Imp Claw
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: tool / misc ; tier 1
When wielded/worn:
Light radius: +1
See stealth: +10
It can be used to activate talent Flame (costing 9 power out of 9/9) :
Effective talent level: 2.0
Power cost: 9 out of 9/9.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Conjures up a bolt of fire, setting the target ablaze and doing 123.36 fire damage over 3 turns.
At level 5, it will create a beam of flames.
The damage will increase with your Spellpower.
The battered remains of a flame imp's hand. It still burns with that unnatural flame.
This item has been sent to the Item's Vault.
Imp ClawRequires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: tool / misc ; tier 1
When wielded/worn:
Light radius: +1
See stealth: +10
It can be used to activate talent Flame (costing 9 power out of 9/9) :
Effective talent level: 2.0
Power cost: 9 out of 9/9.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Conjures up a bolt of fire, setting the target ablaze and doing 123.36 fire damage over 3 turns.
At level 5, it will create a beam of flames.
The damage will increase with your Spellpower.
The battered remains of a flame imp's hand. It still burns with that unnatural flame.
This item has been sent to the Item's Vault.
Surefire
Requires:
- Dexterity 18
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 1
It must be held with both hands.
Power: 66% Range: 1.1x
Uses stat: 0% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit / acc
Attack speed: 133%
Firing range: +9
When wielded/worn:
Accuracy: +12 (+4 eff.)
Physical crit. chance: +5.0%
Changes stats: +3 Dex
Changes damage: +5% physical
It can be used to activate talent Steady Shot (costing 8 power out of 8/8) :
Effective talent level: 2.0
Power cost: 8 out of 8/8.
Range: 9
Travel Speed: instantaneous
Description: Fire a steady shot, doing 151% damage with a 24% chance to mark the target.
If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it.
This item has been sent to the Item's Vault.
SurefireRequires:
- Dexterity 18
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 1
It must be held with both hands.
Power: 66% Range: 1.1x
Uses stat: 0% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit / acc
Attack speed: 133%
Firing range: +9
When wielded/worn:
Accuracy: +12 (+4 eff.)
Physical crit. chance: +5.0%
Changes stats: +3 Dex
Changes damage: +5% physical
It can be used to activate talent Steady Shot (costing 8 power out of 8/8) :
Effective talent level: 2.0
Power cost: 8 out of 8/8.
Range: 9
Travel Speed: instantaneous
Description: Fire a steady shot, doing 151% damage with a 24% chance to mark the target.
If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it.
This item has been sent to the Item's Vault.
Iron Mail of Bloodletting (2 def, 4 armour)
Requires:
- Strength 14
- Talent Heavy Armour Training
Powered by arcane forces
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +4
Defense: +2 (+1 eff.)
Fatigue: +12%
Changes stats: +2 Str / +2 Con
Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight
Talent mastery: +0.10 Technique / Bloodthirst
Life regen: +0.50
Healing mod.: +30%
Activating this item is instant.
It can be used to activate talent Bloodcasting (costing 60 power out of 60/60) :
Effective talent level: 2.0
Power cost: 60 out of 60/60.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim.
Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer.
This item has been sent to the Item's Vault.
Iron Mail of Bloodletting (2 def, 4 armour)Requires:
- Strength 14
- Talent Heavy Armour Training
Powered by arcane forces
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +4
Defense: +2 (+1 eff.)
Fatigue: +12%
Changes stats: +2 Str / +2 Con
Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight
Talent mastery: +0.10 Technique / Bloodthirst
Life regen: +0.50
Healing mod.: +30%
Activating this item is instant.
It can be used to activate talent Bloodcasting (costing 60 power out of 60/60) :
Effective talent level: 2.0
Power cost: 60 out of 60/60.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim.
Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer.
This item has been sent to the Item's Vault.
dreamer's vined mindstar of venom (83% power, 18 apr, nature damage)
Requires:
- Willpower 16
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 2
It is part of a set of items.
This psionic mindstar dreams of an epiphany.
This natural venom should be returned to the wyrm.
Power: 84% Range: 1.1x
Uses stats: 35% Wil, 0% Mag, 15% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 6 acid
Changes resistances: +9% mind / +4% acid
Changes resistances penetration: +6% acid
Changes damage: +5% acid
Mental save: +3 (+3 eff.)
Life regen: +0.70
Psi each turn: +0.00
Maximum psi: +16.00
Mindpower: +4 (+2 eff.)
