

Requires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Fatigue: -5%
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Changes stats: +3 Dex / +4 Cun / +4 Con
Changes resistances: +12% lightning / +15% cold / +13% fire
Changes resistances penetration: +5% temporal
Stun/Freeze immunity: +22%
Life regen: +0.50
Stamina each turn: +0.50
Movement speed: +10%
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
Amulets can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 1
When wielded/worn:
Defense: +12 (+6 eff.)
Damage when hit (Melee): 10 cold
Changes resistances: +15% cold
Changes resistances penetration: +8% cold
Changes damage: +10% cold
Talent mastery: +0.10 Spell / Water
Spellpower: +4 (+2 eff.)
Movement speed: +15%
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 37.5 - 56.3
Uses stat: 120% Str
Damage type: Blight
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +2
Crit. chance: +1.0%
Attack speed: 100%
Damage (Melee): +7 light
Damage against: +7% Undead
When wielded/worn:
Accuracy: +7 (+2 eff.)
Defense: +7 (+3 eff.)
Effects on melee hit:
* 30% chance to daze at end of turn
Disarm immunity: +28%
Massive two-handed mauls.
This item has been sent to the Item's Vault.