
NOTE: FireMardokan the silk robe (0 def, 0 armour)
2.0 Encumbrance
T4 cloth armor
[Rare]
Nature
While equipped:
offense ------
Physical Crit +3.0%
Damage +26% fire
defense ------
Resistance +24% acid +39% fire +13% all
Crit Resistance 15.00%
Mind save +6 (+2 eff.)
Life Regen +4.00
Teleport Resist +20%
other -------
Stamina/turn +3.00
Max stamina +30.00
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

NOTE: bulkThunderfall (50-70 power, 6 apr)
3.0 Encumbrance
T5 mace 1H weapon
[Unique]
Psionic
Weapon Damage 50.0 - 70.0 Physical
Uses 100% Str
Mastery Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +6
Critical Rate +3.0%
Attack Speed 100%
On-Hit, radius 1 +50 lightning +50 physical
On-crit, radius 2 +100 lightning +100 physical
Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage.
Uses 60 power out of 60/60
Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls.
This item has been sent to the Item's Vault.

Xerunn (30-36 power, 6 apr, fire element)5.0 Encumbrance
T5 staff 2H weapon
Reqs Mag 48
[Random Unique]
Nature
Weapon Damage 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Accuracy Bonus +2.5% proc damage (max 250%)
Ignore Armor +6
Critical Rate +5.0%
Attack Speed 100%
While equipped:
offense ------
Spell Crit +5%
Spellpower +15 (+7 eff.)
Damage +30% fire
On-Hit (Melee):
* 10% chance to slow global speed by 49%
defense ------
Defense +32 (+10 eff.)
Resistance +12% light +12% blight
other -------
Light +12
Talents +1 Command Staff
Illuminate:
Puts all charms on 6 cooldown
Effective talent level: 1.0
Power cost 6 out of 6/6.
Range melee/personal
Cooldown: 14
Travel.spd instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 53.43 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Everpyre Blade (38-53 power, 10 apr)3.0 Encumbrance
T4 longsword 1H weapon
[Unique]
Nature/Master
Weapon Damage 38.0 - 53.2 Fire
Uses 100% Str
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +10
Critical Rate +18.0%
Attack Speed 100%
On Hit: 15% Fire Breath 4
While equipped:
Stats +7 Str +7 Wil
offense ------
Damage +20% fire
Ignore resists +15% fire
defense ------
Resistance +10% nature +15% fire
This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder.
This item has been sent to the Item's Vault.

Rod of Sarrilon (30-36 power, 4 apr, temporal element)5.0 Encumbrance
T5 staff 2H weapon
Reqs Mag 48
[Unique]
Unknown
Weapon Damage 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Accuracy Bonus +2.5% proc damage (max 250%)
Ignore Armor +4
Attack Speed 100%
While equipped:
Stats +7 Wil +8 Mag
offense ------
Spell Crit +15%
Spellpower +40 (+14 eff.)
Damage +40% temporal
Ignore resists +30% temporal
defense ------
Anomaly Control +25
Teleport Resist +100%
other -------
Cooldown Attenuate -1
Stop -2
Time Shield -3
Temporal Shield -3
Masteries
+0.10 Chronomancy/Stasis
+0.10 Chronomancy/Flux
+0.10 Spell/Temporal
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.

Black Robe (6 def, 0 armour)2.0 Encumbrance
T5 cloth armor
[Unique]
Arcane
While equipped:
Stats +5 Mag +4 Wil +3 Cun
offense ------
Physical Power +10 (+2 eff.)
Spellpower +30 (+11 eff.)
defense ------
Defense +6 (+3 eff.)
Resistance +15% all
Spell save +25 (+8 eff.)
Blind Resist +50%
other -------
See Invis +10
On Spell Hit: 5% Blood Grasp 3
On Spell Hit: 5% Soul Rot 3
A silk robe, darker than the darkest night sky, it radiates power.
This item has been sent to the Item's Vault.

