
Void Quiver (0/0, 45-63 power, 30 apr)Requires:
- Dexterity 32
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 5
Base power: 45.0 - 63.0
Uses stats: 50% Str, 10% Mag, 70% Dex
Damage type: Temporal darkness
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +30
Physical crit. chance: +6.0%
Capacity: 0
When this weapon hits: Quantum Spike (10% chance level 1).
When this weapon hits: Temporal Clone (5% chance level 1).
An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface.
This item has been sent to the Item's Vault.

elemental quiver of dragonbone arrows of annihilation (18/21, 66-92.4 power, 30 apr)Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 5
Base power: 66.0 - 92.4
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +30
Physical crit. chance: +11.0%
Capacity: 21
On weapon hit:
* Random elemental explosion
Travel speed: +200%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Newly picked upSteel Helm of Garkul (0 def, 6 armour)
Requires:
- Strength 16
- Talent Armour Training
Infused by nature
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
It is part of a set of items.
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes stats: +5 Str / +4 Wil / +5 Con
Changes damage: +10% physical
Talent mastery: +0.20 Technique / Thuggery
Physical save: +12
Spell save: +12
Mental save: +12
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.

Newly picked upThe Untouchable (14 def, 12 armour)
Requires:
- Strength 16
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +12
Defense: +14
Changes stats: +8 Cun
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.

stralite ring 'Amudor'Requires:
- Level 25
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
When wielded/worn:
Accuracy: +2
Effects on melee hit:
* 30 arcane resource burn
* 14% chance to cause random insanity
Damage (Melee): 13 bleed
Effects on ranged hit:
* 13% chance to cause random insanity
Damage (Ranged): 11 bleed
Changes stats: +4 Cun / +6 Wil
Changes resistances: +5% arcane / +2% physical
Physical save: +8
Spell save: +12
Mental save: +22
Hate when firing a critical mind attack: +1.00
Maximum hate: +9.00
It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown :
Effective talent level: 4.0
Power cost: 12 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 163% weapon damage.
If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%.
Rings can have magical properties.
This item has been sent to the Item's Vault.

Newly picked upconjurer's steel ring of pilfering
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Accuracy: +9
Armour penetration: +9
Defense: +7
Changes stats: +6 Wil / +4 Mag
Spellpower: +7
Activating this item is instant.
It can be used to activate talent Disengage, placing all other charms into a 6 cooldown :
Effective talent level: 2.0
Power cost: 6 out of 10/10.
Range: 7
Travel Speed: instantaneous
Description: Jump away 4 grids from your target.
Rings can have magical properties.
This item has been sent to the Item's Vault.

Newly picked upstralite ring 'Boltreek'
Requires:
- Level 25
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
When wielded/worn:
Accuracy: +9
Armour penetration: +7
Defense: +10
Effects on melee hit:
* 30% chance to daze
Changes stats: +2 Str / +1 Dex / +8 Mag / +3 Cun
Changes resistances: +3% lightning
Spell save: +16
Spellpower: +9
Activating this item is instant.
It can be used to activate talent Disengage, placing all other charms into a 6 cooldown :
Effective talent level: 2.0
Power cost: 6 out of 10/10.
Range: 7
Travel Speed: instantaneous
Description: Jump away 4 grids from your target.
Rings can have magical properties.
This item has been sent to the Item's Vault.

Death LanternRequires:
- Level 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Armour penetration: +15
Defense: +12
Effects on melee hit:
* 45% chance to daze
Damage when hit (Melee): 12 light
Changes resistances: +15% blight / +15% darkness
Changes resistances penetration: +15% all
Changes damage: +9% lightning / +27% fire / +3% light
Physical save: +19
Spell save: +20
Mental save: +18
Spellpower: +4
Spell crit. chance: +6%
Light radius: +11
Infravision radius: +6
See invisible: +14
The wearer is treated as an undead.
The wearer no longer has to breathe.
It can be used to activate talent Retch, placing all other charms into a 18 cooldown :
Effective talent level: 2.0
Power cost: 18 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else.
Lasts 10 turns, and deals 41 blight damage or heals 60 life.
Creatures standing in the retch also have 11% chance to remove a physical effect each turn.
Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect.
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.

Newly picked upFrozen Shroud (12 def, 0 armour)
Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +12
Damage when hit (Melee): 60 ice
Changes stats: +7 Mag
Changes resistances: -15% fire / +25% cold / +8% all
It can be used to release a blast of ice, costing 18 power out of 30/30.
All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches.
This item has been sent to the Item's Vault.

Newly picked upRadiance (15 def, 0 armour)
Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +15
Damage when hit (Melee): 30 blinding light
Changes stats: +10 Dex / +8 Mag / +6 Cun
Changes resistances: +20% light / +20% darkness
Changes resistances cap: +10% light
Changes damage: +15% light
Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Radiance +0.20 Spell / Phantasm +0.20 Celestial / Light
Spellpower: +8
It can be used to activate talent Barrier (costing 24 power out of 40/40) :
Effective talent level: 2.4
Power cost: 24 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A protective shield forms around you that lasts for up to 10 turns and negates 278 damage.
The total damage the barrier can absorb will increase with your Spellpower.
This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light.
This item has been sent to the Item's Vault.
