Dagger of the Past (25-32.5 power, 20 apr)
Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
Potentially it would go with a sword in the future.
Base power: 25.0 - 32.5
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10 (+3 eff.)
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spell save: +10 (+4 eff.)
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.
Dagger of the Past (25-32.5 power, 20 apr)Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
Potentially it would go with a sword in the future.
Base power: 25.0 - 32.5
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10 (+3 eff.)
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spell save: +10 (+4 eff.)
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.
Duveyahek the voratun waraxe (38.5-53.9 power, 6 apr)
Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 38.5 - 53.9
Uses stat: 100% Str
Damage type: Blight
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon crit:
* cripple the target
Damage (Melee): +69 insidious poison
When wielded/worn:
Physical crit. chance: +11.0%
Damage when hit (Melee): 8 mind
Changes stats: +6 Cun
Critical mult.: +5.00%
One-handed war axes.
This item has been sent to the Item's Vault.
Duveyahek the voratun waraxe (38.5-53.9 power, 6 apr)Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 38.5 - 53.9
Uses stat: 100% Str
Damage type: Blight
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon crit:
* cripple the target
Damage (Melee): +69 insidious poison
When wielded/worn:
Physical crit. chance: +11.0%
Damage when hit (Melee): 8 mind
Changes stats: +6 Cun
Critical mult.: +5.00%
One-handed war axes.
This item has been sent to the Item's Vault.
Sword of Potential Futures (28-39.2 power, 10 apr)
Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
It is part of a set of items.
In the past there was a dagger with it.
Base power: 28.0 - 39.2
Uses stats: 20% Mag, 80% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spellpower: +5 (+5 eff.)
Spell crit. chance: +5%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.
Sword of Potential Futures (28-39.2 power, 10 apr)Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
It is part of a set of items.
In the past there was a dagger with it.
Base power: 28.0 - 39.2
Uses stats: 20% Mag, 80% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spellpower: +5 (+5 eff.)
Spell crit. chance: +5%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.
Newly picked up
voratun waraxe 'Getokalthokan' (39-54.6 power, 6 apr)
Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 39.0 - 54.6
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
Burst (radius 2) on crit: +19 ice
When wielded/worn:
Accuracy: +15 (+4 eff.)
Armour penetration: +9
Armour: +13
Defense: +3 (+1 eff.)
Ranged Defense: +3 (+1 eff.)
Changes resistances: +6% blight / +7% all
Changes resistances penetration: +12% cold / +10% nature / +14% physical
Spell save: +30 (+8 eff.)
Mental save: +20 (+6 eff.)
One-handed war axes.
This item has been sent to the Item's Vault.
voratun waraxe 'Getokalthokan' (39-54.6 power, 6 apr)voratun waraxe 'Getokalthokan' (39-54.6 power, 6 apr)
Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 39.0 - 54.6
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
Burst (radius 2) on crit: +19 ice
When wielded/worn:
Accuracy: +15 (+4 eff.)
Armour penetration: +9
Armour: +13
Defense: +3 (+1 eff.)
Ranged Defense: +3 (+1 eff.)
Changes resistances: +6% blight / +7% all
Changes resistances penetration: +12% cold / +10% nature / +14% physical
Spell save: +30 (+8 eff.)
Mental save: +20 (+6 eff.)
One-handed war axes.
This item has been sent to the Item's Vault.
Newly picked up
Flameravager the voratun mace (47-65.8 power, 6 apr)
Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 5
Base power: 47.0 - 65.8
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 15% chance to inflict 15% damage reduction
* 20% chance to curse the target
Damage (Melee): +20 cold
When wielded/worn:
Physical power: +11 (+3 eff.)
Damage when hit (Melee): 20 blight / 8 fire
Changes stats: +5 Con
Changes resistances: +12% fire
Changes resistances penetration: +15% blight / +13% physical
Disarm immunity: +15%
Blunt and deadly.
This item has been sent to the Item's Vault.
Flameravager the voratun mace (47-65.8 power, 6 apr)Flameravager the voratun mace (47-65.8 power, 6 apr)
Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 5
Base power: 47.0 - 65.8
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 15% chance to inflict 15% damage reduction
* 20% chance to curse the target
Damage (Melee): +20 cold
When wielded/worn:
Physical power: +11 (+3 eff.)
Damage when hit (Melee): 20 blight / 8 fire
Changes stats: +5 Con
Changes resistances: +12% fire
Changes resistances penetration: +15% blight / +13% physical
Disarm immunity: +15%
Blunt and deadly.
