Spellcrusher (139% power, 4 apr)
Requires:
- Magic 20
Infused by nature
Infused by arcane disrupting forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Power: 139% Range: 1.5x
Uses stat: 170% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Crit. chance: +4.0%
Attack speed: 100%
On weapon hit:
* 50% chance to shatter magical shields
Damage (Melee): +20 nature
When wielded/worn:
Changes stats: +6 Con
Changes damage: +25% nature
Spell save: +15 (+5 eff.)
This large steel greatmaul has thick vines wrapped around the handle.
This item has been sent to the Item's Vault.
Spellcrusher (139% power, 4 apr)Requires:
- Magic 20
Infused by nature
Infused by arcane disrupting forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Power: 139% Range: 1.5x
Uses stat: 170% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Crit. chance: +4.0%
Attack speed: 100%
On weapon hit:
* 50% chance to shatter magical shields
Damage (Melee): +20 nature
When wielded/worn:
Changes stats: +6 Con
Changes damage: +25% nature
Spell save: +15 (+5 eff.)
This large steel greatmaul has thick vines wrapped around the handle.
This item has been sent to the Item's Vault.
Blood-Letter (140% power, 4.5 apr)
Requires:
- Magic 40
- Dexterity 24
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / waraxe ; tier 3
Power: 141% Range: 1.4x
Uses stat: 150% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Crit. chance: +7.0%
Attack speed: 100%
When this weapon hits: Ice Breath (15% chance level 2).
Damage conversion: 50% ice
When wielded/worn:
Armour: +20
Changes resistances penetration: +20% cold
Ice block penetration: +25%
A hand axe carved out of the most frozen parts of the northern wasteland.
This item has been sent to the Item's Vault.
Blood-Letter (140% power, 4.5 apr)Requires:
- Magic 40
- Dexterity 24
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / waraxe ; tier 3
Power: 141% Range: 1.4x
Uses stat: 150% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Crit. chance: +7.0%
Attack speed: 100%
When this weapon hits: Ice Breath (15% chance level 2).
Damage conversion: 50% ice
When wielded/worn:
Armour: +20
Changes resistances penetration: +20% cold
Ice block penetration: +25%
A hand axe carved out of the most frozen parts of the northern wasteland.
This item has been sent to the Item's Vault.
Acera (140% power, 4 apr)
Requires:
- Magic 40
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
Power: 141% Range: 1.4x
Uses stat: 150% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Crit. chance: +10.0%
Attack speed: 100%
Damage (Melee): +12 acid
Burst (radius 2) on crit: +40 corrosive acid
When wielded/worn:
Physical crit. chance: +10.0%
Changes resistances: +15% acid
Changes resistances penetration: +10% physical
Changes damage: +15% acid
Spell crit. chance: +10%
It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) :
Effective talent level: 5.2
Power cost: 30 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 36% and feeds off damage taken.
When this effect ends or the target dies the worm will explode, dealing 36 acid damage in a 4 radius ball. This damage will increase by 25% of all damage taken while infected.
The damage dealt by the effect will increase with spellpower.
This warped, blackened sword drips acid from its countless pores.
This item has been sent to the Item's Vault.
Acera (140% power, 4 apr)Requires:
- Magic 40
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
Power: 141% Range: 1.4x
Uses stat: 150% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Crit. chance: +10.0%
Attack speed: 100%
Damage (Melee): +12 acid
Burst (radius 2) on crit: +40 corrosive acid
When wielded/worn:
Physical crit. chance: +10.0%
Changes resistances: +15% acid
Changes resistances penetration: +10% physical
Changes damage: +15% acid
Spell crit. chance: +10%
It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) :
Effective talent level: 5.2
Power cost: 30 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 36% and feeds off damage taken.
When this effect ends or the target dies the worm will explode, dealing 36 acid damage in a 4 radius ball. This damage will increase by 25% of all damage taken while infected.
The damage dealt by the effect will increase with spellpower.
This warped, blackened sword drips acid from its countless pores.
This item has been sent to the Item's Vault.
Spellhunt Remnants (2 def, 3 armour)
Requires:
- Talent Heavy Armour Training
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +3
Defense: +2 (+0 eff.)
Spell save: +6 (+2 eff.)
Mindpower: +6 (+3 eff.)
Mental crit. chance: +2%
It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150.
These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.
This item has been sent to the Item's Vault.