Mental crit. chance: +2%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
dreamer's vined mindstar of venom (83% power, 18 apr, nature damage)Requires:
- Willpower 16
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 2
It is part of a set of items.
This psionic mindstar dreams of an epiphany.
This natural venom should be returned to the wyrm.
Power: 84% Range: 1.1x
Uses stats: 35% Wil, 0% Mag, 15% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 6 acid
Changes resistances: +9% mind / +4% acid
Changes resistances penetration: +6% acid
Changes damage: +5% acid
Mental save: +3 (+3 eff.)
Life regen: +0.70
Psi each turn: +0.00
Maximum psi: +16.00
Mindpower: +4 (+2 eff.)
Mental crit. chance: +2%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Plague-Fire Sceptre (127% power, 4 apr, physical element)
Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Power: 127% Range: 1.2x
Uses stat: 150% Mag
Damage type: Fire
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% blight / +20% fire
Spellpower: +27 (+9 eff.)
Spell crit. chance: +7%
Plaguefire detonates when its victim dies, spreading to other enemies up to two times.
It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat, costing 15 power out of 15/15.
The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.
This item has been sent to the Item's Vault.
Plague-Fire Sceptre (127% power, 4 apr, physical element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Power: 127% Range: 1.2x
Uses stat: 150% Mag
Damage type: Fire
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% blight / +20% fire
Spellpower: +27 (+9 eff.)
Spell crit. chance: +7%
Plaguefire detonates when its victim dies, spreading to other enemies up to two times.
It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat, costing 15 power out of 15/15.
The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.
This item has been sent to the Item's Vault.
Stormfront (120% power, 2 apr)
Requires:
- Magic 16
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Power: 121% Range: 1.5x
Uses stat: 120% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +2
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* inflicts either shocked or wet, chosen at random
Damage (Melee): +10 lightning / +10 cold
When wielded/worn:
Changes damage: +10% lightning / +10% cold
The blade glows faintly blue, and reflects a sky full of stormy clouds.
This item has been sent to the Item's Vault.
Stormfront (120% power, 2 apr)Requires:
- Magic 16
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Power: 121% Range: 1.5x
Uses stat: 120% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +2
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* inflicts either shocked or wet, chosen at random
Damage (Melee): +10 lightning / +10 cold
When wielded/worn:
Changes damage: +10% lightning / +10% cold
The blade glows faintly blue, and reflects a sky full of stormy clouds.
This item has been sent to the Item's Vault.
Spellblaze Shard (120% power, 10 apr)
Requires:
- Dexterity 17
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Power: 121% Range: 1.3x
Uses stats: 45% Dex, 45% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Crit. chance: +12.0%
Attack speed: 100%
Lifesteal (this weapon only): +6%
Damage (Melee): +10 blight / +10 fire burn
Burst (radius 2) on crit: +20 infective blight / +20 fire
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% blight / +10% fire
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.
Spellblaze Shard (120% power, 10 apr)Requires:
- Dexterity 17
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Power: 121% Range: 1.3x
Uses stats: 45% Dex, 45% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Crit. chance: +12.0%
Attack speed: 100%
Lifesteal (this weapon only): +6%
Damage (Melee): +10 blight / +10 fire burn
Burst (radius 2) on crit: +20 infective blight / +20 fire
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% blight / +10% fire
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.
hungering vined mindstar of frost (85% power, 18 apr, mind damage)
Requires:
- Willpower 16
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 2
It is part of a set of items.
This natural frost should be returned to the wyrm.
Power: 85% Range: 1.1x
Uses stats: 35% Wil, 0% Mag, 15% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Armour: +6
Damage when hit (Melee): 6 ice
Changes resistances: +5% cold
Changes resistances penetration: +4% cold
Changes damage: +6% cold
Talent masteries: +0.10 Psionic / Voracity +0.20 Cursed / Dark sustenance
Hate per kill: +1.00
Psi per kill: +2.00
Mindpower: +4 (+2 eff.)
Mental crit. chance: +2%
It can be used to inflict 40.60 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 20 turns.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
hungering vined mindstar of frost (85% power, 18 apr, mind damage)Requires:
- Willpower 16
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 2
It is part of a set of items.
This natural frost should be returned to the wyrm.
