Garkul's Teeth
Requires:
- Level 35
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Changes stats: +10 Str / +6 Con
Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault
Physical save: +18 (+6 eff.)
Mental save: +18 (+9 eff.)
Pinning immunity: +100%
It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) :
Effective talent level: 4.0
Power cost: 10 out of 48/48.
Range: melee/personal
Travel Speed: instantaneous
Description: Release a powerful shout, doing 337.08 physical damage in a radius 7 cone in front of you.
At level 5 the shout is so strong it shatters all incomming projectiles caught inside.
The damage increases with your Strength.
Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals.
This item has been sent to the Item's Vault.
Garkul's TeethRequires:
- Level 35
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Changes stats: +10 Str / +6 Con
Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault
Physical save: +18 (+6 eff.)
Mental save: +18 (+9 eff.)
Pinning immunity: +100%
It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) :
Effective talent level: 4.0
Power cost: 10 out of 48/48.
Range: melee/personal
Travel Speed: instantaneous
Description: Release a powerful shout, doing 337.08 physical damage in a radius 7 cone in front of you.
At level 5 the shout is so strong it shatters all incomming projectiles caught inside.
The damage increases with your Strength.
Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals.
This item has been sent to the Item's Vault.
Guise of the Hated (14 def, 0 armour)
Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Physical crit. chance: +4.0%
Defense: +14 (+5 eff.)
Damage when hit (Melee): 30 mind
Changes stats: +4 Dex / +8 Wil / +6 Cun
Changes resistances: +10% darkness / +10% mind
Changes damage: +4% all
Talent masteries: +0.20 Cursed / Gloom +0.20 Cursed / Darkness
Stealth bonus: +12
Mental save: +10 (+4 eff.)
Hate per kill: +5.00
Mindpower: +8 (+3 eff.)
Mental crit. chance: +4%
It can be used to activate talent Creeping Darkness (costing 18 power out of 18/18) :
Effective talent level: 4.0
Power cost: 18 out of 18/18.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 35.22 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing.
The damage will increase with your Mindpower. You do +15% damage to anything that has entered your creeping dark.
Forget the moons, the starry sky,
The warm and greeting sheen of sun,
The rays of light will never reach inside,
The heart which wishes that it be unseen.
This item has been sent to the Item's Vault.
Guise of the Hated (14 def, 0 armour)Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Physical crit. chance: +4.0%
Defense: +14 (+5 eff.)
Damage when hit (Melee): 30 mind
Changes stats: +4 Dex / +8 Wil / +6 Cun
Changes resistances: +10% darkness / +10% mind
Changes damage: +4% all
Talent masteries: +0.20 Cursed / Gloom +0.20 Cursed / Darkness
Stealth bonus: +12
Mental save: +10 (+4 eff.)
Hate per kill: +5.00
Mindpower: +8 (+3 eff.)
Mental crit. chance: +4%
It can be used to activate talent Creeping Darkness (costing 18 power out of 18/18) :
Effective talent level: 4.0
Power cost: 18 out of 18/18.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 35.22 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing.
The damage will increase with your Mindpower. You do +15% damage to anything that has entered your creeping dark.
Forget the moons, the starry sky,
The warm and greeting sheen of sun,
The rays of light will never reach inside,
The heart which wishes that it be unseen.
This item has been sent to the Item's Vault.
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)
Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
It is part of a set of items.
Oddly it never produces a hat.
When wielded/worn:
Armour: +3
Defense: +9 (+2 eff.)
Damage when hit (Melee): 20 physical / 10 temporal
Changes stats: +5 Mag / +3 Wil
Changes resistances: +10% temporal / +10% physical
Changes resistances penetration: +20% temporal / +20% physical
Changes damage: +20% temporal / +20% physical
Spellpower: +23 (+5 eff.)
It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) :
Effective talent level: 1.0
Power cost: 50 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
It is part of a set of items.
Oddly it never produces a hat.
When wielded/worn:
Armour: +3
Defense: +9 (+2 eff.)
