

Requires:
- Dexterity 18
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 1
It must be held with both hands.
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Attack speed: 133%
Firing range: +9
When wielded/worn:
Accuracy: +12
Physical crit. chance: +5.0%
Changes stats: +3 Dex
Changes damage: +5% physical
Activating this item is instant.
It can be used to activate talent Steady Shot (costing 8 power out of 8/8) :
Effective talent level: 2.2
Power cost: 8 out of 8/8.
Range: melee/personal
Travel Speed: instantaneous
Description: A steady shot, doing 183% damage.
This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 18
Infused by nature
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 2
Base power: 18.0 - 25.2
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +10
Physical crit. chance: +5.0%
Capacity: 20
Damage (Ranged): +45 crippling poison
A vile poison drips from the tips of these arrows.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 4
Base power: 45.5 - 63.7
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Accuracy: +13
Armour Penetration: +14
Physical crit. chance: +2.5%
Capacity: 21
On weapon hit:
* 20% chance to corrode armor
On weapon crit:
* burns latent spell energy
Damage (Ranged): +4 acid / +39 manaburn arcane
Burst (radius 1) on hit: +4 acid
Burst (radius 2) on crit: +8 acid
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Willpower 24
Infused by nature
Infused by arcane disrupting forces
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 3
It is part of a set of items.
Base power: 9.0 - 9.9
Uses stats: 40% Wil, 20% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Physical crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 40% chance to inflict damage reduction
* 40% chance to disease
* disrupts spell-casting
Damage (Melee): +12 darkness
Damage against: +7% Unnatural
When wielded/worn:
Talent masteries: +0.10 Psionic / Voracity +0.20 Cursed / Dark sustenance
Hate when firing a critical mind attack: +3.00
Psi when firing a critical mind attack: +3.00
Hate per kill: +2.00
Psi per kill: +2.00
Mindpower: +3
Mental crit. chance: +7%
It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 20 cooldown.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +12
Defense: +14
Changes stats: +8 Cun
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 4
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Inflicts 350.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 60 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune..
Magical runes may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.


Requires:
- Strength 40
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
Base power: 33.0 - 46.2
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Physical crit. chance: +10.0%
Attack speed: 100%
Damage (Melee): +12 acid
Burst (radius 2) on crit: +40 corrosive acid
When wielded/worn:
Physical crit. chance: +10.0%
Changes resistances: +15% acid
Changes resistances penetration: +10% physical
Changes damage: +15% acid
Spell crit. chance: +10%
It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) :
Effective talent level: 4.0
Power cost: 30 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Infect your target with a corrosive worm that deals 10.82 acid damage per turn for 10 turns.
If the target dies while the worm is inside, it will explode, doing 43.77 acid damage in a radius of 4.
The damage will increase with your Spellpower, and can critical.
This warped, blackened sword drips acid from its countless pores.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
- Talent Armour Training (level 3)
Infused by nature
Crafted by a master
12.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +12
Defense: +4
Fatigue: +14%
Changes stats: +3 Dex / +3 Wil / +3 Con
Changes resistances: +18% cold / +18% darkness / +18% nature
Healing mod.: +25%
Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Base power: 42.0 - 58.8
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 40% chance to inflict damage reduction
Damage (Melee): +56 insidious poison
Burst (radius 2) on crit: +16 fire
When wielded/worn:
Armour penetration: +9
Physical crit. chance: +10.0%
Damage when hit (Melee): 4 fire
Changes resistances: +6% fire
Changes resistances penetration: +13% fire
Changes damage: +3% darkness / +9% fire
Critical mult.: +14.00%
Global speed: +4%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


Requires:
- Talent Armour Training
Infused by nature
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +4%
Changes stats: +1 Wil
Changes resistances: +10% cold
Grants telepathy: Dragon
Allows you to breathe in: water
Spell save: +6
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.