

Requires:
- Dexterity 16
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +7
Burst (radius 2) on crit: +2 lightning
When wielded/worn:
Physical power: +18 (+6 eff.)
Changes stats: +8 Str / +5 Con
Changes resistances: +3% light
Changes resistances penetration: +5% lightning
Changes damage: +6% lightning
Talent mastery: +0.15 Wild-gift / Fungus
It can be used to regenerate 66 life over 5 turns, putting all charms on cooldown for 20 turns.
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 64.5 - 103.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +57 insidious poison
When wielded/worn:
Accuracy: +10 (+5 eff.)
Effects on melee hit:
* 10% chance to disease
Changes stats: +2 Cun / +3 Str
Changes resistances penetration: +10% blight
Changes damage: +14% physical
Grants telepathy: Demon/Minor Demon/Major
Stamina when hit: +3.00
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 6% chance to disease
* Slows global speed by 15%
* 15% chance to inflict 15% damage reduction
Damage when hit (Melee): 8 darkness
Changes resistances: +3% darkness
Changes resistances penetration: +10% nature
Changes damage: +15% cold
Talent granted: +1 Command Staff
Physical save: +5 (+2 eff.)
Spell save: +5 (+2 eff.)
Mental save: +7 (+3 eff.)
Vim when firing critical spell: +2.00
Maximum vim: +10.00
Spellpower: +12 (+4 eff.)
Spell crit. chance: +6%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Accuracy: +2 (+1 eff.)
Armour penetration: +1
Physical crit. chance: +1.0%
Armour: +5
Defense: +2 (+1 eff.)
Changes stats: +1 Str / +3 Con
Changes resistances: +4% physical
Changes damage: +8% darkness / +8% temporal / +6% light / +6% physical
Psi each turn: +0.16
Mindpower: +4 (+2 eff.)
Mental crit. chance: +4%
It can be used to activate talent Stone Wall, placing all other charms into a 71 cooldown :
Effective talent level: 1.0
Power cost: 71 out of 80/80.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Entomb yourself in a wall of stone for 5 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 89.66 physical damage.
Duration and damage will improve with your Spellpower.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 49.5 - 79.2
Uses stat: 120% Str
Damage type: Blight
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
Burst (radius 1) on hit: +12 darkness
Burst (radius 2) on crit: +12 blight
When wielded/worn:
Changes resistances: +3% blight / +6% darkness
Changes resistances penetration: +10% darkness / +15% blight
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
Infused by arcane disrupting forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Effects on melee hit:
* 15% chance to daze at end of turn
Effects when hit in melee:
* Slows global speed by 4%
* 6 arcane resource burn
Changes resistances: +18% fire / +12% mind / +16% darkness
Changes damage: +12% fire
Physical save: +32 (+14 eff.)
Spell save: +12 (+4 eff.)
Mental save: +20 (+8 eff.)
Silence immunity: +15%
Knockback immunity: +15%
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 2
When wielded/worn:
Effects on melee hit:
* 20 arcane resource burn
Changes resistances: +3% fire / +5% arcane / +12% cold
Changes resistances penetration: +15% darkness
Talent cooldown: Lay Web (-1 turn)
Talent granted: +3 Lay Web
It can be used to harden the skin for 7 turns increasing armour by 33 and armour hardiness by 40%, putting all charms on cooldown for 14 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 4
Base power: 39.5 - 55.3
Uses stats: 50% Mag, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When this weapon hits: Netherblast (20% chance level 4).
On weapon hit:
* 18 arcane resource burn
Burst (radius 1) on hit: +4 nature
Burst (radius 2) on crit: +4 nature
When wielded/worn:
Accuracy: +9 (+3 eff.)
Armour penetration: +10
Effects on melee hit:
* Slows global speed by 30%
* 15% chance to corrode armour by 30%
Damage when hit (Melee): 12 nature / 4 acid
Changes resistances penetration: +9% physical
Talent on hit(spell): Netherblast (20% chance level 4).
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Accuracy: +15 (+5 eff.)
Physical crit. chance: +2.0%
Defense: +3 (+2 eff.)
Ranged Defense: +3 (+1 eff.)
Changes stats: +12 Str / +7 Dex / +4 Mag / +11 Cun / -10 Con
Changes resistances: +26% darkness / +3% light
Changes damage: +13% darkness
Stamina each turn: +0.60
Spellpower: +8 (+2 eff.)
Rings can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 3
Base power: 30.5 - 42.7
Uses stats: 50% Str, 50% Mag, 70% Dex
Damage type: Lightning
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +10
Crit. chance: +11.0%
Capacity: 19
On weapon crit:
* wounds the target for 7 turns: 20 bleeding, 67% reduced healing
* cripple the target
Damage (Ranged): +4 lightning / +9 bleed / +8 arcane / +16 blight
Burst (radius 1) on hit: +4 lightning / +18 fire
Burst (radius 2) on crit: +8 lightning
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.