

Requires:
- Dexterity 48
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / sling ; tier 5
Base power: 0.0 - 0.0
Uses stat: 0% Mag
Damage type: Arcane
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +10
On weapon hit:
* 54% chance to daze
Burst (radius 1) on hit: +4 lightning
When wielded/worn:
Accuracy: +9 (+3 eff.)
Physical crit. chance: +12.0%
Changes stats: +1 Str / +3 Dex / +3 Mag / +2 Wil / +9 Cun / +2 Con
Changes resistances: +3% lightning
Changes resistances penetration: +5% lightning / +20% physical
Changes damage: +6% arcane / +3% lightning
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.


Goedalath Rock
Requires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: gem / demonic ; tier 5
When carried:
Damage when hit (Melee): 34 healing
Mental save: -18 (-9 eff.)
Life regen: -2.00
Light radius: -2
Healing mod.: -50%
When used to imbue an object:
Physical power: +12 (+3 eff.)
Damage when hit (Melee): 34 darkness
Changes damage: +9% all
Grants telepathy: Demon/Major Demon/Minor
Spellpower: +16 (+4 eff.)
Infravision radius: +3
See invisible: +14
Healing mod.: +50%
Latent Damage Type: Shadowflame
A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 63.0 - 100.8
Uses stat: 170% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Physical crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 12% chance to disease
On weapon crit:
* cripple the target
Damage Shield penetration (this weapon only): +40%
Damage (Melee): +20 blight
Burst (radius 1) on hit: +12 fire
Burst (radius 2) on crit: +4 temporal
When wielded/worn:
Physical crit. chance: +21.0%
Spell save: +10 (+4 eff.)
Mana when firing critical spell: +1.00
Spellpower: +2 (+0 eff.)
Defense after a teleport: +10
Resist all after a teleport: +4%
New effects duration reduction after a teleport: +20%
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Strength 44
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 40.0 - 56.0
Uses stats: 20% Mag, 90% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* inflicts bonus temporal damage and slows target
Damage conversion: 20% temporal
When wielded/worn:
Changes damage: +12% temporal / +10% physical
It can be used to activate talent Rethread (costing 7 power out of 8/8) :
Effective talent level: 2.0
Power cost: 7 out of 8/8.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Rethread the timeline, dealing 49.20 temporal damage to the target before moving on to a second target.
Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster.
The damage will increase with your Spellpower.
The remnants of a damaged timeline, this blade shifts and fades at random.
This item has been sent to the Item's Vault.


Requires:
- Willpower 45
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
It is part of a set of items.
The natural wyrm seeks an element.
Base power: 16.0 - 17.6
Uses stats: 40% Wil, 20% Str, 10% Cun
Damage type: Physical
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +2.5%
Attack speed: 100%
Damage conversion: 18% acid / 18% cold / 18% fire / 18% lightning
When wielded/worn:
Physical crit. chance: +4.0%
Physical power: +8 (+2 eff.)
Changes resistances: +8% acid / +8% physical / +8% fire / +8% cold / +8% lightning
Changes damage: +8% lightning / +8% physical / +8% fire / +8% cold / +8% acid
Talent masteries: +0.10 Wild-gift / Venom drake aspect +0.10 Wild-gift / Cold drake aspect +0.10 Wild-gift / Fire drake aspect +0.10 Wild-gift / Storm drake aspect +0.10 Wild-gift / Sand drake aspect
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn.
It can be used to activate talent Fire Breath (costing 27 power out of 30/30) :
Effective talent level: 4.0
Power cost: 27 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: You breathe fire in a frontal cone of radius 8. Any target caught in the area will take 229.85 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in fire drake talents also increases your fire resistance by 1%.
A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something.
This item has been sent to the Item's Vault.


Requires:
- Magic 40
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
It is part of a set of items.
It desires to be surrounded by undeath.
Base power: 40.0 - 48.0
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +12
Attack speed: 100%
When wielded/worn:
Changes damage: +26% darkness
Talent masteries: +0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.10 Spell / Advanced necrotic minions
Spellpower: +28 (+14 eff.)
Spell crit. chance: +14%
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Changes stats: +15 Mag
Changes resistances: +13% all
Reduce damage by fixed amount: +22 all
Changes damage: +22% blight
Spellpower: +15 (+8 eff.)
Spell crit. chance: +8%
Movement speed: +32%
It can be used to activate talent Carrion Feet (costing 12 power out of 20/20) :
Effective talent level: 3.0
Power cost: 12 out of 20/20.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.


Requires:
- Massive armour training
- Constitution 150
Powered by arcane forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +50
Defense: +40 (+13 eff.)
Fatigue: +70%
Changes stats: +15 Str / +25 Mag
Changes resistances: +10% all
Physical save: +35 (+9 eff.)
Spell save: +35 (+12 eff.)
Life regen: +10.00
Maximum life: +270.00
Spellpower: +25 (+6 eff.)
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.