This item has been sent to the Item's Vault.
Newly picked up
Lisalravena the Glimmerwitch (55.5-83.25 power, 4 apr)
Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 55.5 - 83.3
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* Random elemental explosion
On weapon crit:
* wounds the target for 7 turns: 17 bleeding, 61% reduced healing
* splashes the target with acid
Damage (Melee): +29 acid
Burst (radius 1) on hit: +4 acid
When wielded/worn:
Physical crit. chance: +13.0%
Physical power: +16 (+4 eff.)
Effects on melee hit:
* 30% chance to blind
Damage when hit (Melee): 8 acid
Changes resistances penetration: +19% acid / +5% light / +21% fire / +13% cold / +19% lightning
Light radius: +3
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
Lisalravena the Glimmerwitch (55.5-83.25 power, 4 apr)Lisalravena the Glimmerwitch (55.5-83.25 power, 4 apr)
Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 55.5 - 83.3
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* Random elemental explosion
On weapon crit:
* wounds the target for 7 turns: 17 bleeding, 61% reduced healing
* splashes the target with acid
Damage (Melee): +29 acid
Burst (radius 1) on hit: +4 acid
When wielded/worn:
Physical crit. chance: +13.0%
Physical power: +16 (+4 eff.)
Effects on melee hit:
* 30% chance to blind
Damage when hit (Melee): 8 acid
Changes resistances penetration: +19% acid / +5% light / +21% fire / +13% cold / +19% lightning
Light radius: +3
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
Newly picked up
Flameravager the voratun mace (47-65.8 power, 6 apr)
Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 5
Base power: 47.0 - 65.8
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 15% chance to inflict 15% damage reduction
* 20% chance to curse the target
Damage (Melee): +20 cold
When wielded/worn:
Physical power: +11 (+3 eff.)
Damage when hit (Melee): 20 blight / 8 fire
Changes stats: +5 Con
Changes resistances: +12% fire
Changes resistances penetration: +15% blight / +13% physical
Disarm immunity: +15%
Blunt and deadly.
This item has been sent to the Item's Vault.
Flameravager the voratun mace (47-65.8 power, 6 apr)Flameravager the voratun mace (47-65.8 power, 6 apr)
Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 5
Base power: 47.0 - 65.8
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 15% chance to inflict 15% damage reduction
* 20% chance to curse the target
Damage (Melee): +20 cold
When wielded/worn:
Physical power: +11 (+3 eff.)
Damage when hit (Melee): 20 blight / 8 fire
Changes stats: +5 Con
Changes resistances: +12% fire
Changes resistances penetration: +15% blight / +13% physical
Disarm immunity: +15%
Blunt and deadly.
This item has been sent to the Item's Vault.
Glorerianor
Requires:
- Level 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Physical crit. chance: +6.0%
Physical power: +6 (+2 eff.)
Changes resistances penetration: +10% physical
Critical mult.: +23.00%
Physical save: +20 (+7 eff.)
Mental save: +15 (+4 eff.)
Stamina each turn: +0.20
Spellpower: +4 (+4 eff.)
Mindpower: +11 (+6 eff.)
Healing mod.: +5%
A belt that goes around your waist.
This item has been sent to the Item's Vault.
GlorerianorRequires:
- Level 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Physical crit. chance: +6.0%
Physical power: +6 (+2 eff.)
Changes resistances penetration: +10% physical
Critical mult.: +23.00%
Physical save: +20 (+7 eff.)
Mental save: +15 (+4 eff.)
Stamina each turn: +0.20
Spellpower: +4 (+4 eff.)
Mindpower: +11 (+6 eff.)
Healing mod.: +5%
A belt that goes around your waist.
This item has been sent to the Item's Vault.
Yvuradhetira (3 def, 0 armour)
Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Accuracy: +6 (+1 eff.)
Defense: +3 (+1 eff.)
Damage when hit (Melee): 8 physical
Changes stats: +4 Str / +3 Dex / +3 Cun / +9 Con
Changes resistances: +20% nature / +16% blight
Physical save: +11 (+4 eff.)
Life regen: +2.20
Maximum life: +93.00
Healing mod.: +37%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
Yvuradhetira (3 def, 0 armour)Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Accuracy: +6 (+1 eff.)
Defense: +3 (+1 eff.)
