
Razorblade, the Cursed Waraxe (38-53 power, 16 apr)3.0 Encumbrance
T5 waraxe 1H weapon
[Unique]
Psionic
Weapon Damage 38.0 - 53.2 Phys.bleed
Uses 100% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +16
Critical Rate +7.0%
Attack Speed 100%
While equipped:
Stats +4 Str +4 Dex
offense ------
Ignore resists +30% physical
Accuracy +40 (+9 eff.)
Ignore Armor +30
This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club.
It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale.
This item has been sent to the Item's Vault.

The Black Spike (48-67 power, 20 apr)3.0 Encumbrance
T5 longsword 1H weapon
[Unique]
Arcane
Weapon Damage 48.0 - 67.2 Physical
Uses 100% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +20
Critical Rate +5.0%
Attack Speed 100%
Damage Conversion 50% darkness
While equipped:
Stats +10 Str +8 Mag
offense ------
Damage +25% darkness
Ignore resists +15% darkness
defense ------
Resistance +18% darkness +12% blight
other -------
Shadow Power +5
Increases all damage penetration by 1% for each point of your Shadow Power.
"All the better to pierce the heart of the world."
This item has been sent to the Item's Vault.

Blood-Edge (46-64 power, 7 apr)3.0 Encumbrance
T5 longsword 1H weapon
[Unique]
Arcane
Weapon Damage 46.0 - 64.4 Physical
Uses 10% Mag, 100% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +7
Critical Rate +6.0%
Attack Speed 100%
Lifesteal +5%
Damage Conversion 50% blight
On Hit:
* 15% chance to animate a bleeding foe's blood
While equipped:
offense ------
Spell Crit +8%
Spellpower +21 (+11 eff.)
Damage +15% blight +15% physical
other -------
Max vim +25.00
Telepathy Undead/Blood
Bleeding Edge:
Effective talent level: 4.0
Power cost 17 out of 20/20.
Range melee/personal
Cooldown: 12
Travel.spd instantaneous
Description: Lashes at the target, doing 163% weapon damage.
If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%.
This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one.
Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living.
This item has been sent to the Item's Vault.

Alysakan the stralite greatsword (52-82 power, 3 apr)3.0 Encumbrance
T4 greatsword 2H weapon
[Rare]
Nature
Weapon Damage 51.5 - 82.4 Physical
Uses 120% Str
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +3
Critical Rate +8.5%
Attack Speed 100%
While equipped:
Stats +10 Str +9 Dex +6 Mag +5 Wil
+16 Cun +9 Con
offense ------
Physical Power +10 (+3 eff.)
Damage +6% physical
Ignore resists +10% physical
Ignore Armor +1
defense ------
Physical save +9 (+4 eff.)
Massive two-handed swords.
This item has been sent to the Item's Vault.

dragonbone longbow 'Tuliblek'4.0 Encumbrance
T5 longbow 2H weapon
[Rare]
Master
Mastery Master Marksman
Accuracy Bonus +0.2% critical chance (max 25%)
Critical Rate +2.0%
Attack Speed 100%
Range +10
On-Hit, radius 1 +8 physical
While equipped:
Stats +2 Str +9 Dex
offense ------
Ignore resists +12% physical
On-Hit (Ranged):
* 20% chance to slow global speed by 47%
* 20 arcane resource burn
defense ------
Resistance +6% cold
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Vorumira the Airspawner4.0 Encumbrance
T5 longbow 2H weapon
[Rare]
Nature
Mastery Master Marksman
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 100%
Range +10
On-crit, radius 2 +16 mind
While equipped:
Stats +23 Wil +20 Con
offense ------
Damage +6% lightning +6% fire
defense ------
Life +81.00
other -------
Max hate +6.00
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Bloomreeve the voratun mace (45-63 power, 6 apr)3.0 Encumbrance
T5 mace 1H weapon
[Random Unique]
Master/Psionic
Weapon Damage 45.0 - 63.0 Physical
Uses 100% Str
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +6
Critical Rate +3.0%
Attack Speed 100%
On-hit +10 darkness
Damage Against +20% Living
On Hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
On Crit:
* Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50%
While equipped:
offense ------
Physical Crit +13.0%
Physical Power +13 (+4 eff.)
Damage +9% nature
defense ------
Resistance +6% darkness +3% cold
Cut Resist +20%
Teleport Resist +20%
Blunt and deadly.
This item has been sent to the Item's Vault.

Shieldsmaiden (5 def, 20 armour, 150 block)7.0 Encumbrance
T5 shield armor
Reqs - Shield usage training
[Unique]
Arcane
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
defense ------
Armor +20
Defense +5 (+1 eff.)
Ranged Defense +12 (+2 eff.)
Fatigue +10%
Resistance +25% cold +25% fire
other -------
Talents +1 Shieldsmaiden Aura
+1 Block
Granted talent can block up to 1 instance of damage each 10 turns.
Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield.
This item has been sent to the Item's Vault.

