
Aratha the Blindlace (45-63 power, 6 apr)3.0 Encumbrance
T5 mace 1H weapon
Reqs Str 48
[Rare]
Master
Weapon Damage 45.0 - 63.0 Physical
Uses 100% Str
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +6
Critical Rate +3.0%
Attack Speed 100%
On Crit:
* Wound the target dealing 158 physical damage across 5 turns and reducing healing by 50%
While equipped:
offense ------
Physical Crit +7.0%
Physical Power +9 (+3 eff.)
Damage +15% light
Ignore resists +25% darkness
defense ------
Resistance +6% light
Crit Resistance 10.00%
other -------
Light +3
Blunt and deadly.
This item has been sent to the Item's Vault.

Bethiwyn the Ichorpain (30-36 power, 6 apr, darkness element)5.0 Encumbrance
T5 staff 2H weapon
[Rare]
Nature
Weapon Damage 30.0 - 36.0 Physical
Uses 130% Mag
Mastery Staff Mastery
Accuracy Bonus +2.5% proc damage (max 250%)
Ignore Armor +6
Critical Rate +5.0%
Attack Speed 100%
While equipped:
offense ------
Spell Crit +5%
Spellpower +15 (+5 eff.)
Damage +30% darkness +15% mind
On-Hit (Melee):
* 20% chance to slow global speed by 58%
* 20% chance to reduce all saves and defense by 31
defense ------
Defense +12 (+6 eff.)
Resistance +12% mind
other -------
Light +5
Talents +1 Command Staff
Illuminate:
Puts all charms on 6 cooldown
Effective talent level: 2.0
Power cost 6 out of 6/6.
Range melee/personal
Cooldown: 14
Travel.spd instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 129.65 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Adatta the Hazepunish (80-119 power, 4 apr)5.0 Encumbrance
T5 greatmaul 2H weapon
[Rare]
Master
Weapon Damage 79.5 - 119.2 Physical
Uses 50% Mag, 120% Str
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +4
Critical Rate +3.0%
Attack Speed 100%
On-hit +20 cold +8 darkness
On Hit:
* 20% chance to slow global speed by 58%
While equipped:
offense ------
Ignore resists +20% cold
defense ------
Resistance +9% nature
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Elenerig (40-53 power, 9 apr)1.0 Encumbrance
T5 dagger 1H weapon
Reqs Dex 48
[Rare]
Psionic
Weapon Damage 40.5 - 52.6 Physical
Uses 50% Str, 50% Mag, 50% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +9
Critical Rate +10.0%
Attack Speed 100%
On Hit:
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
While equipped:
Stats +2 Wil
offense ------
Physical Power +30 (+6 eff.)
Ignore resists +15% mind
defense ------
Resistance +2% physical
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Firemarrow the drakeskin leather sling4.0 Encumbrance
T5 sling 1H weapon
Reqs Dex 48
Shoot
[Rare]
Master
Weapon Damage 4.0 - 4.4 Physical
Uses 50% Mag
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +11
Attack Speed 100%
Range +10
On-ranged-hit +12 fire
While equipped:
Stats +2 Mag
offense ------
Physical Crit +5.0%
Physical Power +10 (+2 eff.)
Accuracy +11 (+5 eff.)
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Sepsispierce4.0 Encumbrance
T5 sling 1H weapon
Reqs Dex 48
Shoot
[Rare]
Master
Weapon Damage 0.0 - 0.0 Physical
Uses 50% Mag
Accuracy Bonus +0.2% base damage (max 20%)
Attack Speed 100%
Range +10
On Hit:
* 20% chance to slow global speed by 58%
While equipped:
Stats +5 Str
offense ------
Physical Power +8 (+1 eff.)
Damage +12% acid
When Hit 10 acid 4 nature
defense ------
Resistance +12% lightning
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Charthorn (60-95 power, 4 apr)3.0 Encumbrance
T5 greatsword 2H weapon
[Rare]
Arcane
Weapon Damage 59.5 - 95.2 Physical
Uses 50% Mag, 120% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +4
Critical Rate +5.0%
Attack Speed 100%
On-hit +39 cold
On-Hit, radius 1 +16 fire
On Hit:
* 10% chance to reduce armor by 39%
While equipped:
offense ------
Damage +6% acid +15% fire
On-Hit (Melee):
* 20% chance to reduce armor by 39%
Massive two-handed swords.
This item has been sent to the Item's Vault.

Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
Oddly it never produces a hat.
While equipped:
Stats +5 Mag +3 Wil
offense ------
Spellpower +23 (+5 eff.)
Damage +20% temporal +20% physical
Ignore resists +20% temporal +20% physical
When Hit 20 physical 10 temporal
defense ------
Armor +3
Defense +9 (+4 eff.)
Resistance +10% temporal +10% physical
+13% all
Temporal Reprieve:
Effective talent level: 1.0
Power cost 50 out of 50/50.
Range melee/personal
Fixed Cooldown: 40
Travel.spd instantaneous
Is: a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.

Dagger of the Past (25-32 power, 20 apr)1.0 Encumbrance
T3 dagger 1H weapon
Reqs Dex 24
[Unique]
Arcane
Potentially it would go with a sword in the future.
Weapon Damage 25.0 - 32.5 Physical
Uses 100% Mag, 50% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +20
Critical Rate +20.0%
Attack Speed 111%
On-hit +5 temporal
Damage Conversion 30% temporal
While equipped:
offense ------
Move Speed +20%
Damage +5% temporal
defense ------
Defense +10 (+5 eff.)
Spell save +10 (+3 eff.)
Out-of-Phase Defense +10
Out-of-Phase Resistance +5%
Out-of-Phase Resilience +15%
other -------
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Wind Worn Shot (25/25, 39-47 power, 15 apr)3.0 Encumbrance
T4 shot ammo
Reqs Dex 28
[Unique]
Nature
Weapon Damage 39.0 - 46.8 Physical
Uses 70% Dex, 50% Mag, 50% Cun
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +15
Critical Rate +10.0%
Capacity 25
Projectile Speed +100%
On Hit: 10% Tornado 2
On Hit:
* 35% chance for lightning to arc to a second target
These perfectly white spheres appear to have been worn down by years of exposure to strong winds.
This item has been sent to the Item's Vault.

Life Drinker (42-55 power, 11 apr)1.0 Encumbrance
T5 dagger 1H weapon
[Unique]
Arcane
Weapon Damage 42.0 - 54.6 Physical
Uses 105% Mag, 35% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +11
Critical Rate +18.0%
Attack Speed 100%
While equipped:
Stats +6 Cun +6 Mag
offense ------
Spell Crit +10%
Spellpower +12 (+3 eff.)
Damage +15% blight +15% darkness
+15% acid
other -------
Infravision +2
On Spell Hit: 15% Blood Grasp 2
Worm Rot:
Effective talent level: 2.0
Power cost 40 out of 50/50.
Range 6
Cooldown: 8
Travel.spd instantaneous
Is: a spell
Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 15.58 acid and 15.58 blight damage.
If not cleared after five turns it will inflict 88.43 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
Even if this disease is removed early, there is still a 43% chance for the larvae to hatch.
You can never have more than 5 worms active from any source at a time.
The damage dealt will increase with your Spellpower.
Black blood for foul deeds. This dagger serves evil.
This item has been sent to the Item's Vault.

