movement infusion of the psychic (1126% speed; 7 turns)
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: instant
Is: a nature gift
Description: Activate the infusion to increase movement speed by 1126% for 1 game turn.
Any actions other than movement will cancel the effect.
Also prevent stuns, dazes and pinning effects for 7 turns.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion..
Natural infusions may be grafted onto your body, granting you an on-demand ability.
movement infusion of the psychic (1126% speed; 7 turns)Infused by nature
0.10 Encumbrance.
Type: scroll / infusion ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: instant
Is: a nature gift
Description: Activate the infusion to increase movement speed by 1126% for 1 game turn.
Any actions other than movement will cancel the effect.
Also prevent stuns, dazes and pinning effects for 7 turns.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion..
Natural infusions may be grafted onto your body, granting you an on-demand ability.
Gravitational Staff (30-36 power, 8 apr, gravity pin damage)
Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 130% Mag
Damage type: Gravity pin
Mastery: Staff Mastery
Accuracy bonus: +4.0% procs dam / acc
Armour Penetration: +8
Attack speed: 100%
When wielded/worn:
Changes resistances: +15% physical
Changes damage: +20% physical / +12% temporal
Talent masteries: +0.20 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth
Spellpower: +25
Spell crit. chance: +7%
It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) :
Effective talent level: 3.9
Power cost: 14 out of 14/14.
Range: 10.0
Travel Speed: instantaneous
Is: a spell
Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spells center and inflicts 118.51 physical damage. This deals 50% extra damage to pinned targets, in addition to the knockback.
The damage dealt will scale with your Paradox and Spellpower.
Time and Space seem to warp and bend around the massive tip of this stave.
Gravitational Staff (30-36 power, 8 apr, gravity pin damage)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 130% Mag
Damage type: Gravity pin
Mastery: Staff Mastery
Accuracy bonus: +4.0% procs dam / acc
Armour Penetration: +8
Attack speed: 100%
When wielded/worn:
Changes resistances: +15% physical
Changes damage: +20% physical / +12% temporal
Talent masteries: +0.20 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth
Spellpower: +25
Spell crit. chance: +7%
It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) :
Effective talent level: 3.9
Power cost: 14 out of 14/14.
Range: 10.0
Travel Speed: instantaneous
Is: a spell
Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spells center and inflicts 118.51 physical damage. This deals 50% extra damage to pinned targets, in addition to the knockback.
The damage dealt will scale with your Paradox and Spellpower.
Time and Space seem to warp and bend around the massive tip of this stave.
Newly picked up
Ring of the Dead
Infused by nature
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
When wielded/worn:
Changes stats: +10 Lck
Physical save: +10 (+5 eff.)
Spell save: +10 (+5 eff.)
Mental save: +10 (+5 eff.)
Only die when reaching: -100.00 life
Will bring you back from death, but only once!
This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim.
Ring of the DeadRing of the Dead
Infused by nature
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
When wielded/worn:
Changes stats: +10 Lck
Physical save: +10 (+5 eff.)
Spell save: +10 (+5 eff.)
Mental save: +10 (+5 eff.)
Only die when reaching: -100.00 life
Will bring you back from death, but only once!
This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim.
voratun ring 'Lightrebel'
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +13 (+7 eff.)
Defense: +15 (+8 eff.)
Changes stats: +4 Con
Changes resistances: +6% lightning / +5% arcane
Critical mult.: +15.00%
Spell save: +20 (+10 eff.)
Disarm immunity: +40%
Pinning immunity: +48%
Stun/Freeze immunity: +49%
Knockback immunity: +50%
Life regen: +4.80
Psi when hit: +0.24
Maximum life: +50.00
Maximum stamina: +36.00
Light radius: +3
Movement speed: +25%
Activating this item is instant.
It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown :
Effective talent level: 4.0
Power cost: 36 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns.
Rings can have magical properties.
voratun ring 'Lightrebel'Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +13 (+7 eff.)
Defense: +15 (+8 eff.)
Changes stats: +4 Con
Changes resistances: +6% lightning / +5% arcane
Critical mult.: +15.00%
Spell save: +20 (+10 eff.)
Disarm immunity: +40%
Pinning immunity: +48%
Stun/Freeze immunity: +49%
Knockback immunity: +50%
Life regen: +4.80
Psi when hit: +0.24
Maximum life: +50.00
Maximum stamina: +36.00
Light radius: +3
Movement speed: +25%
Activating this item is instant.
