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Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff
Mastery: Staff Mastery
Accuracy bonus: +4.0% procs dam / acc
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +20% acid / +20% cold
Critical mult.: +20.00%
Mental save: +8
Confusion immunity: +20%
Maximum mana: +50.00
Spell crit. chance: +8%
The bottom part of Telos's broken staff.
This item has been sent to the Item's Vault.
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Requires:
- Magic 35
Powered by arcane forces
2.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
Base power: 35.0 - 42.0
Uses stat: 100% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +4.0% procs dam / acc
Armour Penetration: +0
Physical crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Wil
Changes damage: +35% arcane
Talent granted: +1 Command Staff
Mental save: +8
Spellpower: +30
Spell crit. chance: +15%
The top part of Telos's broken staff.
This item has been sent to the Item's Vault.
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Requires:
- Strength 60
Powered by arcane forces
12.00 Encumbrance.
1.20 Ego Multiplier.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 96.0 - 144.0
Uses stat: 140% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +22
Physical crit. chance: +10.0%
Attack speed: 83%
Special effect when this weapon hits: 25% chance to damage nearby creatures
Damage when this weapon hits: +30 infective blight
Damage conversion: 20% blight
When wielded/worn:
Changes damage: +12% physical
Critical mult.: +40.00%
Knockback immunity: +30%
It can be used to knock away nearby foes, costing 50 power out of 50/50.
The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy.
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
When wielded/worn:
Physical crit. chance: +8.0%
Armour: +12
Defense: +15
Changes stats: +6 Cun / +6 Mag
Damage when the wearer hits(melee): 15 light / 30 fire
Damage when the wearer hits(ranged): 15 light / 30 fire
Damage when the wearer is hit: 30 fire
Changes resistances: +20% fire / -5% cold / +12% light
Changes resistances penetration: +10% light / +15% fire
Changes damage: +10% all / +5% light / +20% fire
Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Spell / Fire
Critical mult.: +20.00%
Spellpower: +15
Spell crit. chance: +10%
It can be used to activate talent Blastwave (costing 12 power out of 16/16) :
Effective talent level: 4.0
Power cost: 12 out of 16/16.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 57.77 fire damage over 3 turns.
The damage will increase with your Spellpower.
This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm.
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Armour: +8
Changes stats: +7 Cun / +4 Str
Damage when the wearer hits(melee): 15 gloom / 40 bleed
Hate when firing a critical mind attack: +2.00
Maximum hate: +6.00
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 2.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 144% weapon damage.
If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 28%.
Rings can have magical properties.
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Changes stats: +6 Dex / +6 Wil / +6 Cun / +10 Lck
Damage when the wearer hits(melee): 14 fire
Damage when the wearer is hit: 8 fire
Changes resistances: +15% cold / +15% fire
Changes resistances penetration: +5% mind / +5% fire
Changes damage: +6% mind
Trap disarming bonus: +30
Stealth bonus: +14
Mental save: +15
Maximum life: +84.00
Infravision radius: +6
A belt that goes around your waist.
This item has been sent to the Item's Vault.
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Requires:
- Strength 42
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 4
Base power: 40.0 - 56.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +10
Physical crit. chance: +10.0%
Attack speed: 100%
When this weapon hits: Sunder Armour (10% chance level 4).
Damage (Melee): +40 blight freeze
Burst (radius 2) on crit: +20 vim draining blight
When wielded/worn:
Changes damage: +20% blight / +20% cold
(Blight Freeze does Blight damage and freezes the target.)
While it shouldn't be possible, the metal part of this mace looks wilted and sick somehow.
This item has been sent to the Item's Vault.