
Eilinywe (70-112 power, 4 apr)Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 70.5 - 112.8
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +16 temporal
When wielded/worn:
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
* 20% chance to reduce all saves and defense by 28
Changes resistances: +9% mind
Changes resistances penetration: +25% blight
Maximum mana: +80.00
Massive two-handed swords.
This item has been sent to the Item's Vault.

enhanced elven-wood longbow of fireRequires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
Infused by nature
4.00 Encumbrance.
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
Damage (Ranged): +14 fire
When wielded/worn:
Changes stats: +11 Str / +6 Dex / +11 Mag / +9 Wil / +5 Cun / +11 Con
Changes damage: +18% fire
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

blazing quiver of elven-wood arrows of crippling (19/19, 46-65 power, 14 apr)Requires:
- Dexterity 35
Infused by nature
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 4
Base power: 46.5 - 65.1
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +14
Crit. chance: +13.5%
Capacity: 19
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Ranged): +12 fire
Damage (radius 2) on crit: +12 fire
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

volcanic reinforced leather armour of the deep (12 def, 18 armour)Requires:
- Strength 18
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 4
When wielded/worn:
Armour: +18
Defense: +12 (+4 eff.)
Fatigue: +8%
Damage (Melee): 6 fire
Damage (Ranged): 7 fire
Changes resistances: +5% acid / +9% cold / +17% fire / +26% physical
Allows you to breathe in: water
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Crystalline Elven-wood magestaff (31-37 power, 5 apr, fire element)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
It is part of a set of items.
Base power: 31.2 - 37.5
Uses stat: 80% Mag
Damage type: Arcane
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Physical power: +12 (+4 eff.)
Changes stats: +3 Wil / +3 Con
Changes damage: +10% arcane / +25% fire
Talent granted: +1 Command Staff
Spellpower: +24 (+14 eff.)
Spell crit. chance: +4%
It can be used to recover the Crystal Focus (destroys this weapon)
Activation costs 1 power out of 1/1.
Staves designed for wielders of magic, by the greats of the art. Transformed with the power of the Spellblaze.
This item has been sent to the Item's Vault.

Revenant (8 def, 20 armour)Requires:
- Massive armour training
- Strength 28
Powered by arcane forces
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +20
Defense: +8 (+3 eff.)
Fatigue: +12%
Changes stats: +5 Mag / +5 Con
Physical save: +12 (+4 eff.)
Spell save: +12 (+4 eff.)
Mental save: +12 (+4 eff.)
Silence immunity: +20%
Confusion immunity: +20%
Pinning immunity: +20%
Stun/Freeze immunity: +20%
Status resistances shift over time to match the statuses you are being hit by.
The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge.
This item has been sent to the Item's Vault.

nimble reinforced leather armour of the hero (18 def, 7 armour)Requires:
- Strength 18
Powered by arcane forces
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 4
When wielded/worn:
Armour: +7
Defense: +18 (+6 eff.)
Fatigue: +8%
Changes stats: +5 Str / +10 Dex / +7 Mag / +6 Wil / +5 Cun
Maximum life: +41.00
Movement speed: +20%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)Requires:
- Willpower 18
- Strength 18
- Cunning 18
Infused by psionic forces
12.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 49.0 - 78.4
Uses stat: 129% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +9
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 9% chance to stun or confuse the target
Damage (Melee): +49 light / +49 darkness
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.

caustic stralite dagger of shearing (31-40 power, 9 apr)Requires:
- Dexterity 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 4
Base power: 31.5 - 41.0
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
Damage (radius 2) on crit: +27 acid / +13 nature
When wielded/worn:
Accuracy: +17 (+5 eff.)
Armour penetration: +19
Changes resistances penetration: +11% acid / +5% nature / +5% all
Sharp, short and deadly.
This item has been sent to the Item's Vault.

stralite waraxe 'Shadowbright' (32-44 power, 5 apr)Requires:
- Strength 35
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 4
Base power: 32.0 - 44.8
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +6.5%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +16 nature / +12 darkness
Damage (radius 1) on hit: +12 darkness
When wielded/worn:
Physical crit. chance: +11.0%
Changes stats: +10 Con / +12 Wil
Changes resistances: +3% darkness
Changes damage: +18% mind / +6% darkness
Maximum life: +62.00
One-handed war axes.
This item has been sent to the Item's Vault.

truestriking stralite greatmaul of enduring (58-87 power, 3 apr)Requires:
- Strength 35
Infused by nature
Crafted by a master
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 58.0 - 87.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +16 (+5 eff.)
Armour penetration: +12
Changes stats: +7 Con / +12 Wil
Changes resistances penetration: +10% physical
Maximum life: +54.00
Massive two-handed mauls.
This item has been sent to the Item's Vault.

stralite greatmaul (57-85 power, 3 apr)Requires:
- Strength 35
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 57.0 - 85.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Storm Bringer's Gauntlets (0 def, 5 armour)Requires:
- Heavy armour training
Powered by arcane forces
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +5
Changes stats: +6 Mag
Changes resistances: +15% lightning
Changes damage: +15% lightning
Critical mult.: +20.00%
Spellpower: +12 (+8 eff.)
Spell crit. chance: +5%
When used to modify unarmed attacks:
Base power: 23.0 - 32.2
Uses stats: 40% Dex, 40% Str, 40% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +10
Crit. chance: +4.0%
Attack speed: 100%
When this weapon hits: Chain Lightning (20% chance level 2).
When this weapon hits: Nova (15% chance level 1).
Damage (Melee): +20 lightning
Talent level: +1 to all lightning damage spells.
Talent on hit(spell): Lightning (10% chance level 1).
This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.

stralite amber ringRequires:
- Level 25
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Accuracy: +14 (+4 eff.)
Armour penetration: +11
Physical crit. chance: +4.0%
Defense: +11 (+4 eff.)
Changes stats: +6 Mag / +5 Wil
Changes damage: +8% all
Spellpower: +8 (+6 eff.)
Spell crit. chance: +4%
Mental crit. chance: +4%
It can be used to activate talent Disengage, placing all other charms into a 9 cooldown :
Effective talent level: 2.6
Power cost: 9 out of 10/10.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 5 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Ring of GrowthRequires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +4 Str / +4 Wil
Changes resistances: +10% nature
Changes damage: +8% nature / +8% physical
Physical save: +8 (+4 eff.)
Life regen: +3.00
Healing mod.: +20%
This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it.
This item has been sent to the Item's Vault.

gold Lifebinding Emerald ringRequires:
- Level 15
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Effects on melee hit:
* 13% chance to reduce all saves and defense by 28
Damage (Melee): 21 physical
Effects on ranged hit:
* 14% chance to reduce all saves and defense by 28
Damage (Ranged): 10 physical
Changes stats: +4 Cun / +18 Con
Changes resistances: +10% blight
Damage affinity(heal): +15% nature
Spell save: +15 (+3 eff.)
Stun/Freeze immunity: +30%
Life regen: +2.00
Hate when firing a critical mind attack: +2.00
Maximum stamina: +17.00
Maximum hate: +7.00
Healing mod.: +30%
It can be used to activate talent Bleeding Edge, placing all other charms into a 17 cooldown :
Effective talent level: 3.0
Power cost: 17 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 154% weapon damage.
If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.
