![](/images/entities/object/artifact/bladed_rift.png)
![](/images/entities/object/artifact/bladed_rift.png)
Requires:
- Level 35
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: tool / misc ; tier 5
When wielded/worn:
Damage when the wearer hits(melee): 25 physical bleed
Damage when the wearer is hit: 25 physical bleed
Changes resistances: +15% temporal
Changes damage: +5% physical / +10% temporal
Spellpower: +10
Mindpower: +10
This item does not take a turn to use.
It can be used to activate talent Animate Blade (costing 25 power out of 25/25) :
Effective talent level: 1.0
Power cost: 25 out of 25/25.
Range: 10.0
Travel Speed: instantaneous
Is: a spell
Description: Open a hole in space, summoning an animate blade for 10 turns.
Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it.
This item has been sent to the Item's Vault.
![](/images/entities/object/artifact/twilights_edge.png)
![](/images/entities/object/artifact/twilights_edge.png)
Requires:
- Strength 35
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 47.0 - 65.8
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +7
Physical crit. chance: +12.0%
Attack speed: 100%
Special effect when this weapon crits: release a burst of light and dark damage (scales with Magic)
When wielded/worn:
Changes stats: +4 Str / +4 Cun / +4 Mag
Changes damage: +18% darkness / +18% light
Spellpower: +12
Spell crit. chance: +4%
Light radius: +1
The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness.
This item has been sent to the Item's Vault.
![](/images/entities/object/artifact/exiler.png)
![](/images/entities/object/artifact/exiler.png)
Requires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Damage (Melee): 15 temporal
Changes resistances: +15% temporal
Changes damage: +10% physical / +15% temporal
Talent mastery: +0.20 Chronomancy / Time Travel
Talent cooldown: Time Skip (-1 turn)
Spellpower: +10
Reduces paradox failures(equivalent to willpower): +20
Talent on hit(spell): Rethread (10% chance level 2).
It can be used to deal temporal damage to summons, and if they survive, remove them from time, costing 32 power out of 32/32.
The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone.
In the case of opponents who weren't alone, he had to improvise.
This item has been sent to the Item's Vault.
![](/images/entities/object/artifact/crimson_robe.png)
![](/images/entities/object/artifact/crimson_robe.png)
Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Defense: +12
Damage (Melee): 35 mind / 10 % chance of gloom effects
Damage when hit (Melee): 35 mind / 10 % chance of gloom effects
Changes stats: +10 Cun / +10 Wil
Changes resistances penetration: +20% all
Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Punishments +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism
Psi each turn: +0.20
Hate when firing a critical mind attack: +4.00
Psi when firing a critical mind attack: +4.00
Hate per kill: +2.00
Mindpower: +20
Mental crit. chance: +9%
Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn.
Talent on hit(mindpower): Agony (8% chance level 2).
Talent on hit(mindpower): Hateful Whisper (8% chance level 2).
This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.
This item has been sent to the Item's Vault.
![](/images/entities/object/artifact/core_of_the_forge.png)
![](/images/entities/object/artifact/core_of_the_forge.png)
Requires:
- Willpower 30
- Magic 30
- Cunning 30
Powered by arcane forces
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 5
Base power: 24.0 - 26.4
Uses stats: 30% Wil, 30% Mag, 30% Cun
Damage type: Demonfire
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Cun / +5 Mag
Changes damage: +30% darkness / +30% fire
Vim when firing critical spell: +5.00
Psi when firing a critical mind attack: +5.00
Spell crit. chance: +20%
Mental crit. chance: +20%
Talent on hit(spell): Nightmare (10% chance level 5).
Talent on hit(mindpower): Darkfire (10% chance level 5).
It can be used to activate talent Spit Blight (costing 24 power out of 30/30) :
Effective talent level: 5.0
Power cost: 24 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Spit blight at your target doing 377.77 blight damage.
The damage will increase with your Magic.
Once a normal Mindstar, this stone was corrupted by an intersecting Fearscape plane. Nightmares are reflected on its surface and it is wrapped by vines that resemble hellish flames. There is much power in this fell crystal, but it is hard to unleash.
This item has been sent to the Item's Vault.
![](/images/default_npc.png)
![](/images/default_npc.png)
Requires:
- Magic 38
- Dexterity 38
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
[Unique]
Type: weapon / ritual blade ; tier 5
Base power: 26.5 - 34.5
Uses stats: 45% Mag, 45% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Physical crit. chance: +10.0%
Attack speed: 100%
When wielded/worn:
Changes resistances penetration: +15% arcane / +15% lightning
Changes damage: +30% arcane / +30% lightning
Talent cooldown: Arc Rift (-6 turns)
Critical mult.: +50.00%
Mana each turn: +5.00
Spellpower: +15
Spell crit. chance: +15%
More of a rift to the aether than a physical blade. You fear the power that pours through might overwhelm you.