It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown :
Effective talent level: 4.0
Power cost: 36 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns.
Rings can have magical properties.
Dreamforged Shadebane
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Armour penetration: +11
Armour: +2
Ranged Defense: +6 (+3 eff.)
Damage (Melee): 30 dreamforge
Damage when hit (Melee): 27 dreamforge
Changes resistances: +3% temporal / +10% fire / +10% mind / +2% physical
Changes resistances penetration: +14% all
Mental save: +14 (+6 eff.)
Poison immunity: +20%
Disarm immunity: +5%
Stun/Freeze immunity: +10%
Light radius: +10
See stealth: +25
See invisible: +25
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
Dreamforged ShadebaneCrafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Armour penetration: +11
Armour: +2
Ranged Defense: +6 (+3 eff.)
Damage (Melee): 30 dreamforge
Damage when hit (Melee): 27 dreamforge
Changes resistances: +3% temporal / +10% fire / +10% mind / +2% physical
Changes resistances penetration: +14% all
Mental save: +14 (+6 eff.)
Poison immunity: +20%
Disarm immunity: +5%
Stun/Freeze immunity: +10%
Light radius: +10
See stealth: +25
See invisible: +25
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
Dusksaw of the Blightspawn
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Accuracy: +5 (+2 eff.)
Armour: +15
Effects when hit in melee:
* 29% chance to reduce strength, dexterity, and constitution by 9
* 34% chance to reduce damage dealt by 31%
Changes stats: +9 Dex / +5 Cun / +7 Lck
Changes resistances: +10% light / +11% darkness
Changes damage: +21% mind / +3% physical
Trap disarming bonus: +17
Stealth bonus: +12
Stamina each turn: +2.00
Infravision radius: +5
It can be used to create a temporary shield that absorbs 314 damage
Activation puts all charms on cooldown for 27 turns.
A belt that goes around your waist.
Dusksaw of the BlightspawnPowered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Accuracy: +5 (+2 eff.)
Armour: +15
Effects when hit in melee:
* 29% chance to reduce strength, dexterity, and constitution by 9
* 34% chance to reduce damage dealt by 31%
Changes stats: +9 Dex / +5 Cun / +7 Lck
Changes resistances: +10% light / +11% darkness
Changes damage: +21% mind / +3% physical
Trap disarming bonus: +17
Stealth bonus: +12
Stamina each turn: +2.00
Infravision radius: +5
It can be used to create a temporary shield that absorbs 314 damage
Activation puts all charms on cooldown for 27 turns.
A belt that goes around your waist.
voratun pickaxe 'Rhohell' (dig speed 7 turns)
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: tool / digger ; tier 5
When wielded/worn:
Accuracy: +10 (+3 eff.)
Armour penetration: +7
Physical power: +10 (+4 eff.)
Armour: +8
Changes stats: +3 Str / +4 Wil
Critical mult.: +20.00%
Physical save: +25 (+8 eff.)
Spell save: +30 (+8 eff.)
Mental save: +28 (+7 eff.)
Mana each turn: +0.08
Spellpower on spell critical (stacks up to 3 times): +6
Maximum life: +157.00
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
voratun pickaxe 'Rhohell' (dig speed 7 turns)Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: tool / digger ; tier 5
When wielded/worn:
Accuracy: +10 (+3 eff.)
Armour penetration: +7
Physical power: +10 (+4 eff.)
Armour: +8
Changes stats: +3 Str / +4 Wil
Critical mult.: +20.00%
Physical save: +25 (+8 eff.)
Spell save: +30 (+8 eff.)
Mental save: +28 (+7 eff.)
Mana each turn: +0.08
Spellpower on spell critical (stacks up to 3 times): +6
Maximum life: +157.00
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
Eldritch Pearl
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: lite / lite
When wielded/worn:
Physical power: +12 (+4 eff.)
Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck
Allows you to breathe in: water
Spellpower: +12 (+2 eff.)
Light radius: +6
It can be used to activate talent Tidal Wave (costing 72 power out of 115/150) :
Effective talent level: 4.0
Power cost: 72 out of 115/150.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 6.72 cold damage and 5.98 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 3 turns.
All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells.
The damage and duration will increase with your Spellpower.
Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light.
Eldritch PearlPowered by arcane forces
0.00 Encumbrance.
[Unique]
Type: lite / lite
When wielded/worn:
Physical power: +12 (+4 eff.)
Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck
Allows you to breathe in: water
Spellpower: +12 (+2 eff.)
Light radius: +6
It can be used to activate talent Tidal Wave (costing 72 power out of 115/150) :
Effective talent level: 4.0
Power cost: 72 out of 115/150.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 6.72 cold damage and 5.98 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 3 turns.
All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells.
The damage and duration will increase with your Spellpower.
Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light.
Newly picked up
Forbidden Tome: "The Illusory Castle"
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden
It can be used to read the book.
The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.
Forbidden Tome: "The Illusory Castle"Forbidden Tome: "The Illusory Castle"
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden
It can be used to read the book.
The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.
Newly picked up
Forbidden Tome: "The Day It Came"
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden
It can be used to read the book.
The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost?
Forbidden Tome: "The Day It Came"Forbidden Tome: "The Day It Came"
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden
It can be used to read the book.
The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost?
Newly picked up
Forbidden Tome: "Of Knowledge And Horrors"
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden ; tier 4
It can be used to read the book.
A gross tome of lost knowledge. Even touching it makes you feel sick.
Forbidden Tome: "Of Knowledge And Horrors"Forbidden Tome: "Of Knowledge And Horrors"
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden ; tier 4
It can be used to read the book.
A gross tome of lost knowledge. Even touching it makes you feel sick.
Steam Powered Armour (23 def, 25 armour)
Requires:
- Massive armour training
- Strength 60
Powered by steamtech
22.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
It is part of a set of items.
The more steam the better!
When wielded/worn:
Armour: +25
Defense: +23 (+7 eff.)
Fatigue: +12%
Changes stats: +9 Str / +6 Dex
Changes resistances: +25% lightning
Talent granted: +5 Steam Powered Armour
Physical save: +55 (+14 eff.)
Poison immunity: +0%
Disease immunity: +0%
Cut immunity: +0%
Stun/Freeze immunity: +50%
Life regen: +0.00
Maximum steam: +10.00
Using small steam engines and the miracles of the latest automation discoveries you are able to create Steam Powered Armour. A full plate armour that helps your movement and has intrinsic protection mechanisms.
Steam Powered Armour (23 def, 25 armour)Requires:
- Massive armour training
- Strength 60
Powered by steamtech
22.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
It is part of a set of items.
The more steam the better!
When wielded/worn:
Armour: +25
Defense: +23 (+7 eff.)
Fatigue: +12%
Changes stats: +9 Str / +6 Dex
Changes resistances: +25% lightning
Talent granted: +5 Steam Powered Armour
Physical save: +55 (+14 eff.)
Poison immunity: +0%
Disease immunity: +0%
Cut immunity: +0%
Stun/Freeze immunity: +50%
Life regen: +0.00
Maximum steam: +10.00
Using small steam engines and the miracles of the latest automation discoveries you are able to create Steam Powered Armour. A full plate armour that helps your movement and has intrinsic protection mechanisms.
steam generator implant of the warrior (steam 7)
Powered by steamtech
0.10 Encumbrance.
Type: scroll / implant ; tier 1
When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 31
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Steam generator that permanently creates 7.2 steam per turn.
Can be activated for an instant burst of 36 steam.
Its effects scale with your Strength stat.
It can be used to implant on your skin..
Steamtech implants can be grafted on the users skin..
steam generator implant of the warrior (steam 7)Powered by steamtech
0.10 Encumbrance.
Type: scroll / implant ; tier 1
When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 31
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Steam generator that permanently creates 7.2 steam per turn.
Can be activated for an instant burst of 36 steam.
Its effects scale with your Strength stat.
It can be used to implant on your skin..
Steamtech implants can be grafted on the users skin..
Forbidden Tome: "A View From The Gallery"
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden ; tier 2
It can be used to read the book.
The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on.
Forbidden Tome: "A View From The Gallery"Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden ; tier 2
It can be used to read the book.
The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on.
Lisassra the silk robe (10 def, 0 armour)
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Accuracy: +15 (+8 eff.)
Defense: +10 (+5 eff.)
Changes resistances: +15% acid / +16% physical / +27% light / +12% fire / +15% cold / +39% darkness / +13% all
Changes damage: +19% acid / +18% physical / +26% darkness / +17% cold / +13% fire / +18% light
Talent cooldown: Refit Golem (-4 turns)
Stamina each turn: +3.00
Only die when reaching: -60.00 life
A cloth vestment. It offers no intrinsic protection but can be enchanted.
