

Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +14
Damage when hit (Melee): 30 fire
Changes resistances: +10% fire / +10% darkness / +10% cold
Talent mastery: +0.20 Corruption / Fearfire
All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt.
Black fires born of a blackened heart.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 3
It must be held with both hands.
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +8
When wielded/worn:
Accuracy: +7
Physical power: +7
Changes stats: +3 Str / +2 Wil / +2 Con
Changes damage: +3% blight
Talent mastery: +0.20 Wild-gift / Fungus
Talent cooldown: Steady Shot (-1 turn)
Psi when hit: +0.08
Mindpower: +6
It can be used to regenerate 60 life over 5 turns, placing all other charms into a 20 cooldown.
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 10
- Cunning 10
Crafted by a master
1.00 Encumbrance.
0.80 Ego Multiplier.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 25.0 - 32.5
Uses stats: 50% Dex, 50% Cun
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Physical crit. chance: +15.0%
Attack speed: 111%
On weapon crit:
* Breaks enemy weapon.
When wielded/worn:
Armour Hardiness: +20%
Defense: +15
Changes stats: +8 Cun / +8 Dex
Talent granted: +1 Dagger Block
Physical save: +15
Disarm immunity: +50%
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
It is part of a set of items.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% arcane
Talent mastery: +0.20 Spell / Arcane
Talent cooldown: Manathrust (-1 turn)
Spellpower: +20
It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
- Talent Armour Training (level 3)
Powered by arcane forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +35
Defense: +25
Fatigue: +15%
Changes stats: +6 Wil / +4 Cun / +3 Con
Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold
Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Oppression +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat
Physical save: +15
Spell save: +25
Confusion immunity: +100%
Fear immunity: +100%
Light radius: -2
Infravision radius: +3
Shadow Power: +10
Grants physical power equal to your Shadow Power.
It can be used to activate talent Link of Pain (costing 15 power out of 15/15) :
Effective talent level: 3.0
Power cost: 15 out of 15/15.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns.
Each time the source creature takes damage the victim takes 70% of the damage.
If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.


Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour: +7
Defense: +6
Fatigue: +7%
Changes stats: +4 Con / +5 Wil
Changes resistances: +35% nature
Reduces incoming crit damage: 30.00%
Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns.
No rogue blades shall incapacitate the wearer of this armour.
This item has been sent to the Item's Vault.


Requires:
- Willpower 28
- Strength 20
- Talent Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Base power: 52.0 - 62.4
Uses stat: 100% Str
Damage type: Light
Mastery: Stoneshield
Accuracy bonus: +2.5% procs dam / acc
Physical crit. chance: +4.5%
Block value: +260
On weapon hit:
* 30% chance to blind
* releases a burst of light
When wielded/worn:
Armour: +15
Defense: +17
Ranged Defense: +17
Fatigue: +12%
Changes stats: +3 Cun / +5 Wil
Changes resistances: +20% light / +10% fire / +15% darkness / +12% mind
Changes resistances penetration: +10% fire / +10% light / +10% mind
Changes damage: +10% fire / +15% mind / +15% light
Talent granted: +5 Block
Mental save: +18
Blindness immunity: +100%
Confusion immunity: +25%
Maximum psi: +20.00
Mindpower: +8
Light radius: +3
It can be used to send out a beam of light, costing 12 power out of 30/30.
A bright light shines from the center of this shield. Holding it clears your mind.
This item has been sent to the Item's Vault.


Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 2
When wielded/worn:
Armour: +10
Armour Hardiness: +15%
Changes resistances: +5% physical
Changes damage: +5% physical
Talent masteries: +0.10 Spell / Stone +0.20 Spell / Earth
Spellpower: +6
It can be used to activate talent Stone Wall (costing 60 power out of 60/60) :
Effective talent level: 1.0
Power cost: 60 out of 60/60.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Entomb yourself in a wall of stone for 6 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 132.37 physical damage.
Duration and damage will improve with your Spellpower.
This thick cloak is incredibly tough, yet bends and flows with ease.
This item has been sent to the Item's Vault.


2.0
T3 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +10 Mag
dps ----------
Spell.pwr +12 (+4 eff.)
Dmg.mod +20% fire
Res.pen +20% fire
Melee Ret 18 fire
----- def -----
Armour +2
Defense +15 (+8 eff.)
Resists +50% fire -10% cold
+11% all
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.


5.0
T2 staff 2H weapon
[Unique]
Arcane
Power 18.0 - 21.6 Physical
Uses 110% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Crit +3.5%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +8%
Spell.pwr +12 (+3 eff.)
Dmg.mod +15% light +15% physical
+15% darkness
+15% temporal
---------- misc
P.En/turn +0.10
N.En/turn +0.10
Talents +1 Command Staff
Cooldown Twilight -1
Moonlight Ray -1
Searing Light -1
This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
This item has been sent to the Item's Vault.


3.0
T3 longsword 1H weapon
Reqs Str 40
[Unique]
Arcane/Master
Power 33.0 - 46.2 Acid
Uses 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +10.0%
Atk.spd 100%
On Crit.r2 +40 corrosive acid
While equipped:
dps ----------
Phys.crit +10.0%
Spell.crit +10%
Dmg.mod +20% acid
Res.pen +20% acid
----- def -----
Resists +15% acid
Corrosive Worm:
Level 4.0
Pwr.cost 20 out of 30/30.
Range 10
Travel.spd instantaneous
Is a spell
Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken.
When this effect ends or the target dies the worm will explode, dealing 44 acid damage in a 4 radius ball. This damage will increase by 32% of all damage taken while infected.
The damage dealt by the effect will increase with spellpower.
This warped, blackened sword drips acid from its countless pores.
This item has been sent to the Item's Vault.


