

Requires:
- Talent Armour Training
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +2
Defense: +1 (+0 eff.)
Spell save: +4 (+2 eff.)
Mindpower: +4 (+2 eff.)
Mental crit. chance: +1%
It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150.
These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
Type: armor / hands ; tier 3
When wielded/worn:
Accuracy: +7 (+3 eff.)
Armour: +6
Changes stats: +3 Cun
Changes resistances: +8% darkness
Mental save: +7 (+4 eff.)
Maximum life: +45.00
Infravision radius: +2
It can be used to activate talent Track, placing all other charms into a 15 cooldown :
Effective talent level: 2.0
Power cost: 15 out of 15/15.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 16 for 5 turns.
The radius will increase with your Cunning.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Accuracy: +7 (+3 eff.)
Armour penetration: +6
Physical crit. chance: +4.0%
Changes stats: +3 Con
Critical mult.: +13.00%
Physical save: +10 (+3 eff.)
Life regen: +0.60
Maximum life: +52.00
Amulets can have magical properties.
This item has been sent to the Item's Vault.