Razorblade, the Cursed Waraxe (38-53 power, 16 apr)3.0 Encumbrance
T5 waraxe 1H weapon
[Unique]
Psionic
Weapon Damage 38.0 - 53.2 Phys.bleed
Uses 100% Str
Mastery Weapons Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +16
Critical Rate +7.0%
Attack Speed 100%
While equipped:
Stats +4 Str +4 Dex
offense ------
Ignore resists +30% physical
Accuracy +40 (+12 eff.)
Ignore Armor +30
This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club.
It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale.
This item has been sent to the Item's Vault.

The Far-Hand0.1 Encumbrance
T3 amulet jewelry
[Unique]
Unknown
While equipped:
Stats +10 Con
defense ------
Teleport Resist +100%
Teleport:
Effective talent level: 4.0
Power cost 24 out of 36/36.
Range 10
Cooldown: 30
Travel.spd instantaneous
Is: a spell
Description: Teleports you randomly within a large range (118).
At level 4, it allows you to specify which creature to teleport.
At level 5, it allows you to choose the target area (radius 15).
If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly.
Random teleports have a minimum range of 15.
The range will increase with your Spellpower.
You can feel this strange metallic hand wriggling around, it feels as if space distorts around it.
This item has been sent to the Item's Vault.

Arita the Galesteel (7 def, 14 armour)3.0 Encumbrance
T5 head armor
[Random Unique]
Master/Psionic
While equipped:
Stats +5 Dex +23 Wil +9 Cun
offense ------
Mindpower +12 (+6 eff.)
Damage +15% blight
When Hit 10 lightning
defense ------
Armor +14
Defense +7 (+2 eff.)
Fatigue +5%
Resistance +15% blight +7% all
Crit Resistance 17.75%
Physical save +15 (+4 eff.)
Mind save +14 (+5 eff.)
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Dawn's Blade (50-70 power, 7 apr)3.0 Encumbrance
T5 longsword 1H weapon
[Unique]
Arcane
If the sun doesn't set, dawn's power lasts forever.
Weapon Damage 50.0 - 70.0 Light
Uses 25% Mag, 80% Str
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +7
Critical Rate +5.0%
Attack Speed 100%
Damage Against +25% Undead +25% Demon
While equipped:
offense ------
Spell Crit +4%
Spellpower +10 (+3 eff.)
Damage +20% light
Ignore resists +25% light
other -------
Light +2
Cooldown Healing Light -3
Barrier -5
Providence -10
Bathe in Light -5
Masteries
+0.20 Celestial/Sun
+0.20 Celestial/Combat
+0.20 Celestial/Light
Invoke dawn, inflicting 221.13 light damage in radius 5 (based on Magic) and lighting the area within radius 10.
Uses 21 power out of 35/35
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.

Twilight's Edge (47-66 power, 7 apr)3.0 Encumbrance
T4 longsword 1H weapon
[Unique]
Arcane
Weapon Damage 47.0 - 65.8 Physical
Uses 100% Str
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +7
Critical Rate +12.0%
Attack Speed 100%
On Crit:
* release a burst of light and dark damage (scales with Magic)
While equipped:
Stats +4 Str +4 Mag +4 Cun
offense ------
Spell Crit +4%
Spellpower +12 (+4 eff.)
Damage +18% darkness +18% light
other -------
Light +1
The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness.
This item has been sent to the Item's Vault.

