

Requires:
- Dexterity 48
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 46.0 - 59.8
Uses stats: 45% Dex, 45% Str
Damage type: Temporal
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon crit:
* wounds the target for 7 turns: 14 bleeding, 53% reduced healing
Burst (radius 2) on crit: +19 ice / +4 temporal
When wielded/worn:
Physical crit. chance: +10.0%
Physical power: +8 (+2 eff.)
Armour: +7
Effects on melee hit:
* 10% chance to gain 10% of a turn (3/turn limit)
* 30% chance to daze at end of turn
Changes resistances: +6% lightning
Changes resistances penetration: +11% cold
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: gem / white ; tier 3
When carried:
Light radius: +1
Latent Damage Type: Light
It can be used to map surroundings within range 20, costing 30 power out of 30/30.
The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it.
This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.
This item has been sent to the Item's Vault.