Power: 85% Range: 1.1x
Uses stats: 35% Wil, 0% Mag, 15% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Armour: +6
Damage when hit (Melee): 6 ice
Changes resistances: +5% cold
Changes resistances penetration: +4% cold
Changes damage: +6% cold
Talent masteries: +0.10 Psionic / Voracity +0.20 Cursed / Dark sustenance
Hate per kill: +1.00
Psi per kill: +2.00
Mindpower: +4 (+2 eff.)
Mental crit. chance: +2%
It can be used to inflict 40.60 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 20 turns.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
hateful thorny mindstar of balance (97% power, 24 apr, nature damage)
Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
It is part of a set of items.
This psionic mindstar hates not to be wrathful.
Power: 97% Range: 1.1x
Uses stats: 40% Wil, 0% Mag, 20% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes resistances penetration: +7% mind / +7% darkness
Changes damage: +9% mind / +11% darkness
Physical save: +2 (+2 eff.)
Spell save: +2 (+1 eff.)
Mental save: +4 (+4 eff.)
Equilibrium when hit: +0.80
Mindpower: +6 (+3 eff.)
Mental crit. chance: +3%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
hateful thorny mindstar of balance (97% power, 24 apr, nature damage)Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
It is part of a set of items.
This psionic mindstar hates not to be wrathful.
Power: 97% Range: 1.1x
Uses stats: 40% Wil, 0% Mag, 20% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes resistances penetration: +7% mind / +7% darkness
Changes damage: +9% mind / +11% darkness
Physical save: +2 (+2 eff.)
Spell save: +2 (+1 eff.)
Mental save: +4 (+4 eff.)
Equilibrium when hit: +0.80
Mindpower: +6 (+3 eff.)
Mental crit. chance: +3%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
gifted vined mindstar of venom (85% power, 18 apr, mind damage)
Requires:
- Willpower 16
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 2
It is part of a set of items.
This natural venom should be returned to the wyrm.
Power: 85% Range: 1.1x
Uses stats: 35% Wil, 0% Mag, 15% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 8 acid
Changes resistances: +6% acid
Changes resistances penetration: +8% acid
Changes damage: +5% acid
Life regen: +0.70
Mindpower: +9 (+4 eff.)
Mental crit. chance: +2%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
gifted vined mindstar of venom (85% power, 18 apr, mind damage)Requires:
- Willpower 16
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 2
It is part of a set of items.
This natural venom should be returned to the wyrm.
Power: 85% Range: 1.1x
Uses stats: 35% Wil, 0% Mag, 15% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 8 acid
Changes resistances: +6% acid
Changes resistances penetration: +8% acid
Changes damage: +5% acid
Life regen: +0.70
Mindpower: +9 (+4 eff.)
Mental crit. chance: +2%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
harmonious vined mindstar of sand (85% power, 18 apr, mind damage)
Requires:
- Willpower 16
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 2
It is part of a set of items.
This natural sand should be returned to the wyrm.
This harmonious mindstar will complement other natural mindstars.
Power: 85% Range: 1.1x
Uses stats: 35% Wil, 0% Mag, 15% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 7 physical
Changes resistances: +3% nature / +9% physical
Changes resistances penetration: +3% nature / +6% physical
Changes damage: +3% nature / +6% physical
Talent mastery: +0.10 Wild-gift / Harmony
Equilibrium when hit: +1.00
Mindpower: +4 (+2 eff.)
Mental crit. chance: +2%
It can be used to activate talent Burrow, placing all other charms into a 30 cooldown :
Effective talent level: 1.0
Power cost: 30 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: Allows you to burrow into earthen walls for 3 turns.
Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 15 of target armor and 8% of enemy physical damage resistance while this is in effect.
At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels.
Each point in sand drake talents also increases your physical resistance by 0.5%.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
harmonious vined mindstar of sand (85% power, 18 apr, mind damage)Requires:
- Willpower 16
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 2
It is part of a set of items.
This natural sand should be returned to the wyrm.
This harmonious mindstar will complement other natural mindstars.
Power: 85% Range: 1.1x
Uses stats: 35% Wil, 0% Mag, 15% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 7 physical
Changes resistances: +3% nature / +9% physical
Changes resistances penetration: +3% nature / +6% physical
Changes damage: +3% nature / +6% physical
Talent mastery: +0.10 Wild-gift / Harmony
Equilibrium when hit: +1.00
Mindpower: +4 (+2 eff.)