Damage when hit (Melee): 8 physical
Changes stats: +4 Str / +3 Dex / +3 Cun / +9 Con
Changes resistances: +20% nature / +16% blight
Physical save: +11 (+4 eff.)
Life regen: +2.20
Maximum life: +93.00
Healing mod.: +37%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
Newly picked up
Scale Mail of Kroltar (10 def, 18 armour)
Requires:
- Strength 38
- Talent Heavy Armour Training
Infused by nature
Crafted by a master
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 5
It is part of a set of items.
Kroltar's head would turn up the heat.
When wielded/worn:
Armour: +18
Defense: +10 (+4 eff.)
Fatigue: +16%
Changes stats: +5 Str / +3 Dex / +4 Con
Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning
Maximum life: +120.00
It can be used to activate talent Devouring Flame (costing 45 power out of 80/80) :
Effective talent level: 3.0
Power cost: 45 out of 80/80.
Range: 10
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: Spit a cloud of flames, doing 21.38 fire damage in a radius of 3 each turn for 7 turns.
The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.
The damage will increase with your Mindpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%.
A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.
This item has been sent to the Item's Vault.
Scale Mail of Kroltar (10 def, 18 armour)Scale Mail of Kroltar (10 def, 18 armour)
Requires:
- Strength 38
- Talent Heavy Armour Training
Infused by nature
Crafted by a master
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 5
It is part of a set of items.
Kroltar's head would turn up the heat.
When wielded/worn:
Armour: +18
Defense: +10 (+4 eff.)
Fatigue: +16%
Changes stats: +5 Str / +3 Dex / +4 Con
Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning
Maximum life: +120.00
It can be used to activate talent Devouring Flame (costing 45 power out of 80/80) :
Effective talent level: 3.0
Power cost: 45 out of 80/80.
Range: 10
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: Spit a cloud of flames, doing 21.38 fire damage in a radius of 3 each turn for 7 turns.
The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.
The damage will increase with your Mindpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%.
A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.
This item has been sent to the Item's Vault.
Beleda the pouch of voratun shots (21/52, 53-63.6 power, 6 apr)
Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 5
Base power: 53.0 - 63.6
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +6
Crit. chance: +7.0%
Capacity: 52
On weapon hit:
* 10% chance to knock the target back
On weapon crit:
* splashes the target with acid
Damage (Ranged): +14 acid / +33 physical
Burst (radius 2) on crit: +12 arcane
When wielded/worn:
Ammo reloads per turn: +2
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
Beleda the pouch of voratun shots (21/52, 53-63.6 power, 6 apr)Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 5
Base power: 53.0 - 63.6
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +6
Crit. chance: +7.0%
Capacity: 52
On weapon hit:
* 10% chance to knock the target back
On weapon crit:
* splashes the target with acid
Damage (Ranged): +14 acid / +33 physical
Burst (radius 2) on crit: +12 arcane
When wielded/worn:
Ammo reloads per turn: +2
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
voratun waraxe 'Islemira' (40.5-56.7 power, 6 apr)
Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 40.5 - 56.7
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon crit:
* cripple the target
Damage (Melee): +12 acid / +12 cold
Burst (radius 1) on hit: +4 temporal / +16 fire
When wielded/worn:
Physical crit. chance: +13.0%
Damage when hit (Melee): 8 temporal
Changes stats: +1 Mag
Changes resistances: +9% temporal
One-handed war axes.
This item has been sent to the Item's Vault.
voratun waraxe 'Islemira' (40.5-56.7 power, 6 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 40.5 - 56.7
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon crit:
* cripple the target
Damage (Melee): +12 acid / +12 cold
Burst (radius 1) on hit: +4 temporal / +16 fire
When wielded/worn:
Physical crit. chance: +13.0%
Damage when hit (Melee): 8 temporal
Changes stats: +1 Mag
Changes resistances: +9% temporal
One-handed war axes.
This item has been sent to the Item's Vault.
Garkul's Teeth
Requires:
- Level 35
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Changes stats: +10 Str / +6 Con
Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault
Physical save: +18 (+6 eff.)
Mental save: +18 (+5 eff.)
Pinning immunity: +100%
It can be used to activate talent Shattering Shout (costing 9 power out of 48/48) :
Effective talent level: 4.0
Power cost: 9 out of 48/48.
Range: melee/personal
Travel Speed: instantaneous
Description: Release a powerful shout, doing 237.19 physical damage in a radius 7 cone in front of you.
