
Islith the Taintrace (12 def, 5 armour)Requires:
- Level 35
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Armour: +5
Defense: +12
Damage when hit (Melee): 4 nature
Changes stats: +12 Mag
Changes resistances: +5% temporal / +5% light / +7% darkness / +9% mind / +6% nature
Changes resistances penetration: +9% temporal
Changes damage: +17% temporal / +8% light / +9% nature
Mental save: +23
Maximum life: +40.00
Mindpower: +4
Mental crit. chance: +5%
Light radius: +2
Reduces paradox failures(equivalent to willpower): +21
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

hardened leather belt 'Breninaridur'Requires:
- Level 15
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 3
When wielded/worn:
Accuracy: +2
Physical crit. chance: +1.0%
Changes stats: +4 Str / +3 Dex / +4 Cun / +7 Lck
Changes resistances: +5% acid / +7% blight
Trap disarming bonus: +6
Stealth bonus: +6
Life regen: +0.90
Infravision radius: +4
Healing mod.: +16%
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Shantiz the Stormblade (15-19.5 power, 20 apr)Requires:
- Dexterity 30
Infused by nature
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 15.0 - 19.5
Uses stat: 100% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Physical crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
When wielded/worn:
Changes stats: +20 Dex
Slows Projectiles: +40%
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.
Press

Galymnir the voratun plate armour (9 def, 21 armour)Requires:
- Strength 60
- Talent Armour Training (level 3)
Infused by nature
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +21
Defense: +9 (+4 eff.)
Fatigue: +26%
Damage when hit (Melee): 4 temporal
Changes stats: +5 Str / +3 Con
Changes resistances: +19% acid / +10% physical / +13% lightning / +18% cold / +5% arcane / +31% fire
Talent cooldown: Rush (-5 turns)
Allows you to breathe in: water
Blindness immunity: +5%
Disarm immunity: +29%
Pinning immunity: +20%
Stun/Freeze immunity: +30%
Knockback immunity: +27%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Taintwolf (21/21, 61-85.4 power, 18 apr)Requires:
- Dexterity 48
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 61.0 - 85.4
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +18
Physical crit. chance: +16.0%
Capacity: 21
On weapon hit:
* 20% chance to torment the target
On weapon crit:
* cripple the target
Damage (Ranged): +42 insidious poison / +9 mind / +8 darkness / +8 nature
When wielded/worn:
Ammo reloads per turn: +4
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Borfast's Cage (10 def, 20 armour)Requires:
- Strength 35
- Talent Armour Training (level 3)
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +20
Defense: +10 (+5 eff.)
Fatigue: +24%
Changes stats: +5 Con
Changes resistances: -15% acid / +15% physical
Reduces opponents crit chance: 20%
Physical save: +15 (+8 eff.)
Knockback immunity: +30%
Life regen: +2.00
Maximum life: +50.00
Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface.
Though clearly a powerful piece, it must once have been much greater.
This item has been sent to the Item's Vault.

Beryromirach the stralite greatsword (51.5-82.4 power, 3 apr)3.0
T4 greatsword 2H weapon
Reqs Str 35
[Random Unique]
Arcane/Master
Power 51.5 - 82.4 Physical
Uses 120% Str
Acc+ +0.4% crit.pwr / acc
Apr +3
Crit +4.5%
Atk.spd 100%
Melee+ +7 cold
While equipped:
Stats +6 Str +3 Con
dps ----------
Dmg.mod +26% physical
Res.pen +10% physical
Acc +7 (+6 eff.)
Apr +13
----- def -----
Defense +6 (+6 eff.)
Rng.Def +6 (+6 eff.)
Die.at -80.00 life
---------- misc
Stam/turn +0.20
Stam/ret +3.00
Massive two-handed swords.
This item has been sent to the Item's Vault.

Rune of Reflection (absorb and reflect 175 for 5 turns)0.1
T3 rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 15
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 175 damage for 5 turns.
Its effects scale with your Magic stat.
Inscribe your skin with the rune.
You can see your own image mirrored in the surface of this silvery rune.
This item has been sent to the Item's Vault.

Kindlepunish the elven-wood starstaff (129% power, 5 apr, physical element)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Power: 129% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +23 Mag / +22 Wil / +20 Cun
Changes resistances: +3% blight
Changes resistances penetration: +10% blight
Changes damage: +3% blight / +25% physical / +12% fire
Talent granted: +1 Command Staff
Mana each turn: +0.18
Spellpower on spell critical (stacks up to 3 times): +13
Maximum mana: +30.00
Spellpower: +12 (+11 eff.)
Spell crit. chance: +4%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Great Caller (100% power, 18 apr, nature damage)3.0
T3 mindstar 1H weapon
Reqs Wil 34
[Unique]
Nature
Power 100% Range: 1.1x
Uses 30% Wil, 50% Cun
Dmg Nature
Mastery Psiblades
Acc+ +0.2% crit / acc
Acc uses Wil
Apr +18
Crit +2.5%
Atk.spd 100%
While equipped:
Stats +3 Cun +3 Wil
dps ----------
Mind.crit +6%
Mind.pwr +12 (+5 eff.)
Dmg.mod +8% fire +8% physical
+8% cold
----- def -----
Heal/summ +30
---------- misc
Max.summ +2
Masteries
+0.10 Wild-gift/Summoning (utility)
+0.10 Wild-gift/Summoning (augmentation)
+0.10 Wild-gift/Summoning (melee)
+0.10 Wild-gift/Summoning (distance)
+0.10 Wild-gift/Summoning (advanced)
Gives a 30% chance that your nature summons appear as wild summons.
This mindstar constantly emits a low tone. Life seems to be pulled towards it.
This item has been sent to the Item's Vault.

Eye of Summer (94% power, 18 apr, fire damage)3.0
T2 mindstar 1H weapon
[Unique]
Nature
Nature requires balance in these matters.
Power 95% Range: 1.1x
Uses 50% Wil, 30% Cun
Dmg Fire
Mastery Psiblades
Acc+ +0.2% crit / acc
Acc uses Wil
Apr +18
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Mind.crit +4%
Mind.pwr +8 (+4 eff.)
All.spd +5%
Dmg.mod +10% fire
Res.pen +10% fire
----- def -----
Resists -10% cold
On Mind Hit: 10% Flame Fury 2
This mindstar glows with a bright warm light, but seems somehow incomplete.
This item has been sent to the Item's Vault.