Damage when hit (Melee): 20 physical / 10 temporal
Changes stats: +5 Mag / +3 Wil
Changes resistances: +10% temporal / +10% physical
Changes resistances penetration: +20% temporal / +20% physical
Changes damage: +20% temporal / +20% physical
Spellpower: +23 (+5 eff.)
It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) :
Effective talent level: 1.0
Power cost: 50 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.
Limmir's Amulet of the Moon
Requires:
- Level 35
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Armour: +5
Changes stats: +8 Dex / +8 Cun / +15 Con
Changes resistances: +10% blight / +5% all
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning / +15% nature
Stun/Freeze immunity: +30%
Life regen: +2.00
Movement speed: +15%
Healing mod.: +30%
Chance to avoid any damage: +8%
Amulets can have magical properties.
This item has been sent to the Item's Vault.
Limmir's Amulet of the MoonRequires:
- Level 35
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Armour: +5
Changes stats: +8 Dex / +8 Cun / +15 Con
Changes resistances: +10% blight / +5% all
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning / +15% nature
Stun/Freeze immunity: +30%
Life regen: +2.00
Movement speed: +15%
Healing mod.: +30%
Chance to avoid any damage: +8%
Amulets can have magical properties.
This item has been sent to the Item's Vault.
Exiler
Requires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Damage (Melee): 15 temporal
Changes resistances: +15% temporal
Changes damage: +15% temporal / +10% physical
Talent mastery: +0.20 Chronomancy / Timetravel
Talent cooldown: Time Skip (-1 turn)
Spellpower: +10 (+3 eff.)
Reduces paradox anomalies(equivalent to willpower): +10
Talent on hit(spell): Rethread (10% chance level 2).
It can be used to attempt to inflict 151.73 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 2 turn(s), costing 32 power out of 32/32.
The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone.
In the case of opponents who weren't alone, he had to improvise.
This item has been sent to the Item's Vault.
ExilerRequires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Damage (Melee): 15 temporal
Changes resistances: +15% temporal
Changes damage: +15% temporal / +10% physical
Talent mastery: +0.20 Chronomancy / Timetravel
Talent cooldown: Time Skip (-1 turn)
Spellpower: +10 (+3 eff.)
Reduces paradox anomalies(equivalent to willpower): +10
Talent on hit(spell): Rethread (10% chance level 2).
It can be used to attempt to inflict 151.73 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 2 turn(s), costing 32 power out of 32/32.
The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone.
In the case of opponents who weren't alone, he had to improvise.
This item has been sent to the Item's Vault.
Black Robe (6 def, 0 armour)
Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Physical power: +10 (+4 eff.)
Defense: +6 (+2 eff.)
Changes stats: +5 Mag / +4 Wil / +3 Cun
Spell save: +25 (+9 eff.)
Blindness immunity: +50%
Spellpower: +30 (+8 eff.)
See invisible: +10
Talent on hit(spell): Blood Grasp (5% chance level 3).
Talent on hit(spell): Soul Rot (5% chance level 3).
Talent on hit(spell): Bone Spear (5% chance level 3).
A silk robe, darker than the darkest night sky, it radiates power.
This item has been sent to the Item's Vault.
Black Robe (6 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Physical power: +10 (+4 eff.)
Defense: +6 (+2 eff.)
Changes stats: +5 Mag / +4 Wil / +3 Cun
Spell save: +25 (+9 eff.)
Blindness immunity: +50%
Spellpower: +30 (+8 eff.)
See invisible: +10
Talent on hit(spell): Blood Grasp (5% chance level 3).
Talent on hit(spell): Soul Rot (5% chance level 3).
Talent on hit(spell): Bone Spear (5% chance level 3).
A silk robe, darker than the darkest night sky, it radiates power.
This item has been sent to the Item's Vault.
2 Petrified Wood
Requires:
- Level 25
Infused by nature
0.00 Encumbrance.
[Unique]
Type: gem / red ; tier 4
When wielded/worn:
Changes stats: +25 Con
Changes resistances: +10% cold / +25% nature / +10% darkness
Reduces incoming crit damage: 23.00%
When used to imbue an object:
Changes stats: +25 Con
Changes resistances: +10% cold / +25% nature / +10% darkness
Reduces incoming crit damage: 23.00%
Latent Damage Type: Fire
A piece of the scorched wood taken from the remains of Snaproot.
