
Mandible of Ungolmor (40-52 power, 12 apr)Requires:
- Cunning 38
Infused by nature
1.00 Encumbrance.
0.80 Ego Multiplier.
Type: weapon / dagger ; tier 5
Base power: 40.0 - 52.0
Uses stats: 35% Str, 35% Dex, 30% Cun
Damage type: Physical
Armour Penetration: +12
Physical crit. chance: +22.0%
Attack speed: 100%
Special effect when this weapon crits: inflicts pinning spydric poison upon the target
Damage conversion: 30% darkness
When wielded/worn:
Armour: +5
Armour Hardiness: +5%
Changes stats: +8 Cun / +4 Dex
Changes damage: +30% nature / +20% darkness
Light radius: -2
It can be used to activate talent Creeping Darkness (costing 25 power out of 40/40) :
Effective talent level: 3.0
Power cost: 25 out of 40/40.
Range: 5.00
Travel Speed: instantaneous
Is: a mind power
Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 22 damage, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing.
The damage will increase with your Mindpower. You do +6% damage to anything that has entered your creeping dark.
This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it.
This item has been sent to the Item's Vault.

blood-etched voratun shield of resistance (12 def, 3 armour, 193.5 block)Requires:
- Strength 48
- Talent Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
Type: armor / shield ; tier 5
When wielded/worn:
Armour: +3
Defense: +12
Ranged Defense: +12
Fatigue: +14%
Changes stats: +6 Con
Changes resistances: +10% fire / +13% cold / +13% lightning / +12% acid
Talent granted: +5 Block
Life regen: +1.60
Healing mod.: +27%
Handheld deflection devices
This item has been sent to the Item's Vault.

Newly picked upgreater dragonbone vilestaff of blasting (30-36 power, 6 apr, blight damage)
Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 100% Mag
Damage type: Blight
Mastery: Staff Mastery
Accuracy bonus: +4.0% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes damage: +30% acid / +30% blight / +30% darkness / +30% fire
Talent granted: +1 Command Staff
Spellpower: +26
Spell crit. chance: +12%
It can be used to project damage in a circle from the staff, placing all other charms into a 10 cooldown.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
