

Requires:
- Level 15
Powered by unknown forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats: +10 Cun / -5 Wil
Changes resistances: +15% blight / +15% darkness / +15% acid
Physical save: +15 (+4 eff.)
Spell save: +15 (+5 eff.)
Mental save: -7 (-1 eff.)
Maximum life: +20.00
Try to not die...
This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by unknown forces
1.00 Encumbrance.
[Legendary]
Type: gem / white
When carried:
Movement speed: +30%
For the Faithful of the DarkGod!
This item has been sent to the Item's Vault.


3.0
T3 head armor
Reqs Heavy armour training
[Unique]
Arcane/Psionic
While equipped:
Stats +10 Cun +10 Wil
----- def -----
Armour +12
Fatigue +8%
Resists +15% light +15% mind
+10% arcane
HP.reg +2.00
It can be used without being worn.
Sense the presence of unique objects.
Uses 17 power out of 20/20
A large crown, part metallic part glass that radiates with psionic powers.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Legendary]
Type: misc / demonic ; tier 3
15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower
A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T4 feet armor
[Unique]
Unknown/Steamtech
While equipped:
Stats +8 Dex +8 Mag +8 Wil +8 Cun
offense ------
Steampower +5 (+2 eff.)
Spellpower +5 (+1 eff.)
defense ------
Fatigue +6%
Pinning Resist +575%
Knockbk Resist +100%
Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times.
You move 3 spaces at once.
Tornado:
Effective talent level: 4.5
Power cost 15 out of 20/20.
Range 10
Cooldown: 15
Travel.spd 100% of base
Is: a mind power and a nature gift
Description: Summon a tornado that moves very slowly towards the target, following it if it changes position.
Each time it moves every foes within radius 2 takes 30.33 lightning damage and is knocked back 2 spaces.
When it reaches the target it explodes in a radius of 3, knocking back targets and dealing 161.71 lightning and 161.71 physical damage.
The tornado will move a maximum of 20 times.
Damage will increase with your Mindpower.
Each point in storm drake talents also increases your lightning resistance by 1%.
A wonder of footwear! You can set a shoe to stay in place while the other one goes very fast, spinning around to create tornados!
This item has been sent to the Item's Vault.


2.0 Encumbrance
T3 cloak armor
[Random Unique]
Arcane/Nature/Master
While equipped:
Stats +3 Str +4 Dex +4 Cun +3 Con
offense ------
Accuracy +6 (+2 eff.)
Ignore Armor +7
When Hit 30 fire
defense ------
Defense +19 (+5 eff.)
Resistance +8% acid +10% darkness
+7% lightning +18% fire
+5% arcane +24% cold
Mind save +6 (+2 eff.)
other -------
Max mana +107.70
Masteries
+0.20 Corruption/Fearfire
All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt.
Black fires born of a blackened heart.
This item has been sent to the Item's Vault.