This item has been sent to the Item's Vault.
2 Petrified WoodRequires:
- Level 25
Infused by nature
0.00 Encumbrance.
[Unique]
Type: gem / red ; tier 4
When wielded/worn:
Changes stats: +25 Con
Changes resistances: +10% cold / +25% nature / +10% darkness
Reduces incoming crit damage: 23.00%
When used to imbue an object:
Changes stats: +25 Con
Changes resistances: +10% cold / +25% nature / +10% darkness
Reduces incoming crit damage: 23.00%
Latent Damage Type: Fire
A piece of the scorched wood taken from the remains of Snaproot.
This item has been sent to the Item's Vault.
Limmir's Amulet of the Moon
Requires:
- Level 35
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Changes stats: +5 Str / +13 Dex / +5 Mag / +5 Wil / +13 Cun / +20 Con
Changes resistances: +10% blight
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning / +15% nature
Stun/Freeze immunity: +30%
Life regen: +2.00
Movement speed: +15%
Healing mod.: +30%
Chance to avoid any damage: +8%
Amulets can have magical properties.
This item has been sent to the Item's Vault.
Limmir's Amulet of the MoonRequires:
- Level 35
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Changes stats: +5 Str / +13 Dex / +5 Mag / +5 Wil / +13 Cun / +20 Con
Changes resistances: +10% blight
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning / +15% nature
Stun/Freeze immunity: +30%
Life regen: +2.00
Movement speed: +15%
Healing mod.: +30%
Chance to avoid any damage: +8%
Amulets can have magical properties.
This item has been sent to the Item's Vault.
Limmir's Amulet of the Moon
Requires:
- Level 35
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Physical crit. chance: +5.0%
Changes stats: +8 Dex / +8 Cun / +15 Con
Changes resistances: +10% blight
Changes damage: +20% lightning / +10% all
Damage affinity(heal): +20% lightning / +15% nature
Stun/Freeze immunity: +30%
Life regen: +2.00
Spell crit. chance: +5%
Mental crit. chance: +5%
Movement speed: +15%
Healing mod.: +30%
Chance to avoid any damage: +8%
Amulets can have magical properties.
This item has been sent to the Item's Vault.
Limmir's Amulet of the MoonRequires:
- Level 35
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Physical crit. chance: +5.0%
Changes stats: +8 Dex / +8 Cun / +15 Con
Changes resistances: +10% blight
Changes damage: +20% lightning / +10% all
Damage affinity(heal): +20% lightning / +15% nature
Stun/Freeze immunity: +30%
Life regen: +2.00
Spell crit. chance: +5%
Mental crit. chance: +5%
Movement speed: +15%
Healing mod.: +30%
Chance to avoid any damage: +8%
Amulets can have magical properties.
This item has been sent to the Item's Vault.
Rune of Reflection (--)
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 455 damage for 5 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune.
You can see your own image mirrored in the surface of this silvery rune.
This item has been sent to the Item's Vault.
Rune of Reflection (--)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 455 damage for 5 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune.
You can see your own image mirrored in the surface of this silvery rune.
This item has been sent to the Item's Vault.
voratun ring 'Eladalle' =Beast=
Requires:
- Level 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Armour penetration: +6
Physical power: +29 (+7 eff.)
Armour: +10
Defense: +20 (+4 eff.)
Effects on melee hit:
* 20% chance to cause random gloom
Damage (Melee): 25 bleed
Effects on ranged hit:
* 20% chance to cause random gloom
Damage (Ranged): 25 bleed
Changes stats: +19 Cun / +4 Con
Changes resistances penetration: +25% physical
Changes damage: +6% all
Physical save: +35 (+8 eff.)
Hate when firing a critical mind attack: +3.00
Only die when reaching: -95.00 life
Maximum life: +50.00
Maximum hate: +15.00
Spellpower: +35 (+9 eff.)
Mindpower: +34 (+8 eff.)
