

Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Defense: +4
Changes stats: +6 Cun / +3 Wil
Changes resistances: +10% blight
Changes resistances cap: +10% blight
Changes resistances penetration: +15% nature
Changes damage: +20% nature
Talent mastery: +0.10 Wild-gift / Moss
Mental save: +12
Blindness immunity: +100%
It can be used to activate talent Earth's Eyes (costing 50 power out of 50/50) :
Effective talent level: 2.4
Power cost: 50 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: Using your connection to Nature, you can see your surrounding area in a radius of 9.
Also, while meditating, you are able to detect the presence of creatures around your in a radius of 4.
This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears.
This item has been sent to the Item's Vault.


Requires:
- Talent Armour Training
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +2
Defense: +1
Spell save: +4
Mindpower: +4
Mental crit. chance: +1%
When used to modify unarmed attacks:
Base power: 13.0 - 18.2
Uses stats: 40% Cun, 40% Dex, 40% Str
Damage type: Physical
Armour Penetration: +4
Physical crit. chance: +3.0%
Attack speed: 80%
When this weapon hits: Destroy Magic (100% chance level 1).
Damage when this weapon hits: +10 % chance to silence target
It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150.
These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.
This item has been sent to the Item's Vault.


Requires:
- Strength 60
- Talent Armour Training (level 3)
Powered by arcane forces
17.00 Encumbrance.
Type: armor / massive ; tier 5
It is part of a set of items.
When wielded/worn:
Armour: +32
Defense: +19
Fatigue: +26%
Changes stats: +8 Mag / +8 Con / +12 Lck
Changes resistances: +15% physical / +35% arcane
Physical save: +25
Spell save: +35
Poison immunity: +60%
Disease immunity: +60%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Powered by arcane forces
3.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
It is part of a set of items.
Base power: 71.3 - 106.9
Uses stat: 120% Str
Damage type: Arcane
Armour Penetration: +4
Physical crit. chance: +8.0%
Attack speed: 100%
When wielded/worn:
Physical power: +12
Changes stats: +3 Wil / +3 Con
Changes damage: +10% arcane
Spellpower: +12
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 60.0 - 96.0
Uses stat: 120% Str
Damage type: Physical
Armour Penetration: +19
Physical crit. chance: +4.5%
Attack speed: 100%
Special effect when this weapon hits: 10% chance to send the wielder into a killing frenzy
When wielded/worn:
Changes stats: +5 Str / +5 Dex / +5 Con
Talent masteries: +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed weapons
See invisible: +25
A blood-etched greatsword, it has seen many foes. From the inside.
This item has been sent to the Item's Vault.