

Borfast's Cage (10 def, 20 armour)
Requires:
- Massive armour training
- Strength 35
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +20
Defense: +10 (+4 eff.)
Fatigue: +24%
Changes stats: +5 Con
Changes resistances: -15% acid / +15% physical
Reduces opponents crit chance: 20%
Physical save: +15 (+7 eff.)
Knockback immunity: +30%
Life regen: +2.00
Maximum life: +50.00
Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface.
Though clearly a powerful piece, it must once have been much greater.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 5
Base power: 58.0 - 69.6
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Accuracy: +18
Armour Penetration: +14
Crit. chance: +7.0%
Capacity: 53
Turns elapse between self-loadings: 5
Damage (Ranged): +8 light
Damage (radius 1) on hit: +5 fire
Damage (radius 2) on crit: +20 nature
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +2 Wil
Changes resistances: +3% nature
Changes damage: +9% nature
Mental save: +9 (+4 eff.)
Blindness immunity: +24%
Confusion immunity: +21%
Mindpower: +15 (+8 eff.)
Infravision radius: +3
See stealth: +5
See invisible: +9
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 52.0 - 78.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
When this weapon hits: Curse of Impotence (20% chance level 4).
On weapon hit:
* Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
Damage (Melee): +4 mind
When wielded/worn:
Accuracy: +14 (+4 eff.)
Defense: +17 (+6 eff.)
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 5
Changes stats: +2 Cun
Changes resistances penetration: +15% mind
Disarm immunity: +32%
Mindpower: +10 (+5 eff.)
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes stats: +5 Cun / +2 Wil
Changes resistances: +13% light / +13% darkness
Mental save: +8 (+4 eff.)
Blindness immunity: +25%
Confusion immunity: +12%
Maximum mana: +60.00
Maximum vim: +20.00
Spell crit. chance: +2%
Mindpower: +8 (+4 eff.)
Amulets make your neck look great!
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: misc / fang
When carried:
Armour penetration: +7
Grants telepathy: Animal/Canine
A fang from the great warg, Rungof, still covered in blood.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +4%
Changes stats: +3 Str / +8 Wil / +3 Con
Changes damage: +6% darkness / +18% mind
Critical mult.: +5.00%
Physical save: +6 (+3 eff.)
Mental save: +7 (+4 eff.)
It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown :
Effective talent level: 2.6
Power cost: 28 out of 28/28.
Range: melee/personal
Travel Speed: instantaneous
Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit.
All evasion and concealment bonuses are also disabled.
The chance to hit increases with your Physical Power.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Accuracy: +8 (+3 eff.)
Armour penetration: +10
Defense: +2 (+0 eff.)
Effects on melee hit:
* 10% chance to reduce damage dealt by 10%
* 20% chance to reduce armor by 13%
Changes resistances: +6% fire
Changes resistances penetration: +10% fire
Changes damage: +9% acid / +3% fire / +6% darkness
Critical mult.: +14.00%
Stealth bonus: +7
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.