

Requires:
- Strength 35
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 47.5 - 76.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +3
Physical crit. chance: +4.5%
Attack speed: 100%
Damage (Melee): +51 insidious poison / +13 temporal / +4 blight / +24 nature / +4 mind
When wielded/worn:
Changes resistances: +9% mind / +6% darkness
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +7.0%
Attack speed: 100%
Damage Shield penetration (this weapon only): +20%
When wielded/worn:
Accuracy: +4 (+2 eff.)
Changes stats: +3 Mag / +5 Wil
Changes resistances penetration: +5% physical
Changes damage: +30% darkness
Talent granted: +1 Command Staff
Critical mult.: +3.00%
Physical save: +8 (+3 eff.)
Spell save: +11 (+3 eff.)
Mental save: +10 (+3 eff.)
Stamina each turn: +0.40
Mana each turn: +0.22
Maximum mana: +44.00
Spellpower: +38 (+8 eff.)
Spell crit. chance: +11%
It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Infused by nature
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 58.0 - 87.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +3
Physical crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* 21% chance to daze
Damage (Melee): +17 mind
When wielded/worn:
Armour penetration: +3
Physical crit. chance: +2.0%
Changes stats: +3 Str / +6 Dex / +2 Mag / +3 Wil / +3 Cun / +3 Con
Changes resistances: +3% physical / +5% all
Changes resistances penetration: +13% nature / +13% lightning
Healing mod.: +5%
It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns.
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
- Talent Heavy Armour Training (level 3)
Powered by arcane forces
Infused by nature
Infused by psionic forces
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +13
Defense: +7 (+2 eff.)
Fatigue: +26%
Damage when hit (Melee): 7 light
Changes stats: +6 Cun / +7 Wil
Changes resistances: +15% acid / +28% darkness / +11% blight / +3% mind / +14% light
Mental save: +18 (+6 eff.)
Light radius: +1
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+0 eff.)
Damage when hit (Melee): 6 arcane / 2 temporal
Changes stats: +8 Mag / +4 Wil / +5 Cun / +4 Con
Changes resistances: +10% blight
Changes resistances penetration: +15% temporal
Changes damage: +9% arcane
Spell save: +7 (+7 eff.)
Mindpower: +4 (+2 eff.)
Activating this item is instant.
It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown :
Effective talent level: 5.0
Power cost: 10 out of 10/10.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns.
The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it.
It does not require light to do so, but it cannot see through walls.
Casting the eye does not take a turn.
Only one arcane eye can exist at any given time.
At level 4, if cast on a creature it will follow it until it expires, or until the creature dies.
At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects.
A pointy cloth hat, very wizardly...
It was hardened by the digestive sack.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.3% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Damage (Ranged): +24 lightning / +18 acid
When wielded/worn:
Defense: +10 (+4 eff.)
Changes stats: +9 Dex / +1 Cun
Changes resistances penetration: +12% physical
Changes damage: +21% lightning / +20% acid
Knockback immunity: +20%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 42.5 - 59.5
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 30% chance to cause random gloom
On weapon crit:
* splashes the target with acid
Damage (Melee): +12 acid / +20 mind
Damage (radius 1) on hit: +12 nature
When wielded/worn:
Physical power: +13 (+3 eff.)
Damage when hit (Melee): 4 nature
Changes stats: +6 Wil / +5 Cun / +5 Con
Changes resistances: +9% nature
Changes resistances penetration: +15% physical / +20% fire
Disarm immunity: +18%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 55.5 - 83.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +8 darkness
When wielded/worn:
Accuracy: +16 (+5 eff.)
Physical crit. chance: +21.0%
Defense: +16 (+7 eff.)
Damage when hit (Melee): 6 arcane
Changes stats: +14 Str / +12 Dex / +10 Mag / +14 Wil / +19 Cun / +14 Con
Changes resistances: +5% arcane / +3% darkness
Changes resistances penetration: +5% darkness
Disarm immunity: +50%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Powered by arcane forces
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 4
It must be held with both hands.
Base power: 57.5 - 86.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +3
Crit. chance: +7.5%
Attack speed: 100%
On weapon crit:
* Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2
Damage Shield penetration (this weapon only): +30%
When wielded/worn:
Changes stats: +1 Str / +2 Dex / +16 Wil / +1 Cun / +13 Con
Maximum life: +70.00
Light radius: +1
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Defense: +11 (+6 eff.)
Changes stats: +5 Con
Changes resistances: +3% nature / +9% blight
Changes damage: +30% darkness
Talent granted: +1 Command Staff
Critical mult.: +19.00%
Silence immunity: +10%
Life regen: +0.50
Spellpower: +19 (+11 eff.)
Spell crit. chance: +14%
Mindpower: +15 (+6 eff.)
Light radius: +4
Healing mod.: +18%
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 1.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 38.94 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 47.5 - 76.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to arc to a second target
Damage (Melee): +12 lightning / +20 physical / +8 arcane / +4 blight
When wielded/worn:
Armour penetration: +16
Changes resistances penetration: +10% physical
Changes damage: +10% physical
Mana when firing critical spell: +1.00
Maximum mana: +40.00
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
- Talent Heavy Armour Training (level 2)
Infused by nature
Infused by psionic forces
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +3
Defense: +12 (+4 eff.)
Ranged Defense: +12 (+4 eff.)
Fatigue: +14%
Damage (Melee): 8 lightning
Damage when hit (Melee): 22 lightning
Changes resistances: +5% acid / +5% fire / +14% mind / +8% cold / +5% arcane / +9% lightning
Changes damage: +12% physical
Talent granted: +5 Block
Only die when reaching: -20.00 life
Handheld deflection devices.
This item has been sent to the Item's Vault.