
Rune of the Rift (286.00 temporal damage, removed from time 4 turns)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 300.30 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Mirror Image Rune (dur 6; cd 24)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned.
Only one image can be created per enemy in radius 10 with the first being created near the closest enemy.
Images inherit all of your life, resistance, armor, defense, and armor hardiness.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Rune of Dissipation ( )Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 10
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Zuboleda the SingesorrowRequires:
- Dexterity 24
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.3% crit chance (max 25%)
Attack speed: 100%
Firing range: +8
Damage (radius 2) on crit: +20 fire
When wielded/worn:
Physical power: +12 (+4 eff.)
Changes stats: +5 Str / +2 Wil
Changes resistances: +12% fire
Changes resistances penetration: +20% mind
Mental save: +3 (+1 eff.)
Mental crit. chance: +1%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

barbed quiver of ash arrows of corruption (19/19, 28.5-39.9 power, 7 apr)Requires:
- Dexterity 16
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 2
Base power: 28.5 - 39.9
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +10.5%
Capacity: 19
When this weapon hits: Curse of Vulnerability (20% chance level 2).
On weapon crit:
* Wound the target dealing 193 physical damage across 5 turns and reducing healing by 50%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

woollen robe 'Gloomtitan' (3 def, 2 armour)Requires:
- Level 15
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Armour: +2
Defense: +3 (+1 eff.)
Effects on melee hit:
* 10% chance to reduce damage dealt by 18%
Changes stats: +4 Wil / +1 Cun / +3 Con
Changes resistances: +14% physical / +9% all
Changes damage: +8% nature / +14% physical
Physical save: +15 (+6 eff.)
Poison immunity: +23%
Disease immunity: +23%
Mindpower: +5 (+2 eff.)
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Shantiz the Stormblade (15-19.5 power, 20 apr)Requires:
- Dexterity 30
Infused by nature
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 15.0 - 19.5
Uses stat: 100% Dex
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
When wielded/worn:
Changes stats: +20 Dex
Slows Projectiles: +40%
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.

quiver of dragonbone arrows 'Cureransom' (24/24, 54.5-76.3 power, 18 apr)Requires:
- Dexterity 48
Infused by psionic forces
3.00 Encumbrance.
Type: ammo / arrow ; tier 5
Base power: 54.5 - 76.3
Uses stats: 50% Str, 50% Mag, 70% Dex
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +18
Crit. chance: +3.0%
Capacity: 24
On weapon hit:
* 20% chance to slow global speed by 41%
* 20% chance to knock the target back 3 spaces and deal 78 physical damage
Damage (Ranged): +54 physical / +20 nature
Damage (radius 1) on hit: +20 nature / +8 fire
Damage (radius 2) on crit: +16 fire
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Spider-Silk Robe of Spydrë (10 def, 15 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +15
Armour Hardiness: +30%
Defense: +10 (+3 eff.)
Damage when hit (Melee): 20 nature slow / 20 poison
Changes stats: +5 Con / +4 Wil
Changes resistances: +30% nature / +11% all
Changes damage: +15% acid / +15% nature / +15% mind
Physical save: +10 (+4 eff.)
Spell save: +10 (+3 eff.)
Mindpower: +10 (+5 eff.)
Mental crit. chance: +5%
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.

Glitterpython the voratun longsword (49.5-69.3 power, 6 apr)Requires:
- Strength 48
Infused by nature
3.00 Encumbrance.
Type: weapon / longsword ; tier 5
Base power: 49.5 - 69.3
Uses stats: 50% Mag, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +6.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +10 (+3 eff.)
Physical crit. chance: +3.0%
Armour: +4
Changes stats: +10 Str / +13 Dex / +3 Mag / +10 Wil / +8 Cun / +10 Con
Changes resistances: +6% light / +4% physical
Changes damage: +12% light / +6% physical
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Mirror Image Rune (dur 6; cd 24)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 23
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned.
Only one image can be created per enemy in radius 10 with the first being created near the closest enemy.
Images inherit all of your life, resistance, armor, defense, and armor hardiness.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Fanged CollarRequires:
- Level 15
Powered by unknown forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats: +10 Cun / -5 Wil
Changes resistances: +15% blight / +15% darkness / +15% acid
Physical save: +15 (+7 eff.)
Spell save: +15 (+5 eff.)
Mental save: -7 (-4 eff.)
Maximum life: +20.00
Try to not die...
This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump.
This item has been sent to the Item's Vault.