At level 5 the shout is so strong it shatters all incomming projectiles caught inside.
The damage increases with your Strength.
Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals.
This item has been sent to the Item's Vault.
Garkul's TeethRequires:
- Level 35
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Changes stats: +10 Str / +6 Con
Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault
Physical save: +18 (+6 eff.)
Mental save: +18 (+5 eff.)
Pinning immunity: +100%
It can be used to activate talent Shattering Shout (costing 9 power out of 48/48) :
Effective talent level: 4.0
Power cost: 9 out of 48/48.
Range: melee/personal
Travel Speed: instantaneous
Description: Release a powerful shout, doing 237.19 physical damage in a radius 7 cone in front of you.
At level 5 the shout is so strong it shatters all incomming projectiles caught inside.
The damage increases with your Strength.
Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals.
This item has been sent to the Item's Vault.
Newly picked up
Steel Helm of Garkul (0 def, 6 armour)
Requires:
- Strength 16
- Talent Heavy Armour Training
Infused by nature
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes stats: +5 Str / +4 Wil / +5 Con
Changes damage: +10% physical
Talent mastery: +0.20 Technique / Thuggery
Physical save: +12 (+4 eff.)
Spell save: +12 (+4 eff.)
Mental save: +12 (+4 eff.)
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.
Steel Helm of Garkul (0 def, 6 armour)Steel Helm of Garkul (0 def, 6 armour)
Requires:
- Strength 16
- Talent Heavy Armour Training
Infused by nature
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes stats: +5 Str / +4 Wil / +5 Con
Changes damage: +10% physical
Talent mastery: +0.20 Technique / Thuggery
Physical save: +12 (+4 eff.)
Spell save: +12 (+4 eff.)
Mental save: +12 (+4 eff.)
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.
Newly picked up
Blightstopper (18 def, 12 armour, 240 block)
Requires:
- Strength 35
- Talent Heavy Armour Training (level 2)
Infused by nature
Infused by arcane disrupting forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When wielded/worn:
Armour: +12
Defense: +18 (+6 eff.)
Ranged Defense: +12 (+4 eff.)
Fatigue: +22%
Damage when hit (Melee): 15 nature
Changes resistances: +35% blight / +15% nature
Talent mastery: +0.20 Wild-gift / Antimagic
Talent granted: +5 Block
Spell save: +24 (+7 eff.)
Disease immunity: +60%
It can be used to purge up to 3 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns, costing 22 power out of 40/40.
This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars.
This item has been sent to the Item's Vault.
Blightstopper (18 def, 12 armour, 240 block)Blightstopper (18 def, 12 armour, 240 block)
Requires:
- Strength 35
- Talent Heavy Armour Training (level 2)
Infused by nature
Infused by arcane disrupting forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When wielded/worn:
Armour: +12
Defense: +18 (+6 eff.)
Ranged Defense: +12 (+4 eff.)
Fatigue: +22%
Damage when hit (Melee): 15 nature
Changes resistances: +35% blight / +15% nature
Talent mastery: +0.20 Wild-gift / Antimagic
Talent granted: +5 Block
Spell save: +24 (+7 eff.)
Disease immunity: +60%
It can be used to purge up to 3 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns, costing 22 power out of 40/40.
This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars.
This item has been sent to the Item's Vault.
Pitchgrinder (0 def, 5 armour)
Requires:
- Talent Heavy Armour Training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Physical power: +5 (+1 eff.)
Armour: +5
Fatigue: +5%
Changes stats: +7 Str / +2 Dex / +1 Mag / +3 Cun / +3 Con
Changes resistances: +14% blight / +14% cold / +18% darkness / +13% fire
Spell save: +15 (+4 eff.)
Mental save: +13 (+4 eff.)
Activating this item is instant.
It can be used to activate talent Circle of Sanctity, placing all other charms into a 27 cooldown :
Effective talent level: 4.0
Power cost: 27 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 7 turns.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
Pitchgrinder (0 def, 5 armour)Requires:
- Talent Heavy Armour Training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Physical power: +5 (+1 eff.)
Armour: +5
Fatigue: +5%
Changes stats: +7 Str / +2 Dex / +1 Mag / +3 Cun / +3 Con
Changes resistances: +14% blight / +14% cold / +18% darkness / +13% fire
Spell save: +15 (+4 eff.)
Mental save: +13 (+4 eff.)
Activating this item is instant.