Spellhunt Remnants (2 def, 3 armour)Requires:
- Talent Heavy Armour Training
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +3
Defense: +2 (+0 eff.)
Spell save: +6 (+2 eff.)
Mindpower: +6 (+3 eff.)
Mental crit. chance: +2%
It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150.
These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.
This item has been sent to the Item's Vault.
Piercing Gaze (5 def, 25 armour, 180 block)
Requires:
- Talent Heavy Armour Training (level 2)
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When wielded/worn:
Armour: +25
Defense: +5 (+1 eff.)
Ranged Defense: +10 (+3 eff.)
Fatigue: +12%
Changes resistances: +10% acid / +10% physical / +10% lightning / +10% fire
Talent granted: +4 Block
Special effect on block: 30% chance of petrifying the attacker.
This gigantic shield has a stone eye embedded in it.
This item has been sent to the Item's Vault.
Piercing Gaze (5 def, 25 armour, 180 block)Requires:
- Talent Heavy Armour Training (level 2)
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When wielded/worn:
Armour: +25
Defense: +5 (+1 eff.)
Ranged Defense: +10 (+3 eff.)
Fatigue: +12%
Changes resistances: +10% acid / +10% physical / +10% lightning / +10% fire
Talent granted: +4 Block
Special effect on block: 30% chance of petrifying the attacker.
This gigantic shield has a stone eye embedded in it.
This item has been sent to the Item's Vault.
Mummified Egg-sac of Ungolë
Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: misc / egg
When carried:
Light radius: -2
It can be used to summon up to 2 spiders, costing 80 power out of 100/100.
Dry and dusty to the touch, it still seems to retain some shadow of life.
This item has been sent to the Item's Vault.
Mummified Egg-sac of UngolëRequires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: misc / egg
When carried:
Light radius: -2
It can be used to summon up to 2 spiders, costing 80 power out of 100/100.
Dry and dusty to the touch, it still seems to retain some shadow of life.
This item has been sent to the Item's Vault.
Frozen Shards (25/25, 139% power, 15 apr)
Requires:
- Dexterity 28
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / shot ; tier 4
Power: 139% Range: 1.2x
Uses stats: 70% Dex, 50% Mag, 50% Cun
Damage type: Ice
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +15
Crit. chance: +10.0%
Capacity: 25
On weapon hit:
* bursts into an icy cloud
In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone.
This item has been sent to the Item's Vault.
Frozen Shards (25/25, 139% power, 15 apr)Requires:
- Dexterity 28
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / shot ; tier 4
Power: 139% Range: 1.2x
Uses stats: 70% Dex, 50% Mag, 50% Cun
Damage type: Ice
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +15
Crit. chance: +10.0%
Capacity: 25
On weapon hit:
* bursts into an icy cloud
In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone.
This item has been sent to the Item's Vault.
Unflinching Eye
Requires:
- Level 25
Powered by arcane forces
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 4
When wielded/worn:
Changes resistances: -25% light
Changes resistances cap: -25% light
Change telepathy range by : +10
Grants telepathy: Horror
Blindness immunity: +100%
Confusion immunity: +50%
Infravision radius: +3
Activating this item is instant.
It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) :
Effective talent level: 2.6
Power cost: 60 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Summons an ethereal magical eye at the designated location that lasts for 17 turns.
The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it.
It does not require light to do so, but it cannot see through walls.
Casting the eye does not take a turn.
Only one arcane eye can exist at any given time.
At level 4, if cast on a creature it will follow it until it expires, or until the creature dies.
At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects.
Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose.
This item has been sent to the Item's Vault.
Unflinching EyeRequires:
- Level 25
Powered by arcane forces
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 4
When wielded/worn:
Changes resistances: -25% light
Changes resistances cap: -25% light
Change telepathy range by : +10
Grants telepathy: Horror
Blindness immunity: +100%
Confusion immunity: +50%
Infravision radius: +3
Activating this item is instant.
It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) :
Effective talent level: 2.6
Power cost: 60 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Summons an ethereal magical eye at the designated location that lasts for 17 turns.
The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it.
It does not require light to do so, but it cannot see through walls.
Casting the eye does not take a turn.
Only one arcane eye can exist at any given time.
At level 4, if cast on a creature it will follow it until it expires, or until the creature dies.
At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects.
Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose.