Koreruitir (30-36 power, 6 apr, cold element)5.0 Encumbrance
T5 staff 2H weapon
[Random Unique]
Arcane/Master
Weapon Damage 30.0 - 36.0 Physical
Uses 130% Mag
Mastery Staff Mastery
Accuracy Bonus +2.5% proc damage (max 250%)
Ignore Armor +6
Critical Rate +5.0%
Attack Speed 100%
While equipped:
Stats +13 Mag +4 Wil +5 Cun +10 Con
offense ------
Spell Crit +17%
Critical power +39.00%
Spellpower +22 (+6 eff.)
Damage +9% blight +30% cold
defense ------
Defense +15 (+7 eff.)
Resistance +12% fire
Healmod +15%
other -------
(-)/turn +0.20
Vim-on-crit +8.00
Max mana +17.00
Max vim +43.00
Max (-) +42.00
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Snowmarrow the voratun battleaxe (76-115 power, 4 apr)3.0 Encumbrance
T5 battleaxe 2H weapon
[Rare]
Master
Weapon Damage 76.5 - 114.8 Physical
Uses 50% Mag, 120% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +4
Critical Rate +8.0%
Attack Speed 100%
On-Hit, radius 1 +20 acid
On-crit, radius 2 +20 cold
While equipped:
Stats +4 Cun +4 Con
defense ------
Resistance +12% acid
Crit Resistance 15.00%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Unlightschism the living mindstar (18-19 power, 40 apr, nature damage)3.0 Encumbrance
T5 mindstar 1H weapon
[Random Unique]
Nature/Psionic
Weapon Damage 17.5 - 19.2 Nature
Uses 50% Wil, 50% Mag, 30% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +40
Critical Rate +5.0%
Attack Speed 100%
While equipped:
Stats +6 Cun
offense ------
Mind Crit +5%
Critical power +19.00%
Mindpower +10 (+3 eff.)
On-Hit 12 cold
Damage +20% cold
Ignore resists +5% temporal +11% cold
defense ------
Armor +16
Resistance +6% blight +8% cold +3% darkness
+9% temporal
Mind save +9 (+2 eff.)
Out-of-Phase Defense +15
Out-of-Phase Resistance +15%
Out-of-Phase Resilience +15%
other -------
Max psi +29.00
Talents +1 Attune Mindstar
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Flowerpyre1.0 Encumbrance
T3 belt armor
[Rare]
Master
While equipped:
Stats +4 Dex +4 Cun +7 Lck
offense ------
Damage +3% mind
Ignore resists +5% mind +25% nature
On-Hit (Melee):
* 10% chance to reduce all saves and defense by 14
defense ------
Resistance +9% lightning +3% nature
Stealth +7
other -------
Disarm Traps +14
Infravision +4
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Gloomonslaught (42-59 power, 6 apr)3.0 Encumbrance
T5 longsword 1H weapon
[Rare]
Nature
Weapon Damage 42.5 - 59.5 Physical
Uses 100% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +6
Critical Rate +5.0%
Attack Speed 100%
On Hit:
* 20% chance to reduce damage dealt by 15%
While equipped:
Stats +6 Str +6 Dex +5 Mag +6 Wil
+8 Cun +9 Con
offense ------
Damage +9% darkness
Ignore resists +10% cold
defense ------
Resistance +3% cold +6% nature +18% darkness
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Latafayn (68-109 power, 5 apr)3.0 Encumbrance
T4 greatsword 2H weapon
Reqs Str 40
[Unique]
Arcane/Master
Weapon Damage 68.0 - 108.8 Physical
Uses 125% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +5
Critical Rate +10.0%
Attack Speed 100%
Lifesteal +8%
Damage Conversion 50% fire burn
While equipped:
Stats +3 Cun +5 Str
offense ------
Damage +10% darkness +15% fire
defense ------
Resistance +15% fire
Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage.
Uses 8 power out of 25/25
This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands.
This item has been sent to the Item's Vault.

Stokewild the voratun greatsword (78-126 power, 4 apr)3.0 Encumbrance
T5 greatsword 2H weapon
Reqs Str 48
[Random Unique]
Arcane/Master
Weapon Damage 78.5 - 125.6 Physical
Uses 120% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +4
Critical Rate +5.0%
Attack Speed 100%
On-Hit, radius 1 +20 arcane
On Hit:
* 25% chance for lightning to strike from the target to a second target dealing 43 damage
While equipped:
offense ------
Accuracy +14 (+4 eff.)
defense ------
Defense +12 (+3 eff.)
Resistance +5% arcane +15% fire
Disarm Resist +46%
Massive two-handed swords.
This item has been sent to the Item's Vault.

quiver of dragonbone arrows 'Umbraoath' (22/22, 72-100 power, 18 apr)3.0 Encumbrance
T5 arrow ammo
[Rare]
Master
Weapon Damage 71.5 - 100.1 Physical
Uses 70% Dex, 50% Str
Mastery Master Marksman
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +18
Critical Rate +18.0%
Capacity 22
On-ranged-hit +20 light +12 darkness
On-Hit, radius 1 +16 darkness
On Hit:
* 20% chance to reduce damage dealt by 16%
On Crit:
* Wound the target dealing 145 physical damage across 5 turns and reducing healing by 50%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Moon (10-13 power, 0 apr)1.0 Encumbrance
T3 dagger 1H weapon
[Unique]
Arcane
The moon shines alone in a starless sky.
Weapon Damage 10.0 - 13.0 Darkness
Uses 20% Str, 20% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 125%
On Hit:
* Deal 70 Darkness damage.
While equipped:
other -------
Light -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.

serendipitous gold amulet of vision0.1 Encumbrance
T3 amulet jewelry
[Ego++]
Nature
While equipped:
Stats +13 Lck
offense ------
Accuracy +14 (+5 eff.)
defense ------
Defense +13 (+3 eff.)
Resist unseen 13%
Blind Resist +26%
other -------
Infravision +5
Sight +2
See Invis +9
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Temporal Rift (8 def, 4 armour, 325 block)7.0 Encumbrance
T5 shield armor
Reqs - Shield usage training
[Unique]
Arcane
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
offense ------
Spellpower +12 (+6 eff.)
defense ------
Armor +4
Defense +8 (+1 eff.)
Ranged Defense +10 (+2 eff.)
Resistance +30% temporal
Damage Reduction +20 all
Spell save +20 (+6 eff.)
Slow Projectiles +50%
other -------
Talents +1 Block
Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way.
This item has been sent to the Item's Vault.