1.0
T2 dagger 1H weapon
[Unique]
Arcane
Power 20.0 - 26.0 Physical
Uses 45% Dex, 45% Str
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +12.0%
Atk.spd 100%
HP.leech +6%
Melee+ +20 blight +20 fire
While equipped:
Stats +5 Mag
----- def -----
Resists +10% blight +10% fire
---------- misc
Talents +1 Virulent Disease
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.


7.0
T4 shield armor
Reqs - Shield usage training
Str 35
[Random Unique]
Nature/Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +9 Str +7 Dex
dps ----------
Melee+ 9 acid
Acc +13 (+6 eff.)
Melee Ret 4 acid
----- def -----
Armour +8
Fatigue +8%
Resists +28% lightning
---------- misc
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.


2.0
T2 cloth armor
[Unique]
Arcane
While equipped:
Stats +0 Cun +6 Mag
dps ----------
Spell.crit +15%
Spell.pwr +15 (+4 eff.)
Dmg.mod +15% arcane
----- def -----
Resists +9% all
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.


2.0
T5 cloth armor
Reqs Level 35
[Unique]
Psionic
While equipped:
Stats +10 Cun +10 Wil
dps ----------
Mind.crit +9%
Mind.pwr +20 (+9 eff.)
Melee+ 35 mind 10% gloom effects
Res.pen +20% all
Melee Ret 35 mind 10% gloom effects
----- def -----
Defense +12 (+4 eff.)
Resists +15% all
---------- misc
Psi/turn +0.20
Hate/m.crit +4.00
Psi/m.crit +4.00
Hate/kill +2.00
Masteries
+0.20 Psionic/Focus
+0.10 Psionic/Solipsism
+0.20 Cursed/Slaughter
+0.20 Cursed/Punishments
On Mind Hit: 8% Agony 2
On Mind Hit: 8% Hateful Whisper 2
Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn.
This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.
This item has been sent to the Item's Vault.


9.0
T5 light armor
Reqs Level 35
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Mag
dps ----------
Phys.crit +8.0%
Spell.crit +10%
Crit.mult +20.00%
Spell.pwr +15 (+8 eff.)
Melee+ 15 light 30 fire
Ranged+ 15 light 30 fire
Dmg.mod +20% fire +5% light
+10% all
Res.pen +10% light +15% fire
Melee Ret 30 fire
----- def -----
Armour +12
Defense +15 (+4 eff.)
Resists +20% fire +12% light
-5% cold
---------- misc
Masteries
+0.10 Celestial/Sun
+0.10 Spell/Wildfire
+0.10 Celestial/Sunlight
+0.10 Spell/Fire
Blastwave:
Level 4.0
Pwr.cost 9 out of 16/16.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 79.83 fire damage over 3 turns.
The damage will increase with your Spellpower.
This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm.
This item has been sent to the Item's Vault.


1.0
T2 dagger 1H weapon
[Unique]
Arcane
Power 129% Range: 1.3x
Uses 105% Mag, 45% Dex
Dmg Physical
Mastery Strength of Purpose
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +9.0%
Atk.spd 100%
Dmg.conv 50% darkness
On Hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
While equipped:
Stats +4 Cun +4 Mag
dps ----------
Dmg.mod +5% darkness
Res.pen +10% darkness
----- def -----
Resists +10% darkness
Stealth +10
Invoke Darkness:
Level 3.0
Pwr.cost 20 out of 20/20.
Range 10
Travel.spd 2000% of base
Is necromancy
a spell
Description: Conjures up a beam of darkness, doing 114.79 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.


4.0
T3 head armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Wil
dps ----------
Dmg.mod +35% fire
----- def -----
Armour +0
Defense +13 (+4 eff.)
Fatigue +4%
Resists +35% fire
Meteor Rain:
Level 2.0
Pwr.cost 25 out of 50/50.
Range 5
Travel.spd instantaneous
Is a spell
Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 16.73 fire and 16.13 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.


3.0
T4 longsword 1H weapon
[Unique]
Master/Unknown
Power 40.0 - 56.0 Physical
Uses 150% Mag
Mastery Strength of Purpose
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +4.0%
Atk.spd 100%
Melee+ +18 draining blight
On Crit:
* grows in power
On Kill:
* grows dramatically in power
While equipped:
dps ----------
Dmg.mod +5% blight
----- def -----
Cut- -25%
---------- misc
Max.vim +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.


5.0
T5 staff 1H weapon
[Random Unique]
Nature/Master
Power 30.0 - 36.0 Physical
Uses 130% Mag
Mastery Staff Mastery
Acc+ +1.0% proc dam (max 200%)
Apr +6
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +7 Cun +5 Con
dps ----------
Spell.crit +19%
Crit.mult +17.00%
Spell.pwr +25 (+6 eff.)
Dmg.mod +30% darkness
----- def -----
Resists +5% arcane
HP.reg +2.00
Heal.mod +17%
---------- misc
Light +3
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.