
 alchemist's lamp 'Infernomonster'
alchemist's lamp 'Infernomonster'Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Physical crit. chance: +3.0%
Armour: +6
Damage when hit (Melee): 19 fire
Changes stats: +3 Dex / +2 Con
Changes resistances: +12% light / +7% fire
Changes resistances penetration: +20% fire
Changes damage: +6% physical / +12% fire
Light radius: +4
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

 storming quiver of elven-wood arrows of wind (20/20, 42-59 power, 14 apr)
storming quiver of elven-wood arrows of wind (20/20, 42-59 power, 14 apr)Requires:
- Dexterity 35
Infused by nature
3.00 Encumbrance.
Type: ammo / arrow ; tier 4
Base power: 42.0 - 58.8
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +14
Crit. chance: +2.5%
Capacity: 20
On weapon hit:
* 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 88 physical damage
Travel speed: +200%
Damage (Ranged): +30 lightning
Damage (radius 2) on crit: +15 lightning
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

 cruel elven-wood starstaff of channeling (25-30 power, 5 apr, light element)
cruel elven-wood starstaff of channeling (25-30 power, 5 apr, light element)Requires:
- Magic 35
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +25% light
Talent granted: +1 Command Staff
Critical mult.: +13.00%
Mana each turn: +0.10
Spellpower: +23 (+5 eff.)
Spell crit. chance: +16%
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

 Hathotoyon the Healpanic (19/19, 18-22 power, 2 apr)
Hathotoyon the Healpanic (19/19, 18-22 power, 2 apr)Requires:
- Dexterity 16
Infused by nature
3.00 Encumbrance.
Type: ammo / shot ; tier 2
Base power: 18.0 - 21.6
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +4.5%
Capacity: 19
Damage (Ranged): +26 nature / +8 mind
Damage (radius 1) on hit: +20 nature / +20 mind
Damage (radius 2) on crit: +8 mind
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

 warded yew wand of conjuration [power 225]  (15 cooldown)
warded yew wand of conjuration [power 225]  (15 cooldown)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: charm / wand ; tier 3
When wielded/worn:
Maximum wards: +4 lightning / +3 cold / +5 arcane / +3 light
Talent granted: +1 Ward
It can be used to fire a magical bolt dealing 266 acid damage
Activation puts all charms on cooldown for 15 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.