This item has been sent to the Item's Vault.
purifying thorny mindstar of slime (96% power, 24 apr, nature damage)
Requires:
- Willpower 24
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
It is part of a set of items.
This purifying mindstar will cleanse other mindstars.
Power: 96% Range: 1.1x
Uses stats: 40% Wil, 50% Mag, 20% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Effects when hit in melee:
* 10 arcane resource burn
* Slows global speed by 4%
Changes resistances: +5% arcane
Changes resistances penetration: +4% arcane
Changes damage: +3% arcane / +4% nature
Mindpower: +6 (+3 eff.)
Mental crit. chance: +3%
Activating this item is instant.
It can be used to activate talent Destroy Magic, placing all other charms into a 30 cooldown :
Effective talent level: 4.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: The target has a 8% chance (stacking to a maximum of 66%) to fail to cast any spell. At level 2 magical effects may be disrupted, at level 3 magical sustains may be disrupted, and at level 5 magical constructs and undead may be stunned.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
purifying thorny mindstar of slime (96% power, 24 apr, nature damage)Requires:
- Willpower 24
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
It is part of a set of items.
This purifying mindstar will cleanse other mindstars.
Power: 96% Range: 1.1x
Uses stats: 40% Wil, 50% Mag, 20% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Effects when hit in melee:
* 10 arcane resource burn
* Slows global speed by 4%
Changes resistances: +5% arcane
Changes resistances penetration: +4% arcane
Changes damage: +3% arcane / +4% nature
Mindpower: +6 (+3 eff.)
Mental crit. chance: +3%
Activating this item is instant.
It can be used to activate talent Destroy Magic, placing all other charms into a 30 cooldown :
Effective talent level: 4.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: The target has a 8% chance (stacking to a maximum of 66%) to fail to cast any spell. At level 2 magical effects may be disrupted, at level 3 magical sustains may be disrupted, and at level 5 magical constructs and undead may be stunned.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
manaburning thorny mindstar of venom (96% power, 24 apr, mind damage)
Requires:
- Willpower 24
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
It is part of a set of items.
This natural venom should be returned to the wyrm.
Power: 96% Range: 1.1x
Uses stats: 40% Wil, 50% Mag, 20% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 13 arcane resource burn
When wielded/worn:
Damage when hit (Melee): 8 acid
Changes resistances: +7% acid / +4% arcane
Changes resistances penetration: +7% acid
Changes damage: +9% acid
Life regen: +1.40
Mindpower: +6 (+3 eff.)
Mental crit. chance: +3%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
manaburning thorny mindstar of venom (96% power, 24 apr, mind damage)Requires:
- Willpower 24
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
It is part of a set of items.
This natural venom should be returned to the wyrm.
Power: 96% Range: 1.1x
Uses stats: 40% Wil, 50% Mag, 20% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 13 arcane resource burn
When wielded/worn:
Damage when hit (Melee): 8 acid
Changes resistances: +7% acid / +4% arcane
Changes resistances penetration: +7% acid
Changes damage: +9% acid
Life regen: +1.40
Mindpower: +6 (+3 eff.)
Mental crit. chance: +3%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
epiphanous pulsing mindstar of balance (108% power, 32 apr, mind damage)
Requires:
- Willpower 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 4
It is part of a set of items.
This psionic mindstar has an epiphany about dreams.
Power: 108% Range: 1.1x
Uses stats: 45% Wil, 50% Mag, 25% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +16% mind
Physical save: +5 (+3 eff.)
Spell save: +6 (+2 eff.)
Mental save: +5 (+1 eff.)
Equilibrium when hit: +0.50
Mindpower: +13 (+6 eff.)
Mental crit. chance: +8%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
epiphanous pulsing mindstar of balance (108% power, 32 apr, mind damage)Requires:
- Willpower 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 4
It is part of a set of items.
This psionic mindstar has an epiphany about dreams.
Power: 108% Range: 1.1x
Uses stats: 45% Wil, 50% Mag, 25% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +16% mind
Physical save: +5 (+3 eff.)
Spell save: +6 (+2 eff.)
Mental save: +5 (+1 eff.)
Equilibrium when hit: +0.50
Mindpower: +13 (+6 eff.)
Mental crit. chance: +8%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
harmonious pulsing mindstar of slime (105% power, 32 apr, nature damage)
Requires:
- Willpower 35
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 4
It is part of a set of items.
This harmonious mindstar will complement other natural mindstars.