It can be used to activate talent Circle of Sanctity, placing all other charms into a 27 cooldown :
Effective talent level: 4.0
Power cost: 27 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 7 turns.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
dragonbone magestaff 'Berymazor' (30-36 power, 6 apr, arcane element)
Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Burst (radius 1) on hit: +12 acid
When wielded/worn:
Physical crit. chance: +13.0%
Damage (Melee): 20 fire
Damage when hit (Melee): 8 mind
Changes resistances: +6% mind
Changes damage: +30% arcane / +9% mind
Talent granted: +1 Command Staff
Critical mult.: +40.00%
Mana each turn: +0.16
Maximum mana: +85.00
Spellpower: +21 (+14 eff.)
Spell crit. chance: +5%
See invisible: +20
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
dragonbone magestaff 'Berymazor' (30-36 power, 6 apr, arcane element)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Burst (radius 1) on hit: +12 acid
When wielded/worn:
Physical crit. chance: +13.0%
Damage (Melee): 20 fire
Damage when hit (Melee): 8 mind
Changes resistances: +6% mind
Changes damage: +30% arcane / +9% mind
Talent granted: +1 Command Staff
Critical mult.: +40.00%
Mana each turn: +0.16
Maximum mana: +85.00
Spellpower: +21 (+14 eff.)
Spell crit. chance: +5%
See invisible: +20
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Newly picked up
Salytha the voratun waraxe (51-71.4 power, 6 apr)
Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 51.0 - 71.4
Uses stat: 100% Str
Damage type: Temporal
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
When this weapon hits: Epidemic (10% chance level 5).
On weapon hit:
* 14% chance to disease
* 20% chance to torment the target
Damage (Melee): +18 blight
When wielded/worn:
Effects on melee hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Changes resistances: +9% light
Changes resistances penetration: +10% temporal / +9% mind / +9% darkness
Mental save: +15 (+4 eff.)
Disease immunity: +24%
Pinning immunity: +10%
One-handed war axes.
This item has been sent to the Item's Vault.
Salytha the voratun waraxe (51-71.4 power, 6 apr)Salytha the voratun waraxe (51-71.4 power, 6 apr)
Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 51.0 - 71.4
Uses stat: 100% Str
Damage type: Temporal
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
When this weapon hits: Epidemic (10% chance level 5).
On weapon hit:
* 14% chance to disease
* 20% chance to torment the target
Damage (Melee): +18 blight
When wielded/worn:
Effects on melee hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Changes resistances: +9% light
Changes resistances penetration: +10% temporal / +9% mind / +9% darkness
Mental save: +15 (+4 eff.)
Disease immunity: +24%
Pinning immunity: +10%
One-handed war axes.
This item has been sent to the Item's Vault.
Newly picked up
Elawyn the voratun mace (53-74.2 power, 6 apr)
Requires:
- Strength 48
Powered by arcane forces
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 5
Base power: 53.0 - 74.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
Damage (Melee): +18 nature / +35 temporal
When wielded/worn:
Armour: +2
Defense: +9 (+3 eff.)
Ranged Defense: +9 (+3 eff.)
Damage when hit (Melee): 19 temporal
Changes resistances: +17% temporal
Critical mult.: +6.00%
Physical save: +23 (+8 eff.)
Stamina each turn: +0.20
Blunt and deadly.
This item has been sent to the Item's Vault.
Elawyn the voratun mace (53-74.2 power, 6 apr)Elawyn the voratun mace (53-74.2 power, 6 apr)
Requires:
- Strength 48
Powered by arcane forces
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 5
Base power: 53.0 - 74.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
Damage (Melee): +18 nature / +35 temporal
When wielded/worn:
Armour: +2
Defense: +9 (+3 eff.)
Ranged Defense: +9 (+3 eff.)
Damage when hit (Melee): 19 temporal
Changes resistances: +17% temporal
Critical mult.: +6.00%
Physical save: +23 (+8 eff.)
Stamina each turn: +0.20
Blunt and deadly.
This item has been sent to the Item's Vault.
Dragon-helm of Kroltar (5 def, 9 armour)
Requires:
- Strength 35
- Talent Heavy Armour Training (level 1)
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
It is part of a set of items.
Kroltar's power resides in his scales.
When wielded/worn:
Armour: +9
Defense: +5 (+2 eff.)