This item has been sent to the Item's Vault.
![](/images/default_npc.png)
![](/images/default_npc.png)
Requires:
- Magic 20
- Dexterity 20
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
[Unique]
Type: weapon / ritual blade ; tier 3
Base power: 14.0 - 18.2
Uses stats: 45% Mag, 45% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +7
Physical crit. chance: +6.0%
Attack speed: 100%
When wielded/worn:
Changes damage: +20% blight / +20% fire
Talent mastery: +0.20 Corruption / Shadowflame
Vim when firing critical spell: +3.00
Maximum vim: +30.00
Spell crit. chance: +9%
A vile blade that belonged to a feared cultist, until he forgot to feed it one day. Both the blade and the cultist's life dissapeared.
This item has been sent to the Item's Vault.
![](/images/entities/object/artifact/crystal_focus.png)
![](/images/entities/object/artifact/crystal_focus.png)
Requires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 2
When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1.
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.
![](/images/entities-ashes/object/artifact/pleguefire_scepter.png)
![](/images/entities-ashes/object/artifact/pleguefire_scepter.png)
Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 24.0 - 28.8
Uses stat: 150% Mag
Damage type: Fire
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% blight / +20% fire
Spellpower: +27 (+9 eff.)
Spell crit. chance: +7%
Plaguefire detonates when its victim dies, spreading to other enemies up to two times.
It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat, costing 15 power out of 15/15.
The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.
This item has been sent to the Item's Vault.
![](/images/entities/object/artifact/corrupted_gaze.png)
![](/images/entities/object/artifact/corrupted_gaze.png)
Requires:
- Magic 16
- Talent Heavy Armour Training
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Accuracy: +10 (+3 eff.)
Armour: +8
Defense: +4 (+2 eff.)
Fatigue: +6%
Changes stats: +5 Mag / +3 Wil / +4 Cun
Changes resistances: +10% blight
Changes resistances penetration: +10% blight
Changes damage: +20% blight
Talent mastery: +0.10 Corruption / Vim
Disease immunity: +40%
See stealth: +12
See invisible: +12
It can be used to activate talent Vimsense (costing 25 power out of 32/32) :
Effective talent level: 3.0
Power cost: 25 out of 32/32.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10.
The evil touch will reduce their blight resistance by 26%, but also make them aware of you.
The resistance reduction will improve with your Spellpower.
This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind.
This item has been sent to the Item's Vault.
![](/images/entities/object/artifact/masochism.png)
![](/images/entities/object/artifact/masochism.png)
Requires:
- Level 35
Powered by arcane forces
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
It is part of a set of items.
With a better grip it would be the destroyer of your enemies.
When wielded/worn:
Damage (Melee): 25 vim draining blight
Damage when hit (Melee): 25 vim draining blight
Changes stats: +3 Cun / +9 Mag
Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood
Physical save: +10 (+3 eff.)
Spell save: +10 (+3 eff.)
Mental save: +10 (+3 eff.)
Disease immunity: +100%
Maximum vim: +25.00
Spellpower: +10 (+4 eff.)
Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked.
Current Bonus: 0
It can be used to activate talent Blood Grasp (costing 12 power out of 12/12) :
Effective talent level: 5.0
Power cost: 12 out of 12/12.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Project a bolt of corrupted blood, doing 48.99 blight damage and healing you for half the damage done.
The damage will increase with your Spellpower.
Stolen flesh,
Stolen pain,
To give it up,
Is to live again.
This item has been sent to the Item's Vault.
![](/images/entities/object/artifact/robe_black_robe.png)
![](/images/entities/object/artifact/robe_black_robe.png)
Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Physical power: +10 (+4 eff.)
Defense: +6 (+3 eff.)
Changes stats: +5 Mag / +4 Wil / +3 Cun
Spell save: +25 (+7 eff.)
Blindness immunity: +50%
Spellpower: +30 (+10 eff.)
See invisible: +10
Talent on hit(spell): Blood Grasp (5% chance level 3).
Talent on hit(spell): Soul Rot (5% chance level 3).
Talent on hit(spell): Bone Spear (5% chance level 3).
A silk robe, darker than the darkest night sky, it radiates power.
This item has been sent to the Item's Vault.
