
2 Goedalath Rock0.1 Encumbrance
T5 demonic gem
[Unique]
Arcane
While carried:
When Hit 34 healing
Mind save -18 (-2 eff.)
Life Regen -2.00
Healmod -50%
Light -2
Item imbue powers:
Physical Power +12 (+1 eff.)
Spellpower +16 (+2 eff.)
Damage +9% all
When Hit 34 darkness
Healmod +50%
Infravision +3
See Invisibility +14
Telepathy Demon/Major
Demon/Minor
Latent Damage Type: Shadowflame
A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.
This item has been sent to the Item's Vault.

2 Crystal Heart0.0 Encumbrance
T5 multi-hued gem
[Unique]
Arcane
A part of set.
While equipped:
Stats Con +5
Resistance +20% arcane, +20% blight
(The created item can be activated to recover the Heart.)
Latent Damage Type: Arcane
Combine with a suit of body armor (makes a non enchanted armour into an artifact).
Uses 1 power out of 1/1
This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord.
This item has been sent to the Item's Vault.

2 Petrified Wood0.0 Encumbrance
T4 red gem
[Unique]
Nature
While equipped:
Stats Con +25
Resistance +10% cold, +25% nature, +10% darkness
Crit Resistance 23.00%
Item imbue powers:
Stats Con +25
Resistance +10% cold, +25% nature, +10% darkness
Crit Resistance 23.00%
Latent Damage Type: Fire
A piece of the scorched wood taken from the remains of Snaproot.
This item has been sent to the Item's Vault.

3 Crystal Focus =save=0.0 Encumbrance
T2 multi-hued gem
[Unique]
Arcane
A part of set.
While equipped:
Stats Mag +5
Damage +20% arcane, +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
Combine with a weapon (makes a non enchanted weapon into an artifact).
Uses 1 power out of 1/1
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.

Frostglamour (109% power, 3 apr, fire element) =89 DamRed=3.0 Encumbrance
T2 short staff 1H weapon
[Rare]
Arcane
Weapon Damage 109% Range: 1.0x-1.1x
Uses 80% Mag, 30% Dex
Damage Physical
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +3
Critical Rate +3.0%
Attack Speed 100%
On-Hit, radius 1 +32 cold
On-crit, radius 2 +32 cold
While equipped:
Stats Str +8, Con +11
offense ------
Spell Crit +1%
Spellpower +8 (+3 eff.)
On-Hit 32 physical
Damage +48% cold, +21% physical, +14% fire
defense ------
Armor +16
Resistance +30% lightning, +33% temporal, +48% nature, +24% fire
Damage Reduction +89 all
Crit Resistance 40.00%
Mind save +36 (+21 eff.)
Unlife -160.00 life
Healmod +70%
other -------
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

shielding rune of the wizard (absorb 179; dur 4; cd 14)0.1 Encumbrance
rune scroll
[Ego]
Arcane
When inscribed on your body:
Cooldown: 10
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing at most 179 damage for 4 turns.
Its effects scale with your Magic stat.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.
Press