Fatigue: +10%
Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck
Changes damage: +10% physical / +10% fire
Talent mastery: +0.20 Wild-gift / Fire drake aspect
It can be used to activate talent Bellowing Roar (costing 41 power out of 45/45) :
Effective talent level: 3.0
Power cost: 41 out of 45/45.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: You let out a powerful roar that sends your foes into utter confusion for 3 turns in a radius of 5.
The sound wave is so strong, your foes also take 185.05 physical damage.
The damage improves with your Strength.
Each point in fire drake talents also increases your fire resistance by 1%.
A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes.
This item has been sent to the Item's Vault.
Dragon-helm of Kroltar (5 def, 9 armour)Requires:
- Strength 35
- Talent Heavy Armour Training (level 1)
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
It is part of a set of items.
Kroltar's power resides in his scales.
When wielded/worn:
Armour: +9
Defense: +5 (+2 eff.)
Fatigue: +10%
Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck
Changes damage: +10% physical / +10% fire
Talent mastery: +0.20 Wild-gift / Fire drake aspect
It can be used to activate talent Bellowing Roar (costing 41 power out of 45/45) :
Effective talent level: 3.0
Power cost: 41 out of 45/45.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: You let out a powerful roar that sends your foes into utter confusion for 3 turns in a radius of 5.
The sound wave is so strong, your foes also take 185.05 physical damage.
The damage improves with your Strength.
Each point in fire drake talents also increases your fire resistance by 1%.
A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes.
This item has been sent to the Item's Vault.
Aereldil the Smeardare (39-54.6 power, 6 apr)
Requires:
- Strength 48
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 39.0 - 54.6
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* 10 arcane resource burn
* 25% chance to remove a magical effect
Damage (Melee): +39 insidious poison / +30 nature
Burst (radius 2) on crit: +4 nature
When wielded/worn:
Effects on melee hit:
* 20 arcane resource burn
Changes resistances: +12% lightning
Changes resistances penetration: +5% nature
One-handed war axes.
This item has been sent to the Item's Vault.
Aereldil the Smeardare (39-54.6 power, 6 apr)Requires:
- Strength 48
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 39.0 - 54.6
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* 10 arcane resource burn
* 25% chance to remove a magical effect
Damage (Melee): +39 insidious poison / +30 nature
Burst (radius 2) on crit: +4 nature
When wielded/worn:
Effects on melee hit:
* 20 arcane resource burn
Changes resistances: +12% lightning
Changes resistances penetration: +5% nature
One-handed war axes.
This item has been sent to the Item's Vault.
voratun greatsword 'Elulrawe' (62-99.2 power, 4 apr)
Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 62.0 - 99.2
Uses stat: 120% Str
Damage type: Blight
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 111%
Damage (Melee): +13 nature / +21 temporal
Burst (radius 1) on hit: +8 blight
When wielded/worn:
Accuracy: +34 (+9 eff.)
Armour penetration: +20
Effects on melee hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 4 blight
Changes stats: +6 Dex
Changes resistances: +3% temporal
Changes resistances penetration: +5% temporal / +14% physical
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
Massive two-handed swords.
This item has been sent to the Item's Vault.
voratun greatsword 'Elulrawe' (62-99.2 power, 4 apr)Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 62.0 - 99.2
Uses stat: 120% Str
Damage type: Blight
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 111%
Damage (Melee): +13 nature / +21 temporal
Burst (radius 1) on hit: +8 blight
When wielded/worn:
Accuracy: +34 (+9 eff.)
Armour penetration: +20
Effects on melee hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 4 blight
Changes stats: +6 Dex
Changes resistances: +3% temporal
Changes resistances penetration: +5% temporal / +14% physical
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
Massive two-handed swords.
This item has been sent to the Item's Vault.
Glareglamour (41.5-58.1 power, 6 apr)
Requires:
- Strength 48
Powered by arcane forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 41.5 - 58.1
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When this weapon hits: Epidemic (10% chance level 5).
On weapon hit:
* 12% chance to disease
On weapon crit:
* splashes the target with acid
Damage (Melee): +16 blight / +12 light / +25 acid
When wielded/worn:
Damage when hit (Melee): 4 arcane
Changes stats: +4 Mag
Spell save: +10 (+3 eff.)
Disease immunity: +29%
Mana each turn: +0.04
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
Glareglamour (41.5-58.1 power, 6 apr)Requires:
- Strength 48
Powered by arcane forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 41.5 - 58.1
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When this weapon hits: Epidemic (10% chance level 5).
