
Coral Spray (8 def, 8 armour, 48 block)Requires:
- Strength 16
- Talent Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 1
When wielded/worn:
Armour: +8
Defense: +8
Fatigue: +12%
Changes resistances: +10% fire / +15% cold
Talent granted: +2 Block
Maximum air capacity: +20.00
Special effect on block: Chance that a blast of icy cold water will spray at the target.
A chunk of jagged coral, dredged from the ocean.
This item has been sent to the Item's Vault.

Wrathroot's Barkwood (9 def, 10 armour, 60 block)Requires:
- Strength 25
- Talent Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 2
When wielded/worn:
Armour: +10
Defense: +9
Fatigue: +14%
Changes resistances: +20% cold / +20% darkness / +20% nature
Talent granted: +3 Block
The barkwood of Wrathroot, made into roughly the shape of a shield.
This item has been sent to the Item's Vault.

steel waraxe 'Eilinelaith' (12.5-17.5 power, 3 apr)Requires:
- Strength 16
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / waraxe ; tier 2
Base power: 12.5 - 17.5
Uses stat: 100% Str
Damage type: Blight
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +3
Physical crit. chance: +4.0%
Attack speed: 100%
Burst (radius 1) on hit: +7 fire
When wielded/worn:
Changes stats: +1 Wil
Grants telepathy: Humanoid/Orc
Reduces incoming crit damage: 15.00%
One-handed war axes.
This item has been sent to the Item's Vault.

elven-wood vilestaff 'Noonwasp' (25-30 power, 5 apr, fire element)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +5
Physical crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* 40% chance to cause random insanity
When wielded/worn:
Changes resistances: +12% fire
Changes damage: +6% mind / +25% fire
Talent granted: +1 Command Staff
Spellpower on spell critical (stacks up to 3 times): +5
Spellpower: +19
Spell crit. chance: +11%
Light radius: +2
It can be used to project damage in a circle from the staff, placing all other charms into a 10 cooldown.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Crystalline Steel greatmaul (34.375-51.5625 power, 2 apr)Requires:
- Strength 16
Powered by arcane forces
5.00 Encumbrance.
1.40 Ego Multiplier.
[Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
It is part of a set of items.
Base power: 34.4 - 51.6
Uses stat: 120% Str
Damage type: Arcane
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +2
Physical crit. chance: +1.0%
Attack speed: 100%
When wielded/worn:
Physical power: +12
Changes stats: +3 Wil / +3 Con
Changes damage: +10% arcane
Spellpower: +12
Massive two-handed mauls.
This item has been sent to the Item's Vault.