Frostglamour (109% power, 3 apr, fire element) =89 DamRed=3.0 Encumbrance
T2 short staff 1H weapon
[Rare]
Arcane
Weapon Damage 109% Range: 1.0x-1.1x
Uses 80% Mag, 30% Dex
Damage Physical
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +3
Critical Rate +3.0%
Attack Speed 100%
On-Hit, radius 1 +32 cold
On-crit, radius 2 +32 cold
While equipped:
Stats Str +8, Con +11
offense ------
Spell Crit +1%
Spellpower +8 (+1 eff.)
On-Hit 32 physical
Damage +48% cold, +21% physical, +14% fire
defense ------
Armor +16
Resistance +30% lightning, +33% temporal, +48% nature, +24% fire
Damage Reduction +89 all
Crit Resistance 40.00%
Mind save +36 (+7 eff.)
Unlife -160.00 life
Healmod +70%
other -------
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Frostglamour (109% power, 3 apr, fire element) =89 DamRed=3.0 Encumbrance
T2 short staff 1H weapon
[Rare]
Arcane
Weapon Damage 109% Range: 1.0x-1.1x
Uses 80% Mag, 30% Dex
Damage Physical
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +3
Critical Rate +3.0%
Attack Speed 100%
On-Hit, radius 1 +32 cold
On-crit, radius 2 +32 cold
While equipped:
Stats Str +8, Con +11
offense ------
Spell Crit +1%
Spellpower +8 (+1 eff.)
On-Hit 32 physical
Damage +21% physical, +14% fire, +48% cold
defense ------
Armor +16
Resistance +30% lightning, +33% temporal, +48% nature, +24% fire
Damage Reduction +89 all
Crit Resistance 40.00%
Mind save +36 (+7 eff.)
Unlife -160.00 life
Healmod +70%
other -------
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Daimohor =100 auto turret damage=1.0 Encumbrance
T5 wardstone armor
[Random Unique]
Arcane
While equipped:
Stats Wil +1, Mag +4
offense ------
Physical Crit +2.0%
Physical Power +20 (+5 eff.)
On-Hit 16 arcane
Ignore Shields +42%
Accuracy +10 (+2 eff.)
When Hit 50 lightning, 3 blindness
On-Hit (Melee):
* 28% chance to gain 10% of a turn (3/turn limit)
defense ------
Defense +10 (+4 eff.)
Resistance +26% lightning, +70% temporal, +35% darkness
+70% arcane, +34% light
Damage Reduction +5 all
Spell save +20 (+4 eff.)
Slow Projectiles +30%
other -------
Wards +5 lightning, +10 temporal, +5 darkness, +10 arcane
+5 light
Talents +10 Ward
Randomly fires a lightning bolt at a nearby enemy for this much lightning damage: 100
Handheld warding devices
This item has been sent to the Item's Vault.

Rune of the Rift (378.00 temporal damage, removed from time 4 turns)0.1 Encumbrance
T3 rune scroll
[Unique]
Arcane
When inscribed on your body:
Range 6
Cooldown: 14
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 521.64 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Crystalline Shard of Self =never let me go!=0.0 Encumbrance
T5 multi-hued gem
[Unique]
Arcane
While carried:
When Hit 15 bleed
Hardiness +5%
Physical save +10 (+3 eff.)
Spell save +10 (+3 eff.)
Mind save +10 (+3 eff.)
A small facet of yourself, awakened and cleaved from yourself by the Blood of Life. You feel empowered carrying it.
This item has been sent to the Item's Vault.

Mayytha the Bloomwhisper (0 def, 50 armour, 178% power, 333.19770113044 block) =70 DamRed=7.0 Encumbrance
T5 shield armor
Reqs - Shield usage training
,Str 48
[Rare]
Nature
When used to Attack:
Weapon Damage 179% Range: 1.0x-1.2x
Uses 100% Str
Damage Physical
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +5.0%
Block +333
On Hit: 95% Eye Beam level 20
On Hit: 25% Poisonous Spores level 4
While equipped:
Stats Wil +8
offense ------
Spellpower +35 (+26 eff.)
Spellpower/crit +30
On-Hit 84 arcane, 35 cold
Ignore resists +55% blight
When Hit 21 ice, 22 blight
defense ------
Armor +50
Fatigue +8%
Resistance +24% lightning, +33% nature
Damage Reduction +70 all
Spell save +24 (+20 eff.)
Life +160.00
Life Regen +13.92
Cut Resist +70%
other -------
Max vim +120.00
Max positive +40.00
Max negative +40.00
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

Wintertide (148% power, 10 apr)3.0 Encumbrance
T5 longsword 1H weapon
[Unique]
Arcane
Weapon Damage 149% Range: 1.0x-1.4x
Uses 100% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +10
Critical Rate +10.0%
Attack Speed 100%
On-hit +25 ice
On Hit:
* Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 138.26 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration.
While equipped:
offense ------
Damage +20% cold
When Hit 40 ice
defense ------
Resistance +25% cold
Pierce Iceblocks +35%
No Winter Storm Active
Precipitate ice walls (lasting 10 turns) within your Winter Storm's area.
Uses 30 power out of 40/40
The air seems to freeze around the blade of this sword, draining all heat from the area.
It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war.
This item has been sent to the Item's Vault.
