
Turiradobers the NatureclashRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Fatigue: -6%
Effects on melee hit:
* Slows global speed by 40%
Changes resistances: +3% nature
Life regen: +1.40
Amulets can have magical properties.
This item has been sent to the Item's Vault.

Mirror ShardsRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Effects when hit in melee:
* 30% chance to blind
Changes resistances: +25% light
Changes damage: +12% light
Light radius: +1
It can be used to create a reflective shield (50% reflection rate), costing 24 power out of 24/24.
Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror.
This item has been sent to the Item's Vault.

Iron Mail of Bloodletting (2 def, 4 armour)Requires:
- Strength 14
- Talent Armour Training
Powered by arcane forces
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +4
Defense: +2
Fatigue: +12%
Changes stats: +2 Str / +2 Con
Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight
Talent mastery: +0.10 Technique / Bloodthirst
Life regen: +0.50
Healing mod.: +30%
It can be used to activate talent Bloodcasting (costing 54 power out of 60/60) :
Effective talent level: 2.0
Power cost: 54 out of 60/60.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim.
Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer.
This item has been sent to the Item's Vault.

Robe of Force (12 def, 8 armour)Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Armour: +8
Defense: +12
Changes stats: +3 Cun / +4 Wil
Changes resistances: +15% acid / +12% physical
Changes resistances penetration: +10% mind / +10% physical
Changes damage: +5% mind / +5% physical
Physical save: +10
Mindpower: +8
Mental crit. chance: +4%
It can be used to send out a beam of kinetic energy, costing 9 power out of 10/10.
This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.
This item has been sent to the Item's Vault.

Psionic Fury (12-13.2 power, 25 apr, mind damage)Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 3
Base power: 12.0 - 13.2
Uses stats: 40% Wil, 20% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +25
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Cun / +5 Wil
Changes resistances: +10% mind
Changes damage: +15% mind / +5% physical
Mindpower: +10
Mental crit. chance: +8%
It can be used to release a wave of psionic power, costing 36 power out of 40/40.
This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape.
This item has been sent to the Item's Vault.

Isevena the Vilenoon (14-19.6 power, 3 apr)Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 2
Base power: 14.0 - 19.6
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
On weapon crit:
* splashes the target with acid
Damage (Melee): +22 acid
Burst (radius 2) on crit: +4 acid
When wielded/worn:
Accuracy: +18 (+6 eff.)
Defense: +17 (+6 eff.)
Effects on melee hit:
* 30% chance to corrode armour by 30%
Damage when hit (Melee): 4 nature
Changes resistances penetration: +5% nature / +5% acid
Changes damage: +6% nature
Disarm immunity: +63%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Mayekira the steel mace (14.5-20.3 power, 3 apr)Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 2
Base power: 14.5 - 20.3
Uses stat: 100% Str
Damage type: Temporal
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +3
Crit. chance: +1.0%
Attack speed: 100%
On weapon hit:
* 20% chance to torment the target
On weapon crit:
* splashes the target with acid
Damage (Melee): +11 acid
When wielded/worn:
Accuracy: +7 (+3 eff.)
Armour penetration: +9
Armour: +6
Changes resistances: +3% blight
Changes resistances penetration: +15% temporal / +7% darkness / +10% blight / +7% mind / +7% physical
Life regen: +0.60
Blunt and deadly.
This item has been sent to the Item's Vault.

Visage of Nektosh (4 def, 8 armour)Requires:
- Magic 12
- Talent Heavy Armour Training
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
When wielded/worn:
Armour: +8
Defense: +4 (+2 eff.)
Fatigue: +6%
Damage (Melee): 15 physical bleed
Changes stats: +4 Mag / +4 Wil / +4 Cun
Changes resistances: +10% darkness
Talent mastery: +0.20 Race / Whitehooves
Increases your maximum stacks of Death Momentum by 1.
You always thought his horns looked kind of stupid, to be honest.
This item has been sent to the Item's Vault.