Lisassra the silk robe (10 def, 0 armour)Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Accuracy: +15 (+8 eff.)
Defense: +10 (+5 eff.)
Changes resistances: +15% acid / +16% physical / +27% light / +12% fire / +15% cold / +39% darkness / +13% all
Changes damage: +19% acid / +18% physical / +26% darkness / +17% cold / +13% fire / +18% light
Talent cooldown: Refit Golem (-4 turns)
Stamina each turn: +3.00
Only die when reaching: -60.00 life
A cloth vestment. It offers no intrinsic protection but can be enchanted.
regeneration infusion of the psychic (heal 583; 12 cd)
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion ; tier 1
When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Activate the infusion to heal yourself for 583 life over 5 turns.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion..
Natural infusions may be grafted onto your body, granting you an on-demand ability.
regeneration infusion of the psychic (heal 583; 12 cd)Infused by nature
0.10 Encumbrance.
Type: scroll / infusion ; tier 1
When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Activate the infusion to heal yourself for 583 life over 5 turns.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion..
Natural infusions may be grafted onto your body, granting you an on-demand ability.
medical injector implant of the psychic (efficiency 206% / cooldown 50%)
Powered by steamtech
0.10 Encumbrance.
Type: scroll / implant ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 1
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a steamtech power
Description: Medical injector allows using therapeutics with 206% efficiency and cooldown mod of 50%.
Its effects scale with your Willpower stat.
It can be used to implant on your skin..
Steamtech implants can be grafted on the users skin..
medical injector implant of the psychic (efficiency 206% / cooldown 50%)Powered by steamtech
0.10 Encumbrance.
Type: scroll / implant ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 1
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a steamtech power
Description: Medical injector allows using therapeutics with 206% efficiency and cooldown mod of 50%.
Its effects scale with your Willpower stat.
It can be used to implant on your skin..
Steamtech implants can be grafted on the users skin..
heroism infusion of the psychic (die at -680; dur 6; cd 25)
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to endure even the most grievous of wounds for 6 turns.
While Heroism is active, you will only die when reaching -680 life.
The duration and life will increase by 1% for every 1% life you have lost (currently 833 life, 7 duration)
If your life is below 0 when this effect wears off it will be set to 1.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
heroism infusion of the psychic (die at -680; dur 6; cd 25)Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to endure even the most grievous of wounds for 6 turns.
While Heroism is active, you will only die when reaching -680 life.
The duration and life will increase by 1% for every 1% life you have lost (currently 833 life, 7 duration)
If your life is below 0 when this effect wears off it will be set to 1.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion of the psychic (res 22%; mental, physical; dur 4; cd 10)
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 22% for 4 turns.
Also removes cross-tier effects of the affected types for free.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion of the psychic (res 22%; mental, physical; dur 4; cd 10)Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 22% for 4 turns.
Also removes cross-tier effects of the affected types for free.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
Umbrafear (41 def, 8 armour)
Requires:
- Strength 20
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +41 (+8 eff.)
Fatigue: +8%
Changes stats: +18 Str / +20 Dex / +4 Mag / +1 Wil / +1 Cun / +1 Con
Changes resistances: +28% cold / +6% darkness / +7% arcane
Physical save: +20 (+5 eff.)
Movement speed: +20%
A suit of armour made of leather.
Umbrafear (41 def, 8 armour)Requires:
- Strength 20
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +41 (+8 eff.)
Fatigue: +8%
Changes stats: +18 Str / +20 Dex / +4 Mag / +1 Wil / +1 Cun / +1 Con
Changes resistances: +28% cold / +6% darkness / +7% arcane
Physical save: +20 (+5 eff.)
Movement speed: +20%
A suit of armour made of leather.
Newly picked up
Tome of Uttercold
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / tome
It can be used to learn the ancient secrets.
This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you.
Tome of UttercoldTome of Uttercold
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / tome
It can be used to learn the ancient secrets.
This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you.
Newly picked up
Tome of Wildfire
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / tome
It can be used to learn the ancient secrets.
This huge book is covered in searing flames. Yet they do not harm you.
Tome of WildfireTome of Wildfire
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / tome
It can be used to learn the ancient secrets.
This huge book is covered in searing flames. Yet they do not harm you.