Mental crit. chance: +2%
It can be used to activate talent Burrow, placing all other charms into a 30 cooldown :
Effective talent level: 1.0
Power cost: 30 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: Allows you to burrow into earthen walls for 3 turns.
Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 15 of target armor and 8% of enemy physical damage resistance while this is in effect.
At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels.
Each point in sand drake talents also increases your physical resistance by 0.5%.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
nature's thorny mindstar of sand (96% power, 24 apr, mind damage)
Requires:
- Willpower 24
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
It is part of a set of items.
This natural sand should be returned to the wyrm.
Power: 96% Range: 1.1x
Uses stats: 40% Wil, 0% Mag, 20% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 6 physical
Changes resistances: +4% blight / +5% physical
Changes resistances penetration: +7% physical
Changes damage: +4% nature / +6% physical
Disease immunity: +13%
Mindpower: +6 (+3 eff.)
Mental crit. chance: +3%
It can be used to activate talent Burrow, placing all other charms into a 30 cooldown :
Effective talent level: 1.0
Power cost: 30 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: Allows you to burrow into earthen walls for 3 turns.
Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 15 of target armor and 8% of enemy physical damage resistance while this is in effect.
At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels.
Each point in sand drake talents also increases your physical resistance by 0.5%.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
nature's thorny mindstar of sand (96% power, 24 apr, mind damage)Requires:
- Willpower 24
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
It is part of a set of items.
This natural sand should be returned to the wyrm.
Power: 96% Range: 1.1x
Uses stats: 40% Wil, 0% Mag, 20% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 6 physical
Changes resistances: +4% blight / +5% physical
Changes resistances penetration: +7% physical
Changes damage: +4% nature / +6% physical
Disease immunity: +13%
Mindpower: +6 (+3 eff.)
Mental crit. chance: +3%
It can be used to activate talent Burrow, placing all other charms into a 30 cooldown :
Effective talent level: 1.0
Power cost: 30 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: Allows you to burrow into earthen walls for 3 turns.
Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 15 of target armor and 8% of enemy physical damage resistance while this is in effect.
At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels.
Each point in sand drake talents also increases your physical resistance by 0.5%.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Spelldrinker (132% power, 8 apr)
Requires:
- Dexterity 30
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Power: 132% Range: 1.3x
Uses stats: 50% Mag, 55% Dex
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +8
Crit. chance: +9.0%
Attack speed: 100%
When this weapon hits: Disperse Magic (15% chance level 1).
On weapon hit:
* steals up to 50 mana from the target
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances: +12% arcane
Spell save: +12 (+6 eff.)
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.
Spelldrinker (132% power, 8 apr)Requires:
- Dexterity 30
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Power: 132% Range: 1.3x
Uses stats: 50% Mag, 55% Dex
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +8
Crit. chance: +9.0%
Attack speed: 100%
When this weapon hits: Disperse Magic (15% chance level 1).
On weapon hit:
* steals up to 50 mana from the target
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances: +12% arcane
Spell save: +12 (+6 eff.)
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.
parasitic thorny mindstar of venom (96% power, 24 apr, mind damage)
Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
It is part of a set of items.
This natural venom should be returned to the wyrm.
This parasitic mindstar will draw strength from other psionic mindstars.
Power: 96% Range: 1.1x
Uses stats: 40% Wil, 0% Mag, 20% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 7 acid
Changes resistances: +7% acid
Changes resistances penetration: +7% acid
Changes damage: +7% acid
Life regen: +1.00
Hate when firing a critical mind attack: +3.00
Maximum hate: +7.00
Mindpower: +6 (+3 eff.)
Mental crit. chance: +3%
Life leech chance: +12%
Life leech: +8%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
parasitic thorny mindstar of venom (96% power, 24 apr, mind damage)Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
It is part of a set of items.
This natural venom should be returned to the wyrm.
This parasitic mindstar will draw strength from other psionic mindstars.
Power: 96% Range: 1.1x
Uses stats: 40% Wil, 0% Mag, 20% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 7 acid
Changes resistances: +7% acid
Changes resistances penetration: +7% acid
Changes damage: +7% acid
Life regen: +1.00
Hate when firing a critical mind attack: +3.00
Maximum hate: +7.00
Mindpower: +6 (+3 eff.)