![](/images/entities/object/artifact/dagger_life_drinker.png)
![](/images/entities/object/artifact/dagger_life_drinker.png)
Requires:
- Magic 44
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 5
Base power: 42.0 - 54.6
Uses stats: 35% Cun, 55% Mag
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +11
Crit. chance: +18.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes damage: +15% blight / +15% darkness / +15% acid
Spellpower: +12 (+4 eff.)
Spell crit. chance: +10%
Infravision radius: +2
Talent on hit(spell): Blood Grasp (15% chance level 2).
It can be used to activate talent Worm Rot (costing 40 power out of 50/50) :
Effective talent level: 2.0
Power cost: 40 out of 50/50.
Range: 6
Travel Speed: 600% of base
Is: a spell
Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 11.04 acid and 10.59 blight damage.
If not cleared after five turns it will inflict 60.15 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
You can never have more than 5 worms active from any source at a time.
The damage dealt will increase with your Spellpower.
Black blood for foul deeds. This dagger serves evil.
This item has been sent to the Item's Vault.
![](/images/entities/object/artifact/decayed_visage.png)
![](/images/entities/object/artifact/decayed_visage.png)
Requires:
- Magic 25
- Willpower 20
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Damage when hit (Melee): 4 darkness / 10 vim draining blight
Changes stats: +9 Mag / +8 Wil
Changes resistances: +9% darkness
Changes resistances penetration: +5% nature / +15% temporal
Changes damage: +18% blight / +23% arcane
Maximum vim: +25.00
Spell crit. chance: +5%
It can be used to activate talent Vimsense (costing 25 power out of 45/45) :
Effective talent level: 2.0
Power cost: 25 out of 45/45.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10.
The evil touch will reduce their blight resistance by 10% and all saves by 17, but also make them aware of you.
The resistance and save reduction will improve with your Spellpower.
A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life.
This item has been sent to the Item's Vault.
![](/images/entities/object/artifact/amulet_garkuls_teeth.png)
![](/images/entities/object/artifact/amulet_garkuls_teeth.png)
Requires:
- Level 35
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
It is part of a set of items.
When wielded/worn:
Changes stats: +10 Str / +6 Con
Talent masteries: +0.10 Technique / Two-handed maiming +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed weapons
Physical save: +18 (+6 eff.)
Mental save: +18 (+6 eff.)
Pinning immunity: +100%
It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) :
Effective talent level: 4.0
Power cost: 10 out of 48/48.
Range: melee/personal
Travel Speed: instantaneous
Description: Release a powerful shout, doing 249.89 physical damage in a radius 7 cone in front of you.
At level 5 the shout is so strong it shatters all incomming projectiles caught inside.
The damage increases with your Strength.
Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals.
This item has been sent to the Item's Vault.
![](/images/entities/object/artifact/colaryem.png)
![](/images/entities/object/artifact/colaryem.png)
Requires:
- Strength 10
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 48.0 - 76.8
Uses stat: 130% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +11.0%
Attack speed: 50%
When wielded/worn:
Fatigue: -12%
Changes stats: +7 Dex
Changes resistances: +7% lightning
Changes damage: +7% lightning
Maximum encumbrance: +50
Movement speed: +10%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.
![](/images/entities/object/artifact/helm_of_garkul.png)
![](/images/entities/object/artifact/helm_of_garkul.png)
Requires:
- Strength 16
- Talent Heavy Armour Training
Infused by nature
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes stats: +5 Str / +4 Wil / +5 Con
Changes damage: +10% physical
Talent mastery: +0.20 Technique / Thuggery
Physical save: +12 (+6 eff.)
Spell save: +12 (+4 eff.)
Mental save: +12 (+6 eff.)
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.
![](/images/entities/object/artifact/swordbreaker.png)
![](/images/entities/object/artifact/swordbreaker.png)
Requires:
- Cunning 10
- Dexterity 10
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 25.0 - 32.5
Uses stats: 50% Cun, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +15.0%
Attack speed: 111%
On weapon crit:
* Breaks enemy weapon.
When wielded/worn:
Armour Hardiness: +20%
Defense: +15 (+15 eff.)
Changes stats: +8 Cun / +8 Dex
Talent granted: +1 Dagger Block
Physical save: +15 (+7 eff.)
Disarm immunity: +50%
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.
![](/images/entities/object/artifact/morrigor.png)
![](/images/entities/object/artifact/morrigor.png)
Requires:
- Magic 40
Powered by arcane forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 50.0 - 70.0
Uses stats: 60% Mag, 60% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* deal 35.00 arcane and 35.00 darkness damage (based on Magic) in a radius 1 around the target
On weapon kill:
* swallows the victim's soul, gaining a new power
When wielded/worn:
Talent granted: +1 Soul Purge
Spellpower: +24 (+8 eff.)