Power: 106% Range: 1.1x
Uses stats: 45% Wil, 50% Mag, 25% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Effects when hit in melee:
* Slows global speed by 6%
Changes resistances: +5% nature
Changes resistances penetration: +6% nature
Changes damage: +10% nature
Talent mastery: +0.20 Wild-gift / Harmony
Equilibrium when hit: +1.50
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
harmonious pulsing mindstar of slime (105% power, 32 apr, nature damage)Requires:
- Willpower 35
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 4
It is part of a set of items.
This harmonious mindstar will complement other natural mindstars.
Power: 106% Range: 1.1x
Uses stats: 45% Wil, 50% Mag, 25% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Effects when hit in melee:
* Slows global speed by 6%
Changes resistances: +5% nature
Changes resistances penetration: +6% nature
Changes damage: +10% nature
Talent mastery: +0.20 Wild-gift / Harmony
Equilibrium when hit: +1.50
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Charged Focus (100% power, 24 apr, lightning damage)
Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 3
It is part of a set of items.
You feel two unconnected psionic channels on this item.
Power: 100% Range: 1.1x
Uses stats: 40% Wil, 50% Mag, 20% Cun
Damage type: Lightning
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +15% lightning
Changes resistances penetration: +9% lightning
Changes damage: +15% lightning
Talent mastery: +0.15 Psionic / Charged mastery
Talent granted: +1 Psionic Maelstrom
Mental save: +9 (+3 eff.)
Maximum psi: +30.00
Mindpower: +12 (+5 eff.)
Mental crit. chance: +6%
Electrical energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.
Charged Focus (100% power, 24 apr, lightning damage)Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 3
It is part of a set of items.
You feel two unconnected psionic channels on this item.
Power: 100% Range: 1.1x
Uses stats: 40% Wil, 50% Mag, 20% Cun
Damage type: Lightning
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +15% lightning
Changes resistances penetration: +9% lightning
Changes damage: +15% lightning
Talent mastery: +0.15 Psionic / Charged mastery
Talent granted: +1 Psionic Maelstrom
Mental save: +9 (+3 eff.)
Maximum psi: +30.00
Mindpower: +12 (+5 eff.)
Mental crit. chance: +6%
Electrical energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.
epiphanous mossy mindstar of the jelly (72% power, 12 apr, nature damage)
Requires:
- Willpower 11
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 1
It is part of a set of items.
This psionic mindstar has an epiphany about dreams.
Power: 72% Range: 1.1x
Uses stats: 30% Wil, 50% Mag, 10% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +12
Crit. chance: +2.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +7% mind / +3% acid
Equilibrium when hit: +0.90
Mindpower: +4 (+2 eff.)
Mental crit. chance: +2%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
epiphanous mossy mindstar of the jelly (72% power, 12 apr, nature damage)Requires:
- Willpower 11
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 1
It is part of a set of items.
This psionic mindstar has an epiphany about dreams.
Power: 72% Range: 1.1x
Uses stats: 30% Wil, 50% Mag, 10% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +12
Crit. chance: +2.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +7% mind / +3% acid
Equilibrium when hit: +0.90
Mindpower: +4 (+2 eff.)
Mental crit. chance: +2%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
creative pulsing mindstar of sand (105% power, 32 apr, nature damage)
Requires:
- Willpower 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 4
It is part of a set of items.
This natural sand should be returned to the wyrm.
Power: 106% Range: 1.1x
Uses stats: 45% Wil, 50% Mag, 25% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 9 physical
Changes stats: +5 Cun
Changes resistances: +8% physical
Changes resistances penetration: +6% physical
Changes damage: +16% physical
Critical mult.: +10.00%
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
It can be used to activate talent Burrow, placing all other charms into a 30 cooldown :
Effective talent level: 1.3
Power cost: 30 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: Allows you to burrow into earthen walls for 3 turns.
Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 18 of target armor and 9% of enemy physical damage resistance while this is in effect.
At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels.
Each point in sand drake talents also increases your physical resistance by 0.5%.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
creative pulsing mindstar of sand (105% power, 32 apr, nature damage)Requires:
- Willpower 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 4
It is part of a set of items.
This natural sand should be returned to the wyrm.