Mental crit. chance: +3%
Life leech chance: +12%
Life leech: +8%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Storm Bringer's Gauntlets (0 def, 3 armour)
Requires:
- Talent Heavy Armour Training
Powered by arcane forces
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +3
Changes stats: +4 Mag
Changes resistances: +15% lightning
Changes resistances cap: +5% lightning
Changes damage: +10% lightning
Critical mult.: +20.00%
Spell crit. chance: +5%
It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) :
Effective talent level: 3.0
Power cost: 16 out of 16/16.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Invokes a forking beam of lightning doing 41.44 to 124.33 damage and forking to another target.
It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster.
The damage will increase with your Spellpower.
This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.
Storm Bringer's Gauntlets (0 def, 3 armour)Requires:
- Talent Heavy Armour Training
Powered by arcane forces
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +3
Changes stats: +4 Mag
Changes resistances: +15% lightning
Changes resistances cap: +5% lightning
Changes damage: +10% lightning
Critical mult.: +20.00%
Spell crit. chance: +5%
It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) :
Effective talent level: 3.0
Power cost: 16 out of 16/16.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Invokes a forking beam of lightning doing 41.44 to 124.33 damage and forking to another target.
It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster.
The damage will increase with your Spellpower.
This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.
harmonious thorny mindstar of balance (96% power, 24 apr, mind damage)
Requires:
- Willpower 24
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
It is part of a set of items.
This harmonious mindstar will complement other natural mindstars.
Power: 96% Range: 1.1x
Uses stats: 40% Wil, 0% Mag, 20% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes resistances: +4% nature
Changes resistances penetration: +5% nature
Changes damage: +4% nature
Talent mastery: +0.10 Wild-gift / Harmony
Physical save: +4 (+2 eff.)
Spell save: +3 (+1 eff.)
Mental save: +3 (+3 eff.)
Equilibrium when hit: +1.80
Mindpower: +6 (+3 eff.)
Mental crit. chance: +3%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
harmonious thorny mindstar of balance (96% power, 24 apr, mind damage)Requires:
- Willpower 24
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
It is part of a set of items.
This harmonious mindstar will complement other natural mindstars.
Power: 96% Range: 1.1x
Uses stats: 40% Wil, 0% Mag, 20% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes resistances: +4% nature
Changes resistances penetration: +5% nature
Changes damage: +4% nature
Talent mastery: +0.10 Wild-gift / Harmony
Physical save: +4 (+2 eff.)
Spell save: +3 (+1 eff.)
Mental save: +3 (+3 eff.)
Equilibrium when hit: +1.80
Mindpower: +6 (+3 eff.)
Mental crit. chance: +3%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Eden's Guile (2 def, 1 armour)
Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +1
Defense: +2 (+0 eff.)
Fatigue: +2%
Changes stats: +3 Cun
Talent mastery: +0.20 Cunning / Survival
It can be used to boost speed by 32% (based on Cunning), costing 50 power out of 50/50.
The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it.
This item has been sent to the Item's Vault.
Eden's Guile (2 def, 1 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +1
Defense: +2 (+0 eff.)
Fatigue: +2%
Changes stats: +3 Cun
Talent mastery: +0.20 Cunning / Survival
It can be used to boost speed by 32% (based on Cunning), costing 50 power out of 50/50.
The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it.
This item has been sent to the Item's Vault.
Flamewrought (0 def, 2 armour)
Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +2
Changes stats: +2 Cun / +3 Wil
Changes resistances: +10% fire
Changes damage: +5% fire
Mindpower: +2 (+1 eff.)
It can be used to activate talent Flamespit (costing 8 power out of 24/24) :
Effective talent level: 3.0
Power cost: 8 out of 24/24.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Spits a bolt of fire, doing 32.40 fire damage.
The damage will increase with your Mindpower.
These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch.
This item has been sent to the Item's Vault.
Flamewrought (0 def, 2 armour)Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +2
Changes stats: +2 Cun / +3 Wil
Changes resistances: +10% fire
Changes damage: +5% fire
Mindpower: +2 (+1 eff.)
It can be used to activate talent Flamespit (costing 8 power out of 24/24) :
Effective talent level: 3.0
Power cost: 8 out of 24/24.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Spits a bolt of fire, doing 32.40 fire damage.
The damage will increase with your Mindpower.
These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch.
This item has been sent to the Item's Vault.
Wrathroot's Barkwood (9 def, 10 armour, 60 block)
Requires:
- Strength 25
- Talent Heavy Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 2
When wielded/worn:
Armour: +10
Defense: +9 (+3 eff.)