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 3.5
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 159% weapon damage.
If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%.
Rings can have magical properties.
This item has been sent to the Item's Vault.
voratun ring 'Eladalle' =Beast=Requires:
- Level 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Armour penetration: +6
Physical power: +29 (+7 eff.)
Armour: +10
Defense: +20 (+4 eff.)
Effects on melee hit:
* 20% chance to cause random gloom
Damage (Melee): 25 bleed
Effects on ranged hit:
* 20% chance to cause random gloom
Damage (Ranged): 25 bleed
Changes stats: +19 Cun / +4 Con
Changes resistances penetration: +25% physical
Changes damage: +6% all
Physical save: +35 (+8 eff.)
Hate when firing a critical mind attack: +3.00
Only die when reaching: -95.00 life
Maximum life: +50.00
Maximum hate: +15.00
Spellpower: +35 (+9 eff.)
Mindpower: +34 (+8 eff.)
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 3.5
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 159% weapon damage.
If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%.
Rings can have magical properties.
This item has been sent to the Item's Vault.
Glowing Core
1.0
T4 white gem
[Unique]
Arcane
While equipped:
Resists +50% light +50% fire
Affinity +20% light +20% fire
Blind- +100%
See.Invis +20
While carried:
Light +2
Item imbue powers:
Resists +50% light +50% fire
Affinity +20% light +20% fire
Blind- +100%
Light +4
See.Invis +20
Latent Damage Type: Light
This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before.
This item has been sent to the Item's Vault.
Glowing Core1.0
T4 white gem
[Unique]
Arcane
While equipped:
Resists +50% light +50% fire
Affinity +20% light +20% fire
Blind- +100%
See.Invis +20
While carried:
Light +2
Item imbue powers:
Resists +50% light +50% fire
Affinity +20% light +20% fire
Blind- +100%
Light +4
See.Invis +20
Latent Damage Type: Light
This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before.
This item has been sent to the Item's Vault.
The Untouchable (14 def, 12 armour)
9.0
T3 light armor
[Unique]
Arcane
While equipped:
Stats +8 Cun
dps ----------
Apr +10
----- def -----
Armour +12
Defense +14 (+4 eff.)
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.
The Untouchable (14 def, 12 armour)9.0
T3 light armor
[Unique]
Arcane
While equipped:
Stats +8 Cun
dps ----------
Apr +10
----- def -----
Armour +12
Defense +14 (+4 eff.)
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.
Berigen the dragonbone longbow =TW=
4.0
T5 longbow 2H weapon
[Random Unique]
Arcane/Master
Power 92% Range: 1.1x
Uses 0% Mag
Dmg Physical
Mastery Strength of Purpose
Acc+ +0.2% crit chance (max 25%)
Atk.spd 125%
Range +10
On Hit.r1 +8 arcane
On Crit.r2 +8 arcane
While equipped:
Stats +2 Dex +11 Mag
dps ----------
Phys.crit +23.0%
Dmg.mod +45% temporal
+86% physical
Res.pen +47% temporal
+76% physical
Acc +23 (+8 eff.)
---------- misc
Reload +8
Light +3
Infravis +3
Cooldown Arrow Stitching -1
Masteries
+0.30 Chronomancy/Bow Threading
Instant Weapon Swap
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Berigen the dragonbone longbow =TW=4.0
T5 longbow 2H weapon
[Random Unique]
Arcane/Master
Power 92% Range: 1.1x
Uses 0% Mag
Dmg Physical
Mastery Strength of Purpose
Acc+ +0.2% crit chance (max 25%)
Atk.spd 125%
Range +10
On Hit.r1 +8 arcane
On Crit.r2 +8 arcane
While equipped:
Stats +2 Dex +11 Mag
dps ----------
Phys.crit +23.0%
Dmg.mod +45% temporal
+86% physical
Res.pen +47% temporal
+76% physical
Acc +23 (+8 eff.)
---------- misc
Reload +8
Light +3
Infravis +3
Cooldown Arrow Stitching -1
Masteries
+0.30 Chronomancy/Bow Threading
Instant Weapon Swap
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Telos's Staff (Top Half) (160% power, 0 apr, arcane element)
2.5
T5 staff 1H weapon
[Unique]
Arcane
A part of set.