Scorched Boots (4 def, 4 armour)3.0 Encumbrance
T5 feet armor
[Unique]
Arcane
While equipped:
offense ------
Spell Crit +6%
Spellpower +13 (+11 eff.)
Damage +15% blight +15% fire
+15% darkness
defense ------
Armor +4
Defense +4 (+1 eff.)
Fatigue +8%
Poison Storm:
Effective talent level: 3.0
Power cost 20 out of 40/40.
Range melee/personal
Cooldown: 24
Travel.spd instantaneous
Is: a spell
Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm takes 5.74 blight damage and is poisoned for 22.97 blight damage over 4 turns.
At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 56%.
At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 30%.
At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 27% chance of failure.
Each possible effect is equally likely.
The poison damage dealt is capable of a critical strike.
The damage will increase with your Spellpower.
The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots.
This item has been sent to the Item's Vault.

Wintertide (39-55 power, 10 apr)3.0 Encumbrance
T5 longsword 1H weapon
[Unique]
Arcane
Weapon Damage 39.0 - 54.6 Physical
Uses 100% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +10
Critical Rate +10.0%
Attack Speed 100%
On-hit +25 ice
On Hit:
* Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 62.45 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration.
While equipped:
offense ------
Damage +20% cold
When Hit 40 ice
defense ------
Resistance +25% cold
Pierce Iceblocks +35%
No Winter Storm Active
Precipitate ice walls (lasting 10 turns) within your Winter Storm's area.
Uses 20 power out of 40/40
The air seems to freeze around the blade of this sword, draining all heat from the area.
It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war.
This item has been sent to the Item's Vault.

Bindings of Eternal Night (12 def, 12 armour)6.0 Encumbrance
T4 mummy armor
[Unique]
Arcane
A complementing item would be your crowning glory.
While equipped:
Stats +5 Wil +5 Mag
offense ------
Damage +15% cold +15% arcane
+20% darkness
When Hit 10 darkness
defense ------
Armor +12
Defense +12 (+2 eff.)
Resistance +30% blight -10% fire
+30% darkness -10% light
Life Regen +1.00
Poison Resist +100%
Disease Resist +100%
other -------
Light -1
The wearer is treated as an undead.
Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.

The Black Crown (0 def, 15 armour)3.0 Encumbrance
T4 head armor
[Unique]
Arcane/Master
While equipped:
Stats +10 Wil +10 Con
defense ------
Armor +15
Fatigue +5%
Resistance +20% darkness +20% blight
Physical save +5 (+2 eff.)
Spell save +5 (+2 eff.)
Mind save +5 (+2 eff.)
other -------
Masteries
+0.20 Corruption/Demonic pact
+0.20 Corruption/Demon seeds
Shadow Power +5
Increases all saves by your Shadow Power.
"For the demon who has everything."
This item has been sent to the Item's Vault.

Unsetting Sun (16 def, 20 armour, 50-60 power, 280 block)7.0 Encumbrance
T5 shield armor
[Unique]
Arcane
Glows brightly in the light of dawn.
When used to Attack:
Weapon Damage 50.0 - 60.0 Light
Uses 100% Str
Accuracy Bonus +2.5% proc damage (max 250%)
Critical Rate +4.5%
Block +280
While equipped:
defense ------
Armor +20
Defense +16 (+4 eff.)
Ranged Defense +17 (+4 eff.)
Fatigue +14%
Resistance +30% blight +30% darkness
Spell save +19 (+9 eff.)
other -------
Light +2
Talents +1 Block
When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future.
This item has been sent to the Item's Vault.

Belylagund the voratun shield (0 def, 20 armour, 74-89 power, 204 block)7.0 Encumbrance
T5 shield armor
[Rare]
Arcane
When used to Attack:
Weapon Damage 74.0 - 88.8 Physical
Uses 100% Str
Accuracy Bonus +2.5% proc damage (max 250%)
Critical Rate +5.0%
Block +204
On-hit +12 acid
While equipped:
offense ------
Physical Power +30 (+10 eff.)
On-Hit (Melee):
* 20% chance to reduce armor by 23%
defense ------
Armor +20
Fatigue +8%
Resistance +18% light +17% darkness
Life +60.00
other -------
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

Arkul's Siege Arrows (14/14, 68-95 power, 100 apr)3.0 Encumbrance
T5 arrow ammo
[Unique]
Master
Weapon Damage 68.0 - 95.2 Physical
Uses 70% Str, 50% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +100
Critical Rate +10.0%
Capacity 14
25% of all damage splashes in a radius of 1 around the target.
These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes.
This item has been sent to the Item's Vault.

