
copper ring 'Rotgrind'Requires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 1
When wielded/worn:
Accuracy: +4 (+4 eff.)
Changes stats: +2 Dex / +1 Wil / +3 Cun
Changes resistances penetration: +10% acid
Changes damage: +3% nature
Rings can have magical properties.
This item has been sent to the Item's Vault.

Adarin (18-25.2 power, 4 apr)Requires:
- Strength 24
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 3
Base power: 18.0 - 25.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* 20% chance to gain 10% of a turn (3/turn limit)
On weapon crit:
* Wound the target dealing 62 physical damage across 5 turns and reducing healing by 50%
Damage (Melee): +8 nature
Damage (radius 1) on hit: +8 temporal
When wielded/worn:
Physical crit. chance: +8.0%
Physical power: +7 (+4 eff.)
Changes stats: +7 Con / +7 Wil
Critical mult.: +5.00%
Maximum life: +40.00
Maximum mana: +20.00
One-handed war axes.
This item has been sent to the Item's Vault.

Tonik the Flashrot (12.5-16.25 power, 6 apr)Requires:
- Dexterity 16
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 2
Base power: 12.5 - 16.3
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +7 nature
Damage (radius 1) on hit: +8 fire
When wielded/worn:
Accuracy: +7 (+7 eff.)
Defense: +7 (+3 eff.)
Effects on melee hit:
* 20% chance to slow global speed by 62%
Changes stats: +5 Str / +3 Dex / +5 Mag / +3 Wil / +4 Cun / +7 Con
Changes resistances: +3% lightning
Spell save: +3 (+1 eff.)
Disarm immunity: +22%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Betimira (0 def, 7 armour)Requires:
- Massive armour training
- Strength 22
Infused by nature
17.00 Encumbrance.
Type: armor / massive ; tier 1
When wielded/worn:
Armour: +7
Fatigue: +22%
Poison immunity: +10%
Confusion immunity: +20%
Life regen: +2.30
Stamina each turn: +0.60
Only die when reaching: -40.00 life
Maximum life: +60.00
Healing mod.: +20%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Morningkiss (39.5-59.25 power, 2 apr)Requires:
- Strength 24
Crafted by a master
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 39.5 - 59.3
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.5%
Attack speed: 100%
On weapon hit:
* 10% chance to reduce all saves and defense by 34
Damage (radius 2) on crit: +12 mind
When wielded/worn:
Accuracy: +14 (+14 eff.)
Defense: +12 (+6 eff.)
Effects on melee hit:
* 20% chance to reduce all saves and defense by 34
Damage when hit (Melee): 10 light
Changes resistances penetration: +15% mind
Disarm immunity: +38%
Massive two-handed mauls.
This item has been sent to the Item's Vault.