Power 161% Range: 1.2x
Uses 100% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +0
Crit +1.5%
Atk.spd 100%
While equipped:
Stats +5 Wil
dps ----------
Spell.crit +15%
Spell.pwr +30 (+5 eff.)
Dmg.mod +35% arcane
----- def -----
Mind.save +8 (+2 eff.)
---------- misc
Talents +1 Command Staff
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.
Telos's Staff (Top Half) (160% power, 0 apr, arcane element)2.5
T5 staff 1H weapon
[Unique]
Arcane
A part of set.
Power 161% Range: 1.2x
Uses 100% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +0
Crit +1.5%
Atk.spd 100%
While equipped:
Stats +5 Wil
dps ----------
Spell.crit +15%
Spell.pwr +30 (+5 eff.)
Dmg.mod +35% arcane
----- def -----
Mind.save +8 (+2 eff.)
---------- misc
Talents +1 Command Staff
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.
Antimagic Wyrm Bile Extract
0.4
potion
[Unique]
Master
Quaff the elixir.
This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces.
This item has been sent to the Item's Vault.
Antimagic Wyrm Bile Extract0.4
potion
[Unique]
Master
Quaff the elixir.
This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces.
This item has been sent to the Item's Vault.
Spellblade (176% power, 0 apr)
3.0
T5 longsword 1H weapon
[Unique]
Arcane
Power 176% Range: 1.4x
Uses 110% Mag
Dmg Physical
Mastery Strength of Purpose
Acc+ +0.4% crit mult (max 40%)
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +4 Str +8 Mag
dps ----------
Spell.crit +9%
Spell.pwr +25 (+4 eff.)
Dmg.mod +30% lightning +30% fire
+30% arcane
---------- misc
Light +1
On Spell Hit: 12% Lightning 5
On Spell Hit: 12% Flame 5
On Spell Hit: 12% Manathrust 5
Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff.
This item has been sent to the Item's Vault.
Spellblade (176% power, 0 apr)3.0
T5 longsword 1H weapon
[Unique]
Arcane
Power 176% Range: 1.4x
Uses 110% Mag
Dmg Physical
Mastery Strength of Purpose
Acc+ +0.4% crit mult (max 40%)
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +4 Str +8 Mag
dps ----------
Spell.crit +9%
Spell.pwr +25 (+4 eff.)
Dmg.mod +30% lightning +30% fire
+30% arcane
---------- misc
Light +1
On Spell Hit: 12% Lightning 5
On Spell Hit: 12% Flame 5
On Spell Hit: 12% Manathrust 5
Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff.
This item has been sent to the Item's Vault.
Telos's Staff Crystal
0.0
T5 multi-hued gem
[Unique]
Arcane
A part of set.
While equipped:
Stats +5 Str +5 Dex +5 Mag
+5 Wil +5 Cun +5 Con
Resists +30% mind
Confus- +30%
Fear- +30%
Light +2
While carried:
Light +2
Item imbue powers:
Stats +5 Str +5 Dex +5 Mag
+5 Wil +5 Cun +5 Con
Resists +30% mind
Confus- +30%
Fear- +30%
Light +2
Latent Damage Type: Blight
Combine with a staff.
Uses 1 power out of 1/1
A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating.
This item has been sent to the Item's Vault.
Telos's Staff Crystal0.0
T5 multi-hued gem
[Unique]
Arcane
A part of set.
While equipped:
Stats +5 Str +5 Dex +5 Mag
+5 Wil +5 Cun +5 Con
Resists +30% mind
Confus- +30%
Fear- +30%
Light +2
While carried:
Light +2
Item imbue powers:
Stats +5 Str +5 Dex +5 Mag
+5 Wil +5 Cun +5 Con
Resists +30% mind
Confus- +30%
Fear- +30%
Light +2
Latent Damage Type: Blight
Combine with a staff.
Uses 1 power out of 1/1
A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating.
This item has been sent to the Item's Vault.