
Frostbite (18-27 power, 12 apr)Requires:
- Strength 18
- Talent Steam Pool
Powered by arcane forces
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / steamsaw ; tier 2
Base power: 18.0 - 27.0
Uses stat: 100% Str
Damage type: Physical bleed
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +12
Crit. chance: +3.0%
Attack speed: 100%
Block value: +60
Damage conversion: 50% ice
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +10
Defense: +7 (+2 eff.)
Fatigue: +9%
Talent granted: +1 Block
Ice block penetration: +40%
Fashioned from magical ice, and perfect for carving ice - especially ice with someone else inside it.
This item has been sent to the Item's Vault.

Medical Urgency Vest (6 def, 7 armour)Requires:
- Strength 22
Powered by steamtech
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour: +7
Defense: +6 (+1 eff.)
Fatigue: +7%
Talent granted: +1 Medical Urgency Vest
Physical save: +15 (+5 eff.)
This light leather armour features a special medical injector.
This item has been sent to the Item's Vault.

Chargevagrant (0 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 2 lightning
Changes stats: +8 Mag
Changes resistances: +23% mind / +15% all
Changes resistances penetration: +20% lightning / +12% temporal / +12% physical
Changes damage: +9% lightning / +30% physical / +25% temporal / +23% mind / +14% all
Spellpower: +17 (+3 eff.)
Reduces paradox anomalies(equivalent to willpower): +14
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