Spell crit. chance: +12%
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.
![](/images/entities/object/artifact/dagger_of_the_past.png)
![](/images/entities/object/artifact/dagger_of_the_past.png)
Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
Potentially it would go with a sword in the future.
Base power: 25.0 - 32.5
Uses stats: 100% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10 (+5 eff.)
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spell save: +10 (+5 eff.)
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.
![](/images/entities/object/artifact/plate_armor_of_the_king.png)
![](/images/entities/object/artifact/plate_armor_of_the_king.png)
Requires:
- Strength 48
- Talent Heavy Armour Training (level 3)
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +20
Defense: +15 (+8 eff.)
Fatigue: +26%
Changes stats: +9 Wil
Changes resistances: +25% acid / +25% darkness / +25% blight / +25% fire / +10% arcane
Physical save: +15 (+7 eff.)
Spell save: +25 (+10 eff.)
Mental save: +25 (+12 eff.)
Stun/Freeze immunity: +30%
Knockback immunity: +30%
Maximum stamina: +60.00
Light radius: +1
Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it.
This item has been sent to the Item's Vault.
![](/images/entities-ashes/object/artifact/fearfire_mantle.png)
![](/images/entities-ashes/object/artifact/fearfire_mantle.png)
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +14 (+5 eff.)
Damage when hit (Melee): 30 fire
Changes resistances: +10% fire / +10% darkness / +10% cold
Talent mastery: +0.20 Corruption / Fearfire
All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt.
Black fires born of a blackened heart.
This item has been sent to the Item's Vault.
![](/images/entities/object/artifact/punaes_blade.png)
![](/images/entities/object/artifact/punaes_blade.png)
Requires:
- Strength 30
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 46.0 - 64.4
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +10.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +20.0%
Defense: +40 (+11 eff.)
Combat speed: +20%
Chance to avoid attacks: +10%
This very thin sword cuts through the air with ease, allowing remarkably quick movement.
This item has been sent to the Item's Vault.
![](/images/entities/object/knife_stralite.png)
![](/images/entities/object/knife_stralite.png)
Requires:
- Dexterity 35
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 4
Base power: 41.0 - 53.3
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (radius 1) on hit: +16 cold
Damage (radius 2) on crit: +12 nature
When wielded/worn:
Armour penetration: +9
Physical crit. chance: +17.0%
Changes resistances: +9% nature
Changes damage: +6% nature
Critical mult.: +18.00%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
![](/images/entities/object/artifact/dagger_moon.png)
![](/images/entities/object/artifact/dagger_moon.png)
Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The moon shines alone in a starless sky.
Base power: 10.0 - 13.0
Uses stats: 20% Str, 20% Dex
Damage type: Darkness
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 125%
On weapon hit:
* Deal 70 Darkness damage.
When wielded/worn:
Light radius: -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.
![](/images/entities/object/artifact/deaths_embrace.png)
![](/images/entities/object/artifact/deaths_embrace.png)
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +18
Armour Hardiness: +15%
Defense: +18 (+9 eff.)
Damage when hit (Melee): 15 darkness / 15 cold
Changes stats: +5 Dex / +5 Mag / +5 Cun
Changes resistances: +30% temporal / +30% darkness / +30% cold
Changes damage: +20% darkness / +20% cold
Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Dreadmaster +0.10 Cunning / Stealth
Critical mult.: +20.00%
Stealth bonus: +10
Spellpower: +10 (+4 eff.)
It can be used to turn yourself invisible (power 24, based on Cunning and Magic) for 10 turns
Activation costs 50 power out of 50/50.
This deep black leather armor, wrapped with thick silk, is icy cold to the touch.
This item has been sent to the Item's Vault.
![](/images/entities-cults/object/artifact/forbidden_tome_cultist.png)
![](/images/entities-cults/object/artifact/forbidden_tome_cultist.png)
Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden
It can be used to read the book.
The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost?
This item has been sent to the Item's Vault.
![](/images/entities/object/longbow_dragonbone.png)
![](/images/entities/object/longbow_dragonbone.png)
Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Damage (radius 2) on crit: +86 fire
When wielded/worn:
Physical power: +18 (+6 eff.)
Changes stats: +11 Str
Changes resistances: +18% blight
Changes resistances penetration: +14% physical / +21% temporal / +10% mind / +38% fire
Changes damage: +6% fire / +24% physical / +21% temporal
Talent cooldown: Arrow Stitching (-1 turn)
Hate when firing a critical mind attack: +2.00
Mindpower: +10 (+2 eff.)
Global speed: +16%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.