
Bindings of Eternal Night (12 def, 12 armour)Requires:
- Level 15
Powered by arcane forces
6.00 Encumbrance.
[Unique]
Type: armor / mummy ; tier 3
It is part of a set of items.
A complementing item would be your crowning glory.
When wielded/worn:
Armour: +12
Defense: +12 (+12 eff.)
Damage when hit (Melee): 10 darkness
Changes stats: +5 Wil / +5 Mag
Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light
Changes damage: +20% darkness
Poison immunity: +100%
Disease immunity: +100%
Life regen: +1.00
Light radius: -1
The wearer is treated as an undead.
Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.
Press

Charged Focus (100% power, 24 apr, lightning damage)Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 3
It is part of a set of items.
You feel two unconnected psionic channels on this item.
Power: 100% Range: 1.1x
Uses stats: 40% Wil, 20% Cun
Damage type: Lightning
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +15% lightning
Changes resistances penetration: +9% lightning
Changes damage: +15% lightning
Talent mastery: +0.15 Psionic / Charged mastery
Talent granted: +1 Psionic Maelstrom
Mental save: +9 (+3 eff.)
Maximum psi: +30.00
Mindpower: +12 (+6 eff.)
Mental crit. chance: +6%
Electrical energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.

Crown of Eternal Night (0 def, 3 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
You need to find something to bind its powers.
When wielded/worn:
Armour: +3
Fatigue: +3%
Damage (Melee): 0 darkness
Changes stats: +0 Cun
Reduce damage by fixed amount: +10 all
Changes damage: +0% darkness
Talent mastery: +0.00(-) Cunning / Stealth
Spell save: +0 (+0 eff.)
Mental save: +0 (+0 eff.)
Confusion immunity: +0%
Knockback immunity: +0%
Light radius: +0
This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use.
This item has been sent to the Item's Vault.

Bloodcaller0.1
T4 ring jewelry
[Unique]
Psionic
While equipped:
----- def -----
Fatigue -5%
Mind.save -7 (-4 eff.)
HP.leech%% +15%
HP.leech +30%
You won the Ring of Blood trial, and this is your reward.
This item has been sent to the Item's Vault.

Staff of Domination (40-48 power, 12 apr, mind element)5.0
T4 staff 2H weapon
Reqs Wil 40
[Unique]
Psionic
Power 40.0 - 48.0 Mind
Uses 60% Mag, 60% Wil
Acc+ +2.5% procs dam / acc
Apr +12
Atk.spd 100%
While equipped:
Stats +8 Wil
dps ----------
Spell.crit +10%
Mind.crit +10%
Spell.pwr +30 (+18 eff.)
Mind.pwr +30 (+15 eff.)
Dmg.mod +30% mind
---------- misc
Mana/s.crit +10.00
Psi/m.crit +5.00
Masteries
+0.20 Cursed/Punishments
+0.20 Psionic/Focus
+0.20 Spell/Illusion
+0.20 Psionic/Psychic Assault
This staff seems to hold your attention, making it difficult to look away. Once you grasp the staff, the hold vanishes and everything else seems to wait on your command.
This item has been sent to the Item's Vault.

Sanguine Shield (14 def, 4 armour, 220 block)7.0
T4 shield armor
Reqs Heavy Armour Training 2
[Unique]
Master
While equipped:
Stats +10 Con
----- def -----
Armour +4
Defense +14 (+5 eff.)
Rng.Def +14 (+5 eff.)
Fatigue +19%
Resists +25% blight
HP.reg +5.00
---------- misc
Talents +5 Block
Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield.
This item has been sent to the Item's Vault.

Decayed Visage (0 def, 2 armour)1.0
T3 head armor
Reqs Mag 25,Wil 20
[Unique]
Arcane/Psionic
While equipped:
Stats +5 Wil +5 Mag
dps ----------
Spell.crit +3%
Dmg.mod +11% blight +8% arcane
Melee Ret 10 vim draining blight
----- def -----
Armour +2
Resists +3% physical +18% mind
+5% arcane
Mind.save +17 (+6 eff.)
Confus- +36%
---------- misc
Max.vim +25.00
Vimsense:
Level 2.0
Pwr.cost 25 out of 45/45.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10.
The evil touch will reduce their blight resistance by 7%, but also make them aware of you.
The resistance reduction will improve with your Spellpower.
A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life.
This item has been sent to the Item's Vault.

The Face of Fear (8 def, 0 armour)2.0
T3 head armor
[Unique]
Unknown
While equipped:
Stats +6 Cun +8 Wil
dps ----------
Mind.pwr +16 (+8 eff.)
----- def -----
Defense +8 (+3 eff.)
Fear- +60%
---------- misc
Masteries
+0.20 Cursed/Fears
Instill Fear:
Level 2.0
Pwr.cost 18 out of 45/45.
Range 8
Travel.spd instantaneous
Is a mind power
Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears.
You gain 2 new fears: The Paranoid effect gives the target an 15% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 9%.
Fear effects improve with your Mindpower.
This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and it's hollow eye sockets seem to stare back into you.
This item has been sent to the Item's Vault.

Eldritch Pearl0.0
lite
[Unique]
Arcane
While equipped:
Stats +4 Str +4 Dex +4 Mag
+4 Wil +4 Cun +4 Con
-5 Lck
dps ----------
Phys.pwr +12 (+3 eff.)
Spell.pwr +12 (+9 eff.)
---------- misc
Light +6
Breathe water
Tidal Wave:
Level 4.0
Pwr.cost 80 out of 150/150.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 8.21 cold damage and 8.21 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 4 turns.
All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells.
The damage and duration will increase with your Spellpower.
Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light.
This item has been sent to the Item's Vault.

Prothotipe's Prismatic Eye0.0
T3 multi-hued gem
[Unique]
Arcane
While equipped:
Stats +5 Mag +5 Con
Dmg.mod +10% lightning +10% fire
+10% cold
Masteries
+0.20 Golem/Arcane
On Spell Hit: 10% Eye Beam 2
Casts lasers on spellcast when worn or imbued.
Item imbue powers:
Stats +5 Mag +5 Con
Dmg.mod +10% lightning +10% fire
+10% cold
Masteries
+0.20 Golem/Arcane
Latent Damage Type: Lightning
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.
