
Unsetting Sun (16 def, 20 armour, 280 block)Requires:
- Strength 40
- Talent Armour Training (level 2)
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
It is part of a set of items.
When wielded/worn:
Armour: +20
Defense: +16
Ranged Defense: +17
Fatigue: +14%
Changes resistances: +30% blight / +30% darkness
Talent granted: +5 Block
Spell save: +19
Light radius: +2
When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future.
This item has been sent to the Item's Vault.

Manegarig the gold ringRequires:
- Level 15
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +5 Mag / +4 Wil / +2 Con
Changes resistances: +12% temporal
Changes damage: +12% temporal
Physical save: +25
Spell save: +13
Poison immunity: +10%
Maximum stamina: +16.00
Spellpower: +5
Rings can have magical properties.
This item has been sent to the Item's Vault.
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Un'fezan's Cap (1 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
Needs something equally stylish and cool to go with it.
When wielded/worn:
Defense: +1 (+0 eff.)
Changes stats: +8 Cun / +4 Wil
Changes resistances: +10% temporal / +10% physical
Talent mastery: +0.20 Chronomancy / Timetravel
Spellpower: +8 (+3 eff.)
Mindpower: +8 (+4 eff.)
Reduces paradox anomalies(equivalent to willpower): +5
It can be used to activate talent Wormhole (costing 15 power out of 15/15) :
Effective talent level: 1.0
Power cost: 15 out of 15/15.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy).
The wormholes will last 6 turns and must be placed at least two tiles apart.
The chance of teleporting enemies will scale with your Spellpower.
This fez once belonged to a traveler; it always seems to be found lying around in odd locations.
Fezzes are cool.
This item has been sent to the Item's Vault.
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enlightening voratun plate armour of the dragon (9 def, 16 armour)Requires:
- Strength 60
- Talent Armour Training (level 3)
Infused by nature
Infused by psionic forces
17.00 Encumbrance.
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +16
Defense: +9 (+4 eff.)
Fatigue: +26%
Changes stats: +6 Str / +7 Wil / +6 Cun / +4 Con
Changes resistances: +9% acid / +9% physical / +9% fire / +5% lightning / +5% cold
Talent cooldown: Rush (-5 turns)
Mental save: +11 (+4 eff.)
Disarm immunity: +29%
Stun/Freeze immunity: +25%
Knockback immunity: +29%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
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Hornet Stingers (20/20, 18-25.2 power, 10 apr)Requires:
- Dexterity 18
Infused by nature
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 2
Base power: 18.0 - 25.2
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +10
Physical crit. chance: +5.0%
Capacity: 20
Damage (Ranged): +45 crippling poison
A vile poison drips from the tips of these arrows.
This item has been sent to the Item's Vault.