Power: 106% Range: 1.1x
Uses stats: 45% Wil, 50% Mag, 25% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 9 physical
Changes stats: +5 Cun
Changes resistances: +8% physical
Changes resistances penetration: +6% physical
Changes damage: +16% physical
Critical mult.: +10.00%
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
It can be used to activate talent Burrow, placing all other charms into a 30 cooldown :
Effective talent level: 1.3
Power cost: 30 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: Allows you to burrow into earthen walls for 3 turns.
Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 18 of target armor and 9% of enemy physical damage resistance while this is in effect.
At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels.
Each point in sand drake talents also increases your physical resistance by 0.5%.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
creative pulsing mindstar of venom (107% power, 32 apr, nature damage)
Requires:
- Willpower 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 4
It is part of a set of items.
This natural venom should be returned to the wyrm.
Power: 107% Range: 1.1x
Uses stats: 45% Wil, 50% Mag, 25% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 9 acid
Changes stats: +7 Cun
Changes resistances: +13% acid
Changes resistances penetration: +13% acid
Changes damage: +15% acid
Critical mult.: +13.00%
Life regen: +1.40
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
creative pulsing mindstar of venom (107% power, 32 apr, nature damage)Requires:
- Willpower 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 4
It is part of a set of items.
This natural venom should be returned to the wyrm.
Power: 107% Range: 1.1x
Uses stats: 45% Wil, 50% Mag, 25% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 9 acid
Changes stats: +7 Cun
Changes resistances: +13% acid
Changes resistances penetration: +13% acid
Changes damage: +15% acid
Critical mult.: +13.00%
Life regen: +1.40
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
kruk cloak (2 def, 0 armour)
Requires:
- Level 15
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 1
When wielded/worn:
Defense: +2 (+0 eff.)
A stylish kruk-style cloak, to look awesome.
This item has been sent to the Item's Vault.
kruk cloak (2 def, 0 armour)Requires:
- Level 15
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 1
When wielded/worn:
Defense: +2 (+0 eff.)
A stylish kruk-style cloak, to look awesome.
This item has been sent to the Item's Vault.
Scale Mail of Kroltar (10 def, 18 armour)
Requires:
- Strength 38
- Talent Heavy Armour Training
Infused by nature
Crafted by a master
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 5
It is part of a set of items.
Kroltar's head would turn up the heat.
When wielded/worn:
Armour: +18
Defense: +10 (+3 eff.)
Fatigue: +16%
Changes stats: +5 Str / +3 Dex / +4 Con
Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning
Maximum life: +120.00
It can be used to activate talent Devouring Flame (costing 50 power out of 80/80) :
Effective talent level: 3.9
Power cost: 50 out of 80/80.
Range: 10
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: Spit a cloud of flames, doing 36.28 fire damage in a radius of 4 each turn for 8 turns.
The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.
The damage will increase with your Mindpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%.
A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.
This item has been sent to the Item's Vault.
Scale Mail of Kroltar (10 def, 18 armour)Requires:
- Strength 38
- Talent Heavy Armour Training
Infused by nature
Crafted by a master
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 5
It is part of a set of items.
Kroltar's head would turn up the heat.
When wielded/worn:
Armour: +18
Defense: +10 (+3 eff.)
Fatigue: +16%
Changes stats: +5 Str / +3 Dex / +4 Con
Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning
Maximum life: +120.00
It can be used to activate talent Devouring Flame (costing 50 power out of 80/80) :
Effective talent level: 3.9
Power cost: 50 out of 80/80.
Range: 10
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: Spit a cloud of flames, doing 36.28 fire damage in a radius of 4 each turn for 8 turns.
The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.
The damage will increase with your Mindpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%.
A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.
This item has been sent to the Item's Vault.
Wyrmbreath (0 def, 4 armour)
Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +4
Changes stats: +5 Wil
Changes resistances: +18% fire / +10% darkness / +10% nature
Changes damage: +10% fire
It can be used to activate talent Fire Breath (costing 24 power out of 24/24) :
Effective talent level: 2.6
Power cost: 24 out of 24/24.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 153.12 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in fire drake talents also increases your fire resistance by 1%.
These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch.
This item has been sent to the Item's Vault.
Wyrmbreath (0 def, 4 armour)Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +4
Changes stats: +5 Wil
Changes resistances: +18% fire / +10% darkness / +10% nature
Changes damage: +10% fire
It can be used to activate talent Fire Breath (costing 24 power out of 24/24) :
Effective talent level: 2.6
Power cost: 24 out of 24/24.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 153.12 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in fire drake talents also increases your fire resistance by 1%.
