
vitalizing stralite amulet of murderRequires:
- Level 25
Infused by nature
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 4
When wielded/worn:
Accuracy: +8
Armour penetration: +7
Physical crit. chance: +5.0%
Changes stats: +4 Con
Critical mult.: +13.00%
Physical save: +9
Life regen: +1.70
Maximum life: +51.00
Amulets can have magical properties.
This item has been sent to the Item's Vault.

Molten Skin (15 def, 12 armour)Requires:
- Level 35
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
When wielded/worn:
Physical crit. chance: +8.0%
Armour: +12
Defense: +15
Damage (Melee): 15 light / 30 fire
Damage (Ranged): 15 light / 30 fire
Damage when hit (Melee): 30 fire
Changes stats: +6 Cun / +6 Mag
Changes resistances: +20% fire / +12% light / -5% cold
Changes resistances penetration: +10% light / +15% fire
Changes damage: +20% fire / +5% light / +10% all
Talent masteries: +0.10 Celestial / Sun +0.10 Celestial / Sunlight +0.10 Spell / Wildfire +0.10 Spell / Fire
Critical mult.: +20.00%
Spellpower: +15
Spell crit. chance: +10%
It can be used to activate talent Blastwave (costing 12 power out of 16/16) :
Effective talent level: 4.0
Power cost: 12 out of 16/16.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 143.18 fire damage over 3 turns.
The damage will increase with your Spellpower.
This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm.
This item has been sent to the Item's Vault.

Rod of Sarrilon (30-36 power, 4 apr, physical element)Requires:
- Magic 48
Powered by unknown forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 150% Mag
Damage type: Temporal
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes stats: +8 Mag / +7 Wil
Changes resistances penetration: +30% temporal
Changes damage: +40% temporal
Talent masteries: +0.20 Chronomancy / Timeline Threading +0.20 Spell / Temporal +0.20 Chronomancy / Time Travel +0.20 Chronomancy / Paradox
Talents cooldown: Temporal Clone (-5 turns) Temporal Reprieve (-10 turns) Paradox Clone (-7 turns) Body Reversion (-2 turns) Gravity Well (-6 turns)
Teleport immunity: +100%
Spellpower: +40
Spell crit. chance: +15%
Reduces paradox failures(equivalent to willpower): +50
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.

Hand of the World-Shaper (0 def, 12 armour)Requires:
- Talent Armour Training
Powered by arcane forces
Infused by nature
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Armour: +12
Changes stats: +6 Str / +6 Mag
Changes resistances: +10% physical
Changes resistances penetration: +15% physical
Changes damage: +12% physical
Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth
Spellpower: +10
Spell crit. chance: +10%
When used to modify unarmed attacks:
Base power: 39.0 - 54.6
Uses stats: 40% Str, 40% Dex, 10% Mag, 40% Cun
Damage type: Physical
Armour Penetration: +10
Physical crit. chance: +7.0%
Attack speed: 83%
When this weapon hits: Earthen Missiles (15% chance level 5).
Burst (radius 1) on hit: +50 gravity
Burst (radius 2) on crit: +30 gravity pin
It can be used to activate talent Earthquake (costing 30 power out of 30/30) :
Effective talent level: 4.4
Power cost: 30 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Causes a violent earthquake that deals 88.15 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects.
The damage will increase with your Spellpower.
These heavy stone gauntlets make the very ground beneath you bend and warp as they move.
This item has been sent to the Item's Vault.

voratun mail armour 'Driroddasin' (5 def, 19 armour)Requires:
- Strength 48
- Talent Armour Training
Powered by arcane forces
Crafted by a master
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 5
When wielded/worn:
Armour: +19
Defense: +5
Fatigue: +16%
Changes stats: +7 Str / +6 Con
Changes resistances: +8% acid / +12% physical / +19% light / +20% darkness / +13% cold / +11% fire / +9% lightning
Changes resistances penetration: +15% blight
Critical mult.: +5.00%
Reduces incoming crit damage: 10.00%
Spell save: +6
Maximum life: +100.00
Spellpower: +4
Light radius: +2
A suit of armour made of mail.
This item has been sent to the Item's Vault.

The Black Wall (12 def, 9 armour, 200 block)Requires:
- Strength 28
- Talent Armour Training (level 2)
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When wielded/worn:
Armour: +9
Defense: +12
Ranged Defense: +15
Fatigue: +28%
Damage when hit (Melee): 10 darkness
Talent masteries: +0.20 Technique / Shield offense +0.20 Technique / Shield defense +0.20 Corruption / Doom shield
Talent granted: +5 Block
Shadow Power: +5
Increases all resists by 0.4% for each point of your Shadow Power.
"With this, no one will ever harm you again."
This item has been sent to the Item's Vault.

voratun shield 'Poxoblivion' (12 def, 28 armour, 292 block)Requires:
- Strength 48
- Talent Armour Training (level 2)
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When wielded/worn:
Armour: +28
Armour Hardiness: +9%
Defense: +12
Ranged Defense: +12
Fatigue: +14%
Damage when hit (Melee): 12 mind
Changes resistances: +10% acid / +19% physical / +13% fire / +10% cold / +6% nature / +12% lightning
Changes resistances penetration: +5% blight
Changes damage: +12% mind
Talent granted: +5 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

Xymith the hardened leather beltRequires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Armour: +10
Blindness immunity: +20%
Disease immunity: +10%
Cut immunity: +10%
Stun/Freeze immunity: +20%
It can be used to create a temporary shield that absorbs 233 damage, placing all other charms into a 30 cooldown.
A belt that goes around your waist.
This item has been sent to the Item's Vault.
