow ; tier 4
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stat: 50% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.3% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
When wielded/worn:
Changes stats: +11 Str / +14 Dex / +11 Mag / +28 Wil / +11 Cun / +19 Con
Maximum life: +131.00
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
