
Behemoth Hide (4 def, 6 armour)Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +4
Ranged Defense: +8
Fatigue: +10%
Changes stats: +2 Str / +2 Con
Maximum encumbrance: +20
Knockback immunity: +10%
Life regen: +0.70
Stamina each turn: +0.70
Maximum life: +45.00
Maximum stamina: +43.00
Size category: +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.

fortifying iron mail armour of the deep (2 def, 6 armour)Requires:
- Strength 14
- Talent Armour Training
Infused by nature
Crafted by a master
14.00 Encumbrance.
Type: armor / heavy ; tier 1
When wielded/worn:
Armour: +6
Defense: +2
Fatigue: +12%
Changes stats: +2 Str / +3 Con
Changes resistances: +5% cold / +6% acid
Allows you to breathe in: water
Maximum life: +34.00
A suit of armour made of mail.
This item has been sent to the Item's Vault.

steel ring 'Bleaksever'Infused by nature
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes resistances: +24% acid
Changes resistances penetration: +10% darkness
Changes damage: +12% acid
Rings can have magical properties.
This item has been sent to the Item's Vault.

Eel-skin armour (10 def, 1 armour)Infused by nature
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +1
Defense: +10
Fatigue: +2%
Changes stats: +3 Cun / +2 Dex
Poison immunity: +30%
Talent on hit(nature): Call Lightning (10% chance level 2).
It can be used to activate talent Call Lightning (costing 17 power out of 50/50) :
Effective talent level: 2.0
Power cost: 17 out of 50/50.
Range: 10.0
Travel Speed: instantaneous
Is: a nature gift
Description: Calls forth a powerful beam of lightning doing 55.93 to 167.78 damage.
The damage will increase with your Mindpower.
This armour seems to have been patched together from many eels. Yuck.
This item has been sent to the Item's Vault.

ChalikanCrafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 1
When wielded/worn:
Changes resistances: +6% cold / +6% fire
Changes damage: +3% temporal
Critical mult.: +5.00%
Psi per kill: +2.00
Mindpower: +4
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Prox's Lucky Halfling FootPowered by arcane forces
2.00 Encumbrance.
[Unique]
Type: tool / misc ; tier 1
When wielded/worn:
Defense: +5
Changes stats: +5 Lck
Trap disarming bonus: +5
Detects traps.
Gives a 25% to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown.
A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly.
It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks.
This item has been sent to the Item's Vault.

titan's steel ring of fire (+24%)Infused by nature
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +3 Con
Changes resistances: +24% fire
Changes damage: +12% fire
Physical save: +6
Rings can have magical properties.
This item has been sent to the Item's Vault.