Duvitozor the Glimmerblood (42-58 power, 6 apr)3.0 Encumbrance
T5 waraxe 1H weapon
[Rare]
Arcane
Weapon Damage 41.5 - 58.1 Physical
Uses 100% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +6
Critical Rate +7.0%
Attack Speed 100%
On-hit +4 mind
On Hit:
* 20% chance to reduce all saves and defense by 23
On Crit:
* Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7
While equipped:
offense ------
Damage +6% light
When Hit 6 light
On-Hit (Melee):
* 20% chance to reduce all saves and defense by 23
defense ------
Resistance +9% light
other -------
Light +2
One-handed war axes.
This item has been sent to the Item's Vault.

Betobeth the quiver of dragonbone arrows (19/19, 55-77 power, 18 apr)3.0 Encumbrance
T5 arrow ammo
[Rare]
Master
Weapon Damage 55.0 - 77.0 Physical
Uses 70% Dex, 50% Str
Mastery Master Marksman
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy +27
Ignore Armor +18
Critical Rate +3.0%
Capacity 19
On-ranged-hit +20 mind
On-crit, radius 2 +20 mind
On Hit:
* 20% chance to reduce all saves and defense by 23
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Trident of the Tides (80-112 power, 20 apr)3.0 Encumbrance
T4 trident 2H weapon
[Unique]
Nature
Weapon Damage 80.0 - 112.0 Physical
Uses 140% Str
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +20
Critical Rate +15.0%
Attack Speed 100%
On-hit +20 nature +15 cold
On Hit: 40% Water Bolt 3
While equipped:
offense ------
Damage +20% cold
Accuracy +10 (+3 eff.)
defense ------
Resistance +25% cold
Spell save +18 (+6 eff.)
other -------
See Invis +2
On Spell Hit: 20% Water Bolt 3
Freeze:
Effective talent level: 3.0
Power cost 60 out of 150/150.
Range 10
Cooldown: 8
Travel.spd instantaneous
Is: a spell
Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 137.48.
If this is used on a friendly target the cooldown is reduced by 33%.
The damage will increase with your Spellpower.
The power of the tides rush through this trident.
Tridents require the exotic weapons mastery talent to use correctly.
This item has been sent to the Item's Vault.

Blade of Distorted Time (40-56 power, 40 apr)3.0 Encumbrance
T4 longsword 1H weapon
[Unique]
Arcane
Weapon Damage 40.0 - 56.0 Physical
Uses 20% Mag, 90% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +40
Critical Rate +8.0%
Attack Speed 100%
Damage Conversion 20% temporal
On Hit:
* deals 50 temporal damage and slows enemies in radius 6 of the target by 60% based on Magic
While equipped:
offense ------
Damage +30% temporal +30% physical
defense ------
Out-of-Phase Defense +20
Out-of-Phase Resistance +20%
Out-of-Phase Resilience +20%
Blink Blade:
Effective talent level: 4.0
Power cost 10 out of 10/10.
Range 8
Cooldown: 8
Travel.spd instantaneous
Is: a spell
Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage.
Blink Blade can hit the same target multiple times.
The remnants of a damaged timeline, this blade shifts and fades at random.
This item has been sent to the Item's Vault.

Worm Nest (0 def, 0 armour)2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +15 Mag
offense ------
Spell Crit +8%
Spellpower +15 (+8 eff.)
Move Speed +32%
Damage +22% blight
defense ------
Resistance +13% all
Damage Reduction +22 all
Carrion Feet:
Effective talent level: 3.0
Power cost 15 out of 20/20.
Range 7
Cooldown: 15
Travel.spd instantaneous
Is: a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.

Malediction (40-48 power, 15 apr)3.0 Encumbrance
T4 waraxe 1H weapon
[Unique]
Arcane
Weapon Damage 40.0 - 48.0 Physical
Uses 100% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +15
Critical Rate +10.0%
Attack Speed 100%
On-Hit, radius 1 +25 blight
On Hit: 10% Curse of Death 3
On Hit: 10% Curse of Vulnerability 3
While equipped:
offense ------
Spellpower +20 (+10 eff.)
Damage +20% blight
On Spell Hit: 10% Curse of Impotence 3
On Spell Hit: 10% Curse of Defenselessness 3
The land withers and crumbles wherever this cursed axe rests.
This item has been sent to the Item's Vault.