NOTE: Fireelemental voratun longsword of massacre (55-77 power, 6 apr)
3.0 Encumbrance
T5 longsword 1H weapon
[Ego+]
Arcane/Master
Weapon Damage 55.0 - 77.0 Physical
Uses 100% Str
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +6
Critical Rate +5.0%
Attack Speed 100%
On Hit:
* Create an explosion dealing 81 fire damage (1/turn)
While equipped:
offense ------
Damage +19% fire
Ignore resists +18% fire
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

voratun mace 'Galebiter' (71-99 power, 6 apr)3.0 Encumbrance
T5 mace 1H weapon
[Random Unique]
Nature/Master
Weapon Damage 71.0 - 99.4 Physical
Uses 100% Str
Mastery Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +6
Critical Rate +3.0%
Attack Speed 100%
On-crit, radius 2 +30 lightning +45 cold
While equipped:
offense ------
Move Speed +36%
Damage +12% temporal
Ignore resists +25% lightning +15% cold
+15% temporal
defense ------
Resistance +6% lightning +6% temporal
Out-of-Phase Defense +10
Out-of-Phase Resistance +10%
Out-of-Phase Resilience +10%
Blunt and deadly.
This item has been sent to the Item's Vault.

Shieldsmaiden (5 def, 20 armour, 48-58 power, 150 block)7.0 Encumbrance
T5 shield armor
[Unique]
Arcane
When used to Attack:
Weapon Damage 48.0 - 57.6 Ice
Uses 100% Str
Accuracy Bonus +2.5% proc damage (max 250%)
Critical Rate +8.0%
Block +150
On Hit: 15% Ice Shards 3
While equipped:
defense ------
Armor +20
Defense +5 (+2 eff.)
Ranged Defense +12 (+4 eff.)
Fatigue +10%
Resistance +25% cold +25% fire
other -------
Talents +1 Shieldsmaiden Aura
+1 Block
Granted talent can block up to 1 instance of damage each 10 turns.
Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield.
This item has been sent to the Item's Vault.

Tree of Life2.0
T4 totem charm
Reqs Level 25
[Unique]
Nature
While equipped:
Stats +6 Con +7 Wil
dps ----------
Mind.pwr +7 (+4 eff.)
Dmg.mod +20% nature
----- def -----
Resists +20% blight
+20% nature
Heal.mod +25%
---------- misc
Masteries
+0.10 Wild-gift/Call of the wild
+0.10 Wild-gift/Harmony
Heals all nearby living creatures by 5 points each turn.
Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns.
Uses 10 power out of 15/15
Activation is instant.
This small tree-shaped totem is imbued with powerful healing energies.
This item has been sent to the Item's Vault.

Poremissra the Prismweeper4.0
T5 longbow 2H weapon
[Random Unique]
Nature/Master
Mastery Master Marksman
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +10
On Hit.r1 +4 mind
On Crit.r2 +20 mind
On Hit:
* 20% chance to slow global speed by 42%
While equipped:
Stats +26 Str +15 Dex
+20 Mag +18 Wil
+20 Cun +23 Con
dps ----------
Phys.pwr +18 (+9 eff.)
Dmg.mod +6% light
Res.pen +10% mind
----- def -----
Resists +6% temporal
---------- misc
Masteries
+0.30 Wild-gift/Fungus
Regenerate 264 life over 5 turns
Puts all charms on 20 cooldown
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Relgovon the Airvenom (23/23, 82-115 power, 51 apr)3.0
T5 arrow ammo
[Random Unique]
Nature/Master
Power 82.0 - 114.8 Physical
Uses 50% Str, 70% Dex
Mastery Master Marksman
Acc+ +0.2% crit chance (max 25%)
Apr +51
Crit +29.0%
Capacity 23
Proj.spd +400%
Ranged+ +20 lightning
+12 arcane +44 fire
On Crit.r2 +15 fire
On Hit:
* 20% chance to reduce armor by 13%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Serpentine Cloak (20 def, 0 armour)2.0
T3 cloak armor
[Unique]
Nature
While equipped:
Stats +4 Dex +4 Wil +4 Cun
dps ----------
Dmg.mod +20% nature
Res.pen +20% nature
----- def -----
Defense +20 (+8 eff.)
Poison- +50%
---------- misc
Masteries
+0.20 Cunning/Stealth
+0.50 Cunning/Poisons
On Mind Hit: 10% Poison Strike 1
Cunning and malice seem to emanate from this cloak.
This item has been sent to the Item's Vault.
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