These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch.
This item has been sent to the Item's Vault.
Silent Blade (25-32.5 power, 10 apr)
Requires:
- Cunning 25
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 35% Str, 55% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 100%
When used from stealth a simple attack with it will not break stealth.
Damage (Melee): +10 silence
When wielded/worn:
Accuracy: +10 (+10 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.
Silent Blade (25-32.5 power, 10 apr)Requires:
- Cunning 25
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 35% Str, 55% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 100%
When used from stealth a simple attack with it will not break stealth.
Damage (Melee): +10 silence
When wielded/worn:
Accuracy: +10 (+10 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.
Unerring Scalpel (15-19.5 power, 25 apr)
Requires:
- Cunning 16
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 1
Base power: 15.0 - 19.5
Uses stats: 45% Str, 55% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +25
Crit. chance: +0.0%
Attack speed: 100%
Damage Shield penetration (this weapon only): +50%
When wielded/worn:
Accuracy: +20 (+17 eff.)
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments.
This item has been sent to the Item's Vault.
Unerring Scalpel (15-19.5 power, 25 apr)Requires:
- Cunning 16
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 1
Base power: 15.0 - 19.5
Uses stats: 45% Str, 55% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +25
Crit. chance: +0.0%
Attack speed: 100%
Damage Shield penetration (this weapon only): +50%
When wielded/worn:
Accuracy: +20 (+17 eff.)
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments.
This item has been sent to the Item's Vault.
Obliterator (48-72 power, 10 apr)
Requires:
- Strength 40
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 48.0 - 72.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +10
Crit. chance: +0.0%
Attack speed: 100%
Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target.
When wielded/worn:
Changes stats: +5 Str / +5 Con
Critical mult.: +10.00%
This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact.
This item has been sent to the Item's Vault.
Obliterator (48-72 power, 10 apr)Requires:
- Strength 40
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 48.0 - 72.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +10
Crit. chance: +0.0%
Attack speed: 100%
Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target.
When wielded/worn:
Changes stats: +5 Str / +5 Con
Critical mult.: +10.00%
This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact.
This item has been sent to the Item's Vault.
Serpent's Glare (7-7.7 power, 15 apr, nature damage)
Requires:
- Willpower 12
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 1
Base power: 7.0 - 7.7
Uses stats: 30% Wil, 10% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +15
Crit. chance: +7.0%
Attack speed: 100%
Damage conversion: 30% poison
When wielded/worn:
Changes resistances: +10% nature
Changes damage: +10% nature
Poison immunity: +50%
Mindpower: +4 (+2 eff.)
Mental crit. chance: +2%
It can be used to activate talent Spit Poison (costing 8 power out of 8/8) :
Effective talent level: 2.0
Power cost: 8 out of 8/8.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Spit poison at your target, doing 103.90 poison damage over six turns.
The damage will increase with your Strength or Dexterity (whichever is higher).
A thick venom drips from this mindstar.
This item has been sent to the Item's Vault.
Serpent's Glare (7-7.7 power, 15 apr, nature damage)Requires:
- Willpower 12
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 1
Base power: 7.0 - 7.7
Uses stats: 30% Wil, 10% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +15
Crit. chance: +7.0%
Attack speed: 100%
Damage conversion: 30% poison
When wielded/worn:
Changes resistances: +10% nature
Changes damage: +10% nature
Poison immunity: +50%
Mindpower: +4 (+2 eff.)
Mental crit. chance: +2%
It can be used to activate talent Spit Poison (costing 8 power out of 8/8) :
Effective talent level: 2.0
Power cost: 8 out of 8/8.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Spit poison at your target, doing 103.90 poison damage over six turns.
The damage will increase with your Strength or Dexterity (whichever is higher).
A thick venom drips from this mindstar.
This item has been sent to the Item's Vault.
Eldoral Last Resort
Requires:
- Dexterity 26
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / sling ; tier 3
Accuracy bonus: +0.1% dam / acc
Attack speed: 143%
Firing range: +10
When wielded/worn:
Changes stats: +3 Cun / +4 Dex
Changes damage: +15% physical
Talents cooldown: Steady Shot (-1 turn) Scatter Shot (-2 turns)
A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'.
This item has been sent to the Item's Vault.
