

Requires:
- Strength 24
Powered by arcane forces
Infused by psionic forces
5.00 Encumbrance.
1.40 Ego Multiplier.
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 41.0 - 61.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +2
Physical crit. chance: +1.5%
Attack speed: 100%
Damage (Melee): +9 light / +10 darkness
Damage against: +19% Undead / +12% Living
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Powered by arcane forces
5.00 Encumbrance.
1.40 Ego Multiplier.
[Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 32.0 - 41.6
Uses stats: 10% Mag, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +6
Physical crit. chance: +8.0%
Attack speed: 100%
When wielded/worn:
No gem
It can be used to imbue the hammer with a gem of your choice, costing 10 power out of 10/10.
This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Crafted by a master
5.00 Encumbrance.
1.40 Ego Multiplier.
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 89.0 - 133.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Physical crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 40% chance to gain 10% of a turn
When wielded/worn:
Changes resistances: +12% fire
Changes resistances penetration: +5% temporal
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by nature
5.00 Encumbrance.
1.40 Ego Multiplier.
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 66.0 - 99.0
Uses stat: 120% Str
Damage type: Light
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Physical crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Slows global speed by 20%
Damage (Melee): +10 temporal / +14 nature
When wielded/worn:
Effects on melee hit:
* 15% chance to blind
Changes resistances: +6% nature
Changes damage: +3% nature
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Powered by arcane forces
3.00 Encumbrance.
1.40 Ego Multiplier.
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 61.0 - 97.6
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Physical crit. chance: +5.0%
Attack speed: 100%
When this weapon hits: Epidemic (10% chance level 5).
On weapon hit:
* 27% chance to disease
Damage (Melee): +20 blight / +4 fire
Burst (radius 1) on hit: +12 lightning
When wielded/worn:
Damage when hit (Melee): 8 fire
Changes resistances penetration: +5% fire
Changes damage: +3% lightning
Disease immunity: +28%
Massive two-handed swords.
This item has been sent to the Item's Vault.