Fatigue: +14%
Changes resistances: +20% cold / +20% darkness / +20% nature
Talent granted: +3 Block
The barkwood of Wrathroot, made into roughly the shape of a shield.
This item has been sent to the Item's Vault.
Wrathroot's Barkwood (9 def, 10 armour, 60 block)Requires:
- Strength 25
- Talent Heavy Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 2
When wielded/worn:
Armour: +10
Defense: +9 (+3 eff.)
Fatigue: +14%
Changes resistances: +20% cold / +20% darkness / +20% nature
Talent granted: +3 Block
The barkwood of Wrathroot, made into roughly the shape of a shield.
This item has been sent to the Item's Vault.
Summertide Phial
Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: lite / lite
When wielded/worn:
Changes resistances: +30% light
Changes damage: +10% light
Light radius: +4
Healing mod.: +10%
It can be used to call light (75 power, based on Willpower), costing 10 power out of 15/15.
A small crystal phial that captured Sunlight during the Summertide.
This item has been sent to the Item's Vault.
Summertide PhialRequires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: lite / lite
When wielded/worn:
Changes resistances: +30% light
Changes damage: +10% light
Light radius: +4
Healing mod.: +10%
It can be used to call light (75 power, based on Willpower), costing 10 power out of 15/15.
A small crystal phial that captured Sunlight during the Summertide.
This item has been sent to the Item's Vault.
blooming thorny mindstar of storms (96% power, 24 apr, mind damage)
Requires:
- Willpower 24
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
It is part of a set of items.
This natural lightning should be returned to the wyrm.
Power: 96% Range: 1.1x
Uses stats: 40% Wil, 0% Mag, 20% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 6 lightning
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +1 Con
Changes resistances: +7% lightning
Changes resistances penetration: +4% lightning
Changes damage: +4% lightning
Mindpower: +6 (+3 eff.)
Mental crit. chance: +3%
Healing mod.: +12%
Heals friendly targets nearby when you use a nature summon: +16
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
blooming thorny mindstar of storms (96% power, 24 apr, mind damage)Requires:
- Willpower 24
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
It is part of a set of items.
This natural lightning should be returned to the wyrm.
Power: 96% Range: 1.1x
Uses stats: 40% Wil, 0% Mag, 20% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 6 lightning
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +1 Con
Changes resistances: +7% lightning
Changes resistances penetration: +4% lightning
Changes damage: +4% lightning
Mindpower: +6 (+3 eff.)
Mental crit. chance: +3%
Healing mod.: +12%
Heals friendly targets nearby when you use a nature summon: +16
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
The Black Core
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes resistances: +15% darkness
Talent mastery: +0.20 Corruption / Black-magic
Blindness immunity: +100%
Only die when reaching: -100.00 life
Infravision radius: +6
Shadow Power: +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.
The Black CoreRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes resistances: +15% darkness
Talent mastery: +0.20 Corruption / Black-magic
Blindness immunity: +100%
Only die when reaching: -100.00 life
Infravision radius: +6
Shadow Power: +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.
Spectral Blade (127% power, 25 apr)
Requires:
- Magic 24
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Power: 127% Range: 1.6x
Uses stat: 120% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +25
Crit. chance: +3.0%
Attack speed: 111%
Damage (Melee): +10 arcane
Burst (radius 2) on crit: +30 arcane silence
When wielded/worn:
Mana each turn: +0.50
Spellpower: +5 (+2 eff.)
See invisible: +10
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.
Spectral Blade (127% power, 25 apr)Requires:
- Magic 24
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Power: 127% Range: 1.6x
Uses stat: 120% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +25
Crit. chance: +3.0%
Attack speed: 111%
Damage (Melee): +10 arcane
Burst (radius 2) on crit: +30 arcane silence
When wielded/worn:
Mana each turn: +0.50
Spellpower: +5 (+2 eff.)
See invisible: +10
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.
Sludgegrip (0 def, 0 armour)
Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 1
When wielded/worn:
Changes stats: +4 Cun / +4 Wil
Changes resistances: +10% nature
Changes damage: +5% nature
Talent mastery: +0.20 Wild-gift / Slime
Poison immunity: +20%
Mindpower: +2 (+1 eff.)
These gloves are coated with a thick, green liquid.
This item has been sent to the Item's Vault.