Masochism (0 def, 0 armour)9.0 Encumbrance
T5 light armor
[Unique]
Arcane/Master
With a better grip it would be the destroyer of your enemies.
While equipped:
Stats +3 Cun +9 Mag
offense ------
Spellpower +10 (+3 eff.)
On-Hit 25 vim draining blight
When Hit 25 vim draining blight
defense ------
Physical save +10 (+4 eff.)
Spell save +10 (+5 eff.)
Mind save +10 (+3 eff.)
Disease Resist +100%
other -------
Max vim +25.00
Masteries
+0.20 Corruption/Sanguisuge
+0.20 Corruption/Blood
Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked.
Current Bonus: 0
Blood Grasp:
Effective talent level: 5.0
Power cost 12 out of 12/12.
Range 10
Cooldown: 5
Travel.spd 2000% of base
Is: a spell
Description: Project a bolt of corrupted blood, doing 105.37 blight damage and healing you for 20% the damage dealt.
50% of the damage dealt will be gained as maximum life for 7 turns (before the healing).
The damage will increase with your Spellpower.
Stolen flesh,
Stolen pain,
To give it up,
Is to live again.
This item has been sent to the Item's Vault.

Airbender (0 def, 11 armour)3.0 Encumbrance
T5 head armor
[Random Unique]
Nature/Master/Psionic
While equipped:
Stats +5 Str +5 Wil +5 Cun +5 Con
offense ------
Physical Power +6 (+2 eff.)
Mindpower +6 (+2 eff.)
Damage +3% lightning
Ignore resists +20% lightning +25% temporal
+25% mind
On-Hit (Melee):
* 10% chance to gain 10% of a turn (3/turn limit)
defense ------
Armor +11
Fatigue +5%
Resistance +15% acid +15% lightning
+13% fire +9% mind +15% cold
other -------
Infravision +4
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Champion's Will (67-107 power, 22 apr)3.0 Encumbrance
T5 greatsword 2H weapon
[Unique]
Arcane/Master
Weapon Damage 67.0 - 107.2 Physical
Uses 20% Con, 115% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +22
Critical Rate +12.0%
Attack Speed 100%
On Hit:
* releases a burst of light, dealing 55 light damage (based on Spellpower) in a radius 3 cone.
While equipped:
Stats +12 Str +6 Mag +7 Con
other -------
Cooldown Sun Ray -1
Absorption Strike -1
Flash of the Blade -1
Masteries
+0.20 Celestial/Sun
+0.10 Celestial/Radiance
+0.20 Celestial/Crusader
Increases the damage of Sun Beam by 15%.
Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt.
Uses 30 power out of 30/30
This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively.
This item has been sent to the Item's Vault.

The Black Wall (12 def, 9 armour, 52-62 power, 200 block)7.0 Encumbrance
T5 shield armor
[Unique]
Arcane
When used to Attack:
Weapon Damage 52.0 - 62.4 Darkness
Uses 100% Str
Accuracy Bonus +2.5% proc damage (max 250%)
Critical Rate +4.5%
Block +200
While equipped:
offense ------
When Hit 10 darkness
defense ------
Armor +9
Defense +12 (+3 eff.)
Ranged Defense +15 (+3 eff.)
Fatigue +28%
Resistance +2% all
other -------
Talents +1 Block
Masteries
+0.20 Technique/Shield offense
+0.20 Technique/Shield defense
+0.20 Corruption/Doom shield
Shadow Power +5
Increases all resists by 0.4% for each point of your Shadow Power.
"With this, no one will ever harm you again."
This item has been sent to the Item's Vault.

Quiver of the Sun (25/25, 34-48 power, 15 apr)3.0 Encumbrance
T4 arrow ammo
[Unique]
Arcane
Weapon Damage 34.0 - 47.6 Bright light
Uses 60% Dex, 20% Mag, 50% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +15
Critical Rate +2.0%
Capacity 25
Projectile Speed +300%
On Hit:
* 25% chance to blind
Shoots beams through all targets.
This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.
This item has been sent to the Item's Vault.

