

Requires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Legendary]
Type: misc / demonic ; tier 3
15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower
A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart.
This item has been sent to the Item's Vault.


Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
Power: 114% Range: 1.1x
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +20 cold
When wielded/worn:
Changes stats: +6 Cun
Changes resistances: +12% cold
Changes resistances penetration: +8% acid / +7% fire / +6% cold / +6% physical
Changes damage: +9% acid / +10% physical / +6% darkness / +8% fire / +5% cold
Talent granted: +1 Attune Mindstar
Critical mult.: +5.00%
Physical save: +7 (+3 eff.)
Spell save: +5 (+1 eff.)
Mental save: +6 (+3 eff.)
Equilibrium when hit: +1.40
Mindpower: +10 (+5 eff.)
Mental crit. chance: +5%
Heals friendly targets nearby when you use a nature summon: +28
Max wilder summons: +1
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 3
When wielded/worn:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Casts lasers on spellcast when worn or imbued.
When used to imbue an object:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Latent Damage Type: Lightning
Talent on hit(spell): Eye Beam (10% chance level 2).
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Power: 186% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce damage dealt by 22%
Damage (radius 2) on crit: +58 lightning / +53 cold / +4 darkness
When wielded/worn:
Changes stats: +19 Con / +17 Wil
Changes resistances: +9% darkness
Changes resistances penetration: +34% lightning / +23% cold
Maximum life: +136.00
Movement speed: +53%
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: charm / rod
It can be used to shoot a bolt of spydric poison out to range 8, dealing 303.60 nature damage (based on Magic) over 6 turns while rendering the target unable to move
Activation costs 22 power out of 25/25.
This rod carved out of a giant spider fang continuously drips venom.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Power: 194% Range: 1.4x
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Mastery: Master Marksman
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +33
Crit. chance: +27.0%
Capacity: 50
On weapon crit:
* Wound the target dealing 123 physical damage across 5 turns and reducing healing by 50%
Travel speed: +200%
Damage Shield penetration (this weapon only): +10%
Damage (Ranged): +29 cold
When wielded/worn:
Ammo reloads per turn: +4
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 4
It must be held with both hands.
Mastery: Master Marksman
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Damage (Ranged): +17 acid
Damage (radius 2) on crit: +20 lightning / +14 cold / +12 blight
When wielded/worn:
Accuracy: +15 (+4 eff.)
Physical crit. chance: +14.0%
Effects on ranged hit:
* 20% chance to reduce strength, dexterity, and constitution by 15
Changes resistances penetration: +26% lightning / +12% cold
Changes damage: +15% acid / +9% blight
Movement speed: +52%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.