Sludgegrip (0 def, 0 armour)Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 1
When wielded/worn:
Changes stats: +4 Cun / +4 Wil
Changes resistances: +10% nature
Changes damage: +5% nature
Talent mastery: +0.20 Wild-gift / Slime
Poison immunity: +20%
Mindpower: +2 (+1 eff.)
These gloves are coated with a thick, green liquid.
This item has been sent to the Item's Vault.
Quasit's Skull (0 def, 12 armour)
Requires:
- Talent Heavy Armour Training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
When wielded/worn:
Armour: +12
Armour Hardiness: +5%
Fatigue: +5%
Changes stats: +3 Con
Physical save: +12 (+6 eff.)
Stun/Freeze immunity: +30%
Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell.
This item has been sent to the Item's Vault.
Quasit's Skull (0 def, 12 armour)Requires:
- Talent Heavy Armour Training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
When wielded/worn:
Armour: +12
Armour Hardiness: +5%
Fatigue: +5%
Changes stats: +3 Con
Physical save: +12 (+6 eff.)
Stun/Freeze immunity: +30%
Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell.
This item has been sent to the Item's Vault.
Cloud Caller (0 def, 0 armour)
Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 1
When wielded/worn:
Changes resistances: +10% light / +10% lightning
Changes damage: +10% light / +10% lightning
It can be used to activate talent Call Lightning (costing 20 power out of 30/30) :
Effective talent level: 1.0
Power cost: 20 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Calls forth a powerful beam of lightning doing 29.63 to 88.88 lightning damage.
The damage will increase with your Mindpower.
This hat's broad brim protects you from harsh sunlight and sudden storms.
This item has been sent to the Item's Vault.
Cloud Caller (0 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 1
When wielded/worn:
Changes resistances: +10% light / +10% lightning
Changes damage: +10% light / +10% lightning
It can be used to activate talent Call Lightning (costing 20 power out of 30/30) :
Effective talent level: 1.0
Power cost: 20 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Calls forth a powerful beam of lightning doing 29.63 to 88.88 lightning damage.
The damage will increase with your Mindpower.
This hat's broad brim protects you from harsh sunlight and sudden storms.
This item has been sent to the Item's Vault.
vined mindstar 'Ichorrigor' (85% power, 18 apr, mind damage)
Requires:
- Willpower 16
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 2
It is part of a set of items.
This harmonious mindstar will complement other natural mindstars.
Power: 85% Range: 1.1x
Uses stats: 35% Wil, 0% Mag, 15% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Slows global speed by 20%
Burst (radius 1) on hit: +8 fire
When wielded/worn:
Armour: +0
Damage when hit (Melee): 16 nature
Changes resistances: +3% nature
Changes resistances penetration: +14% nature
Changes damage: +30% nature
Talent mastery: +0.20 Wild-gift / Harmony
Equilibrium when hit: +0.70
Mindpower: +4 (+2 eff.)
Mental crit. chance: +2%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
vined mindstar 'Ichorrigor' (85% power, 18 apr, mind damage)Requires:
- Willpower 16
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 2
It is part of a set of items.
This harmonious mindstar will complement other natural mindstars.
Power: 85% Range: 1.1x
Uses stats: 35% Wil, 0% Mag, 15% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Slows global speed by 20%
Burst (radius 1) on hit: +8 fire
When wielded/worn:
Armour: +0
Damage when hit (Melee): 16 nature
Changes resistances: +3% nature
Changes resistances penetration: +14% nature
Changes damage: +30% nature
Talent mastery: +0.20 Wild-gift / Harmony
Equilibrium when hit: +0.70
Mindpower: +4 (+2 eff.)
Mental crit. chance: +2%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Jaw of Rogroth
Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 3
When wielded/worn:
Vim per kill: +4.00
Maximum souls: +3.00
Spellpower: +5 (+2 eff.)
Spell crit. chance: +5%
It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium), costing 24 power out of 24/24.
Rogroth's mouth happened to be about the same size as your waist. Interesting.
This item has been sent to the Item's Vault.
Jaw of RogrothRequires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 3
When wielded/worn:
Vim per kill: +4.00
Maximum souls: +3.00
Spellpower: +5 (+2 eff.)
Spell crit. chance: +5%
It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium), costing 24 power out of 24/24.
Rogroth's mouth happened to be about the same size as your waist. Interesting.
This item has been sent to the Item's Vault.