
Wheel of Fate =Do not reroll=Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 1
When wielded/worn:
Accuracy: +6 (+2 eff.)
Physical power: +6 (+2 eff.)
Armour: +16
Damage when hit (Melee): 4 arcane
Changes stats: +8 Str / +5 Dex / +5 Cun / +5 Con
Changes resistances: +6% fire
Changes damage: +3% arcane
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1.
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.

warrior's steel ring of the mountain (+11%)Requires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Armour: +8
Changes stats: +4 Str
Changes resistances: +11% physical
Changes damage: +11% physical
Rings can have magical properties.
This item has been sent to the Item's Vault.

Dawn's Blade (50-70 power, 7 apr)Requires:
- Magic 18
- Strength 35
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
It is part of a set of items.
If the sun doesn't set, dawn's power lasts forever.
Base power: 50.0 - 70.0
Uses stats: 25% Mag, 80% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +7
Physical crit. chance: +5.0%
Attack speed: 100%
Damage conversion: 30% light
Damage against: +25% Undead / +25% Demon
When wielded/worn:
Changes resistances penetration: +25% light
Changes damage: +18% light
Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Combat +0.20 Celestial / Light
Talents cooldown: Healing Light (-2 turns) Suncloak (-3 turns) Providence (-4 turns) Barrier (-2 turns)
P.Energy each turn: +0.00
Spellpower: +10 (+3 eff.)
Spell crit. chance: +4%
Light radius: +2
It can be used to invoke dawn, inflicting 284.08 light damage in radius 5 (based on Magic) and lighting the area within radius 10, costing 35 power out of 8/35.
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.

dwarven-steel gauntlets 'Branerab' (0 def, 9 armour)Requires:
- Talent Armour Training
Powered by arcane forces
Infused by nature
Infused by psionic forces
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Accuracy: +9 (+3 eff.)
Armour: +9
Damage (Melee): 7 arcane / 7 physical
Changes stats: +3 Str / +5 Mag / +4 Wil / +3 Cun
Changes resistances: +5% arcane / +5% darkness
Changes damage: +5% physical
Reduces incoming crit damage: 5.00%
Physical save: +12 (+6 eff.)
Infravision radius: +2
When used to modify unarmed attacks:
Base power: 19.5 - 27.3
Uses stats: 40% Dex, 40% Str, 40% Cun
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Accuracy: +6
Armour Penetration: +9
Physical crit. chance: +13.0%
Attack speed: 83%
When this weapon hits: Manathrust (10% chance level 3).
When this weapon hits: Sand Breath (10% chance level 3).
When this weapon crits: Dominate (10% chance level 3).
Damage (Melee): +7 arcane / +12 darkness
Burst (radius 1) on hit: +6 physical
Burst (radius 2) on crit: +8 physical
It can be used to activate talent Track, placing all other charms into a 15 cooldown :
Effective talent level: 2.0
Power cost: 15 out of 15/15.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 15 for 5 turns.
The radius will increase with your Cunning.
Attackspeed is 100% for non-Brawlers!
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

Noonqueen (2 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Accuracy: +23 (+8 eff.)
Defense: +2 (+2 eff.)
Fatigue: -6%
Changes resistances: +6% light
Changes resistances penetration: +10% light
Changes damage: +6% light
Maximum life: +82.00
Maximum stamina: +22.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