On weapon hit:
* 12% chance to disease
On weapon crit:
* splashes the target with acid
Damage (Melee): +16 blight / +12 light / +25 acid
When wielded/worn:
Damage when hit (Melee): 4 arcane
Changes stats: +4 Mag
Spell save: +10 (+3 eff.)
Disease immunity: +29%
Mana each turn: +0.04
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
Newly picked up
Moon (30-39 power, 30 apr)
Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The moon shines alone in a starless sky.
Base power: 30.0 - 39.0
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +30
Crit. chance: +10.0%
Attack speed: 100%
Damage (Melee): +20 darkness
When wielded/worn:
Changes damage: +10% darkness
Light radius: -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.
Moon (30-39 power, 30 apr)Moon (30-39 power, 30 apr)
Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The moon shines alone in a starless sky.
Base power: 30.0 - 39.0
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +30
Crit. chance: +10.0%
Attack speed: 100%
Damage (Melee): +20 darkness
When wielded/worn:
Changes damage: +10% darkness
Light radius: -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.
Newly picked up
Star (25-32.5 power, 20 apr)
Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The star shines alone in a moonless sky.
Base power: 25.0 - 32.5
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Crit. chance: +20.0%
Attack speed: 100%
Damage (Melee): +20 light
When wielded/worn:
Changes damage: +10% light
Light radius: +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.
Star (25-32.5 power, 20 apr)Star (25-32.5 power, 20 apr)
Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The star shines alone in a moonless sky.
Base power: 25.0 - 32.5
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Crit. chance: +20.0%
Attack speed: 100%
Damage (Melee): +20 light
When wielded/worn:
Changes damage: +10% light
Light radius: +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.
Brightsteel (0 def, 13 armour)
Requires:
- Talent Heavy Armour Training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +13
Fatigue: +4%
Effects on melee hit:
* 30% chance to blind
Changes stats: +8 Str / +5 Mag / +10 Con
Changes resistances: +6% lightning
Changes damage: +18% light / +8% physical
Spell save: +6 (+2 eff.)
Mental save: +30 (+10 eff.)
Lowers spell cool-downs by: 10%
Infravision radius: +2
Size category: +1
It can be used to activate talent Heave, placing all other charms into a 9 cooldown :
Effective talent level: 3.0
Power cost: 9 out of 10/10.
Range: melee/personal
Travel Speed: instantaneous
Description: A mighty kick that pushes your target away 5 grids.
If another creature is in the way, it will also be pushed away.
The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
Brightsteel (0 def, 13 armour)Requires:
- Talent Heavy Armour Training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +13
Fatigue: +4%
Effects on melee hit:
* 30% chance to blind
Changes stats: +8 Str / +5 Mag / +10 Con
Changes resistances: +6% lightning
Changes damage: +18% light / +8% physical
Spell save: +6 (+2 eff.)
Mental save: +30 (+10 eff.)
Lowers spell cool-downs by: 10%
Infravision radius: +2
Size category: +1
It can be used to activate talent Heave, placing all other charms into a 9 cooldown :
Effective talent level: 3.0
Power cost: 9 out of 10/10.
Range: melee/personal
Travel Speed: instantaneous
Description: A mighty kick that pushes your target away 5 grids.
If another creature is in the way, it will also be pushed away.
The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
The Black Crown (0 def, 15 armour)
Requires:
- Talent Heavy Armour Training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Armour: +15
Fatigue: +5%
Changes stats: +10 Wil / +10 Con
Changes resistances: +20% darkness / +20% blight
Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds
Shadow Power: +5
Increases all saves by your Shadow Power.
"For the demon who has everything."
This item has been sent to the Item's Vault.
The Black Crown (0 def, 15 armour)Requires:
- Talent Heavy Armour Training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Armour: +15
Fatigue: +5%
Changes stats: +10 Wil / +10 Con
Changes resistances: +20% darkness / +20% blight
Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds
Shadow Power: +5
Increases all saves by your Shadow Power.
"For the demon who has everything."
This item has been sent to the Item's Vault.
The Black Boots (2 def, 1 armour)
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +1
Defense: +2 (+1 eff.)
Fatigue: +2%
Changes stats: +4 Cun
Stealth bonus: +10
Shadow Power: +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.
The Black Boots (2 def, 1 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +1
Defense: +2 (+1 eff.)
Fatigue: +2%
Changes stats: +4 Cun
Stealth bonus: +10
Shadow Power: +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.