Dawn's Blade (50-70 power, 7 apr)3.0 Encumbrance
T5 longsword 1H weapon
[Unique]
Arcane
If the sun doesn't set, dawn's power lasts forever.
Weapon Damage 50.0 - 70.0 Light
Uses 25% Mag, 80% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +7
Critical Rate +5.0%
Attack Speed 100%
Damage Against +25% Undead +25% Demon
While equipped:
offense ------
Spell Crit +4%
Spellpower +10 (+3 eff.)
Damage +20% light
Ignore resists +25% light
other -------
Light +2
Cooldown Healing Light -3
Barrier -5
Providence -10
Bathe in Light -5
Masteries
+0.20 Celestial/Sun
+0.20 Celestial/Combat
+0.20 Celestial/Light
Invoke dawn, inflicting 168.75 light damage in radius 5 (based on Magic) and lighting the area within radius 10.
Uses 35 power out of 35/35
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.

Ureslak's Femur (52-73 power, 5 apr)3.0 Encumbrance
T5 mace 1H weapon
[Unique]
Nature
What would happen if more of Ureslak's remains were reunited?
Weapon Damage 52.0 - 72.8 Physical
Uses 100% Str
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +5
Critical Rate +2.5%
Attack Speed 100%
On Hit:
* 10% chance to shimmer to a different hue and gain powers
A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature.
This item has been sent to the Item's Vault.

Ureslak's Molted Scales (0 def, 0 armour)2.0 Encumbrance
T5 cloak armor
[Unique]
Nature
It would go well with another part of Ureslak.
While equipped:
defense ------
Resistance +20% lightning +20% darkness
+20% nature +20% cold
-30% arcane +20% fire
Max Resistance +10% lightning +10% darkness
+10% nature +10% cold
-30% arcane +10% fire
Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.).
Uses 50 power out of 6/50
This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow.
This item has been sent to the Item's Vault.

Relgovon the Airvenom (23/23, 82-115 power, 51 apr)3.0 Encumbrance
T5 arrow ammo
[Random Unique]
Nature/Master
Weapon Damage 82.0 - 114.8 Physical
Uses 70% Dex, 50% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +51
Critical Rate +29.0%
Capacity 23
Projectile Speed +400%
On-ranged-hit +20 lightning +12 arcane +44 fire
On-crit, radius 2 +15 fire
On Hit:
* 20% chance to reduce armor by 30%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

The Titan's Quiver (15/18, 62-87 power, 20 apr)3.0 Encumbrance
T5 arrow ammo
[Unique]
Master
Weapon Damage 62.0 - 86.8 Physical
Uses 70% Str, 50% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +20
Critical Rate +8.0%
Capacity 18
On Crit:
* pin the target to the nearest wall
These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen.
This item has been sent to the Item's Vault.

Molten Skin (15 def, 12 armour)9.0 Encumbrance
T5 light armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Mag
offense ------
Physical Crit +8.0%
Spell Crit +10%
Critical power +20.00%
Spellpower +15 (+5 eff.)
On-Hit 15 light 30 fire
On-Ranged-Hit 15 light 30 fire
Damage +20% fire +5% light +10% all
Ignore resists +10% light +15% fire
When Hit 30 fire
defense ------
Armor +12
Defense +15 (+2 eff.)
Resistance +20% fire +12% light -5% cold
other -------
Masteries
+0.10 Celestial/Sun
+0.10 Spell/Wildfire
+0.10 Celestial/Sunlight
+0.10 Spell/Fire
Blastwave:
Effective talent level: 5.5
Power cost 12 out of 16/16.
Range melee/personal
Cooldown: 5
Travel.spd instantaneous
Is: a spell
Description: A wave of fire emanates from you with a radius of 6, knocking back anything caught inside and setting them ablaze, doing 121.84 fire damage over 3 turns.
The damage will increase with your Spellpower.
This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm.
This item has been sent to the Item's Vault.

Kunik the voratun greatmaul (100-151 power, 9 apr)5.0 Encumbrance
T5 greatmaul 2H weapon
Reqs Str 48
[Rare]
Master
Weapon Damage 100.5 - 150.8 Physical
Uses 120% Str
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +9
Critical Rate +3.0%
Attack Speed 100%
On-Hit, radius 1 +8 physical
While equipped:
Stats +2 Con
offense ------
Critical power +20.00%
Ignore resists +15% temporal +10% physical
defense ------
Armor +12
Resistance +3% physical
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Dethblyd (70-112 power, 18 apr)3.0 Encumbrance
T5 greatsword 2H weapon
[Unique]
Arcane/Master
Weapon Damage 70.0 - 112.0 Physical
Uses 10% Mag, 130% Str
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +18
Critical Rate +20.0%
Attack Speed 100%
Lifesteal +5%
On Hit:
* Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking.
While equipped:
Stats +10 Str +8 Mag +5 Con
other -------
Cooldown Draining Assault -1
Abduction -1
Detonating Charge -1
Masteries
+0.10 Corruption/Torture
+0.20 Corruption/Brutality
+0.20 Corruption/Wrath
Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword.
This item has been sent to the Item's Vault.
