
Salitta the Scaboblivion (9-12 power, 5 apr)Requires:
- Dexterity 11
Infused by nature
1.00 Encumbrance.
Type: weapon / dagger ; tier 1
Base power: 9.0 - 11.7
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +4.0%
Attack speed: 100%
Damage (Melee): +14 nature
When wielded/worn:
Changes stats: +2 Str / +3 Dex / +1 Wil
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Ce'Nakira the Hazereeve (46-74 power, 3 apr)Requires:
- Magic 35
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 46.5 - 74.4
Uses stat: 120% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* 20% chance to slow global speed by 46%
* 10 arcane resource burn
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
Damage against: +24% Unnatural
When wielded/worn:
Changes resistances: +3% blight / +9% darkness
Changes resistances penetration: +10% cold
Spell save: +3 (+2 eff.)
Massive two-handed swords.
This item has been sent to the Item's Vault.

Yvawe (47-75 power, 3 apr)Requires:
- Magic 35
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 47.0 - 75.2
Uses stat: 120% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* 10% chance to slow global speed by 46%
* 10% chance to reduce all saves and defense by 20
Damage (radius 2) on crit: +12 mind
When wielded/worn:
Effects on melee hit:
* 10% chance to reduce all saves and defense by 20
Changes resistances: +6% blight
Changes damage: +6% mind
Maximum psi: +30.00
Mindpower: +20 (+10 eff.)
Massive two-handed swords.
This item has been sent to the Item's Vault.

Ravenglory (13-14 power, 32 apr, mind damage)Requires:
- Willpower 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 4
Base power: 13.0 - 14.3
Uses stats: 50% Wil, 0% Mag, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +4.5%
Attack speed: 100%
Damage (Melee): +20 darkness
When wielded/worn:
Effects on melee hit:
* 10% chance to reduce damage dealt by 17%
* 20% chance to reduce all saves and defense by 20
Changes stats: +1 Cun
Talent granted: +1 Attune Mindstar
Critical mult.: +5.00%
Mental save: +6 (+3 eff.)
Psi when hit: +0.04
Maximum psi: +24.00
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Unerring Scalpel (15-20 power, 25 apr)Requires:
- Cunning 16
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 1
Base power: 15.0 - 19.5
Uses stats: 55% Dex, 45% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +25
Attack speed: 100%
Damage Shield penetration (this weapon only): +50%
When wielded/worn:
Accuracy: +20 (+7 eff.)
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments.
This item has been sent to the Item's Vault.

Zubatira (9 def, 6 armour)Requires:
- Strength 16
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +1
Armour: +6
Defense: +9 (+3 eff.)
Fatigue: +8%
Changes stats: +2 Str / +3 Dex
Changes resistances: +10% acid / +8% physical / +7% cold / +7% lightning / +10% fire
Changes resistances penetration: +15% physical
Critical mult.: +5.00%
Stamina each turn: +2.00
Mindpower: +8 (+4 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.prismatic hardened leather armour of command (14 def, 10 armour)
Requires:
- Strength 16
Powered by arcane forces
Infused by psionic forces
9.00 Encumbrance.
Type: armor / light ; tier 3
When wielded/worn:
Armour: +10
Defense: +14 (+5 eff.)
Fatigue: +8%
Changes stats: +2 Cun
Changes resistances: +12% light / +12% darkness
Mental save: +16 (+8 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Galaharavor the Singequick (0 def, 3 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Armour penetration: +5
Armour: +3
Fatigue: +5%
Changes stats: +3 Cun / +3 Dex
Changes resistances: +3% acid / +9% light / +3% blight
Changes damage: +12% fire
Mental crit. chance: +1%
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Penitence (15-18 power, 4 apr, nature element)Requires:
- Magic 24
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Nature
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes resistances: +30% blight / +30% nature
Damage affinity(heal): +20% nature
Talent granted: +1 Command Staff
Spell save: +15 (+7 eff.)
Spellpower: +15 (+5 eff.)
Spell crit. chance: +10%
It can be used to cure up to 5 diseases or poisons (based on Magic)
Activation costs 10 power out of 60/60.
A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect.
This item has been sent to the Item's Vault.

Eclipse (18-22 power, 4 apr, darkness element)Requires:
- Magic 32
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 18.0 - 21.6
Uses stat: 110% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +15% temporal / +15% physical / +15% darkness / +15% light
Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn)
Talent granted: +1 Command Staff
P.Energy each turn: +0.10
N.Energy each turn: +0.10
Spellpower: +12 (+4 eff.)
Spell crit. chance: +8%
This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
This item has been sent to the Item's Vault.