Eldoral Last ResortRequires:
- Dexterity 26
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / sling ; tier 3
Accuracy bonus: +0.1% dam / acc
Attack speed: 143%
Firing range: +10
When wielded/worn:
Changes stats: +3 Cun / +4 Dex
Changes damage: +15% physical
Talents cooldown: Steady Shot (-1 turn) Scatter Shot (-2 turns)
A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'.
This item has been sent to the Item's Vault.
Bloomsoul (8-8.8 power, 13 apr, nature damage)
Requires:
- Willpower 18
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 2
Base power: 8.0 - 8.8
Uses stats: 25% Wil, 10% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +13
Crit. chance: +7.0%
Attack speed: 100%
When wielded/worn:
Talent mastery: +0.20 Wild-gift / Fungus
Life regen: +2.00
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
Healing mod.: +20%
Activating this item is instant.
It can be used to activate talent Bloom Heal (costing 60 power out of 60/60) :
Effective talent level: 1.0
Power cost: 60 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Description: Call upon the power of nature to regenerate your body for 34 life every turn for 6 turns.
The life healed will increase with the Willpower stat.
Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body.
This item has been sent to the Item's Vault.
Bloomsoul (8-8.8 power, 13 apr, nature damage)Requires:
- Willpower 18
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 2
Base power: 8.0 - 8.8
Uses stats: 25% Wil, 10% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +13
Crit. chance: +7.0%
Attack speed: 100%
When wielded/worn:
Talent mastery: +0.20 Wild-gift / Fungus
Life regen: +2.00
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
Healing mod.: +20%
Activating this item is instant.
It can be used to activate talent Bloom Heal (costing 60 power out of 60/60) :
Effective talent level: 1.0
Power cost: 60 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Description: Call upon the power of nature to regenerate your body for 34 life every turn for 6 turns.
The life healed will increase with the Willpower stat.
Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body.
This item has been sent to the Item's Vault.
Eclipse (18-21.6 power, 4 apr, darkness element)
Requires:
- Magic 32
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 18.0 - 21.6
Uses stat: 110% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +15% darkness / +15% physical / +15% light / +15% temporal
Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn)
Talent granted: +1 Command Staff
P.Energy each turn: +0.10
N.Energy each turn: +0.10
Spellpower: +12 (+4 eff.)
Spell crit. chance: +8%
This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
This item has been sent to the Item's Vault.
Eclipse (18-21.6 power, 4 apr, darkness element)Requires:
- Magic 32
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 18.0 - 21.6
Uses stat: 110% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +15% darkness / +15% physical / +15% light / +15% temporal
Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn)
Talent granted: +1 Command Staff
P.Energy each turn: +0.10
N.Energy each turn: +0.10
Spellpower: +12 (+4 eff.)
Spell crit. chance: +8%
This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
This item has been sent to the Item's Vault.
Silk Current (12 def, 0 armour)
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 1
When wielded/worn:
Defense: +12 (+6 eff.)
Damage when hit (Melee): 10 cold
Changes resistances: +15% cold
Changes resistances penetration: +8% cold
Changes damage: +10% cold
Talent mastery: +0.10 Spell / Water
Spellpower: +4 (+2 eff.)
Movement speed: +15%
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.
Silk Current (12 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 1
When wielded/worn:
Defense: +12 (+6 eff.)
Damage when hit (Melee): 10 cold
Changes resistances: +15% cold
Changes resistances penetration: +8% cold
Changes damage: +10% cold
Talent mastery: +0.10 Spell / Water
Spellpower: +4 (+2 eff.)
Movement speed: +15%
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.
Frost Treads (1 def, 4 armour)
Requires:
- Dexterity 16
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +4
Defense: +1 (+1 eff.)
Fatigue: +7%
Changes stats: +4 Str / +4 Dex / +4 Cun
Changes resistances: +10% nature / +20% cold
Changes damage: +15% cold
Light radius: +1
A pair of leather boots. Cold to the touch, they radiate a cold blue light.
This item has been sent to the Item's Vault.
Frost Treads (1 def, 4 armour)Requires:
- Dexterity 16
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +4
Defense: +1 (+1 eff.)
Fatigue: +7%
Changes stats: +4 Str / +4 Dex / +4 Cun
Changes resistances: +10% nature / +20% cold
Changes damage: +15% cold
Light radius: +1
A pair of leather boots. Cold to the touch, they radiate a cold blue light.
This item has been sent